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  1. Official Tom Clancy's The Division Podcast on SoundCloud Rogue Agent Radio On PodBean Smart Watch Podcast
  2. THE DIVISION: ITEM DROPS AND CRAFTING IN UPDATE 1.107/04/2016 06:00 PM Agents, As you already know, we will be deploying update 1.1 in a few days. This is very exciting for all of us as it will be the first major content update since the release of the game! With it, we will implement new End-Game activities and a new layer of character progression with gear score 204 (equivalent level 32) items and Gear Sets items. However, as we add this new layer of character equipment to the game, we also wanted to seize this opportunity to address something that will change your end game experience significantly: the importance of crafting versus item drops. STATE OF CRAFTINGThe Division is primarily a RPG. As such, gearing up your character is one of the main aspects and incentives to keep playing the game once the story missions are completed and max level is reached. As part of the End-Game loop, players are expected to obtain their equipment by trying to beat challenging activities, and be rewarded for it. As each player develops and perfects their build, he or she will be looking for very specific items that will contribute to that build. Looking for one specific item can be quite tedious, but it should also feel extremely satisfying when the item is finally acquired. The way our crafting feature is designed is to offer an alternative for players to temporarily complete their gear, by crafting missing pieces of their level. For End-Game we want crafting and our different in-game economies to provide reliable but slower source of gear compared to loot dropped from named enemies. If after many attempts you could not find said item, you should have acquired enough materials to try to craft something similar instead. It will not replace the item, but you will still be rewarded for your persistence. However, at the moment, loot drops are just too rare and disappointing, putting too much of an emphasis on crafting: you are looking for crafting materials and may sometimes end up dropping an interesting item in the process. This is clearly illustrated in the following graphs. Here you can see how many Item level 31 High-End items were acquired through crafting compared to items acquired as loot drops. As many of you pointed out in the past weeks, the end result does not provide the level of fun that we had hoped for. To address the situation, and simply make End-Game more satisfying and more focused towards improving your build one piece at a time, we will be implementing a series of changes with update 1.1, some of which have already been communicated in the Patch Notes, and others that we are about to reveal now. MORE HIGH-END ITEMSFrom now on killing a named NPC will grant you a guaranteed High-End drop! That’s right, you will now always get a High-End item from killing a named NPC of level 30+. The gear score of said High-End will be determined by the level of the NPC. For example, a level 30 named will guarantee a gear score 163 High-End. With so much more High-End drops, you’ll quickly notice that crafting High-End items, while more expensive, will not necessarily be much more complicated. To make sure that crafting remains a viable alternative, we will also increase drop rates of Division Tech materials to 40% on level 32 named enemies in the Dark Zone. New drop tables have been designed to grant you just enough control to focus your efforts on specific NPCs, depending on your need. Each named NPC will now have more chances to grant a specific type of High-End item. By discovering the specificities of each named NPC, you will quickly learn which ones you should focus on in order to obtain specific items. CRAFTING AS AN ALTERNATIVEYou have already seen the changes that will be brought to crafting, but let’s go through them in more details here. Increased costs for converting crafting materials and crafting High-End items: 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item Changed deconstruction yield of Standard (Green) and High-End (Gold) items: Deconstructing a Standard (Green) item yields 1 Standard material instead of 2 Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2 By changing the conversion rates, we will encourage players to use their low level materials while they are leveling up, instead of saving them until they reach level 30. It will also bring more decision making between selling and deconstructing low quality items. Most High-End materials should come from deconstructing High-End items, and not deconstructing lower quality items to then convert these materials into High-End ones. Similarly, lowering yields when deconstructing items will also lower the efficiency of items farming. Once again, we want you to consider deconstructing and material converting as an alternative when you get an item that doesn’t contribute to your build, and not the main mean to develop your build as a whole. CONCLUSIONTo sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will: Increase drop rates of High-End items on named NPCs (100% drop rate, actually) Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is Modify loot tables for each named NPC, to make the hunt for loot more controlled Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole Increase cost of crafting High-End items, because High-End materials will be much easier to come by These changes will not only make crafting and dropping more coherent towards each other, but will also make it feel much more fun and rewarding. Balancing an online game is no easy task, and while we believe that these changes are a step in the right direction for the future of the game, we will keep monitoring the situation and address what needs to be modified. But more than that, we will have an eye on all aspects of your experience, and balance things when needed. Sometimes it means making hard decisions that might not be appreciated, and when this happens we will make sure to give you the visibility you need to understand why these decisions are made. Your feedback is very valuable to us, so keep the discussions going, we will be reading! -The Division Team
  3. The Division – Incursion Patch Notes New patch notes for the Incursion Update have been released: New Features Falcon Lost Falcon Lost is a new incursion available in the Stuyvesant area You must be level 30 and have completed the mission "General Assembly" to access this mission The encounter is balanced for 4 players with high level gear Gear Sets Gear set equipment can be found by completing the most challenging activities in Manhattan Collecting and wearing gear sets grant powerful stat bonuses and talents Different Gear Sets: “Tactician's Authority” – enhances electronics and support capabilities “Striker's Battlegear” – provide bonuses for assault capabilities “Sentry's Call” – enhances marksman capabilities “Path of the Nomad” – provides bonuses for lone wanderers Trading Items dropped by enemies can be shared with other players Trade items by dropping them as loot from your inventory, so players in your group can pick them up You can only share items for during the first 2 hours after you have acquired them Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped Assignments Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview” Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete Assignments come in different categories: Combat Dark Zone Crafting Assignement Teaser Video Dark Zone Supply Drops Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents Supply drops will occur multiple times over the course the day The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance Gear Score Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent Other agents’ Gear Scores are displayed next to their health bars Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges Group Spectator Camera The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down Players can use RB/LB, R1/L1 or Q/E keys to switch between group members New High-End Named Weapons Added new High-End named weapons: Warlord: Assault Rifle Valkyria: Submachine gun (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2 Game Changes Gameplay Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits Phoenix Credits drop have been increased on lvl 31 and 32 named enemies: Level 30: 1-3 Phoenix Credits Level 31: 2-4 Phoenix Credits Level 32: 3-5 Phoenix Credits Dark Zone The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits Added a new Dark Zone bracket for characters with Gear Score 160+ Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted: Superior (Purple) items: Rank 15 instead of 30 High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50 High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50 Crafting Added new level 31 and 32 High-End items Blueprints to Vendors Removed Division Tech requirements from some level 31 High-End Blueprints Increased costs for converting crafting materials and crafting High-End items: 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item Changed deconstruction yield of Standard (Green) and High-End (Gold) items: Deconstructing a Standard (Green) item yields 1 Standard material instead of 2 Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2 User Interface Added gamepad deadzone calibration in settings menu (all platforms) Bug Fixes Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements Fixed a bug where players could exit the Dark Zone on East 43rd street Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns) Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip Fixed an exploit where players could shoot through corners of covers Fixed a number of locations where NPCs could shoot through walls Fixed an exploit where players could ignore the fire rate of certain weapons Fixed some locations where players would get stuck in Queen Tunnel Camp mission Fixed various prop collisions so that players no longer become stuck Fixed a bug where the final cut scenes would unlock before the final missions were completed Fixed a bug where the Water Supply side mission would not activate Fixed an issue where the Morphine Supply side mission sometimes would not complete Players no longer receive too much XP for completing the Morphine Supply side mission The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover Fixed some bugs where deployable skills would not activate under certain circumstances Fixed a bug where voice chat volume indicators would overlap in the group UI frame Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons Corrected the colors for the appearance items in the Mission rewards list NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs) Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone Several clipping issues have been fixed with various appearance items Some tooltips have been updated with more clear information And many more PC specific Added new resolution scaling and lighting options Added support for reporting players on PC. Players can now type in chat /report Improvements to resolution detection and switching between display modes Fixed some issues with camera movement while using Tobii Eye Tracker Fixed screen look for minimap when using Tobii Eye Tracker Fixed several issues with Logitech peripherals Fixed several graphic issues due to dual monitor display Fixed an issue where players could move UI elements out of the visible screen area
  4. STATE OF THE GAME: MARCH 29, 201629/03/2016 02:37 PM Greetings Agents! We have now been playing on Patch 1.0.2 for a week, and it’s been amazing! We’re glad to see more people daring to go Rogue but simultaneously are struck with a bit of sadness for Bullet King. May his soul rest atop a mountain of Caduceuses. Your feedback regarding the patch, the balancing and any issues you may have encountered has been great as well, and we’re definitely listening to what you all have to say. For a quick reminder, we’re still going strong on Twitch where you’ll find us streaming every week day. Also be sure to check in during server maintenance periods, as we have special State of the Game livestreams which go deep into what is happening with the game. LOOKING FORWARDOur next update will introduce Incursions, which we’re sure many of you have been waiting for! Of course, that’s not all that the update will include, and to go as deep as possible, we’ll be hosting a Special Report livestream on Twitch very soon! Aside from the update that will be introducing Incursions among other things, the team is of course still looking to balance certain elements of the game as well! Of course, to balance and adjust we’re looking for your feedback on our channels. Primarily we’re looking at our forums, so feel free to join the conversation and put forward your opinion on additional balancing as well as suggestions for new features on the Suggestions & Feedback forum COMMUNITY LOVEThis week, we have a special Community Love section, dedicated to the fearless Bullet King. Many of you have been making tributes, both digitally as well as in the real world, many of you have requested a memorial to the man for whom a million deaths appeared to be sufficient, and while we can’t confirm anything, the developers are aware of your request. 04AM recorded their penultimate Bullet King run. Many cheers were had! KineticGTR made a touching tribute to the passing of our friend. Next up, we have some screenshots paying tribute to Bullet King’s pillars of light. Starfire013 on Reddit meanwhile took things into the real world and made this memorial. Don’t worry, the backpack was promptly removed to not cause panic. The inscription reads: “Spires of light, Purple and Gold; Twice every minute, it never got old” Tyler Durden touched up one of the wallpapers to make the reference. And to round it off, one of our artists created this iconic image: There’s also a Wikipedia page, but it’s under threat of being deleted! (how ironic) If you want to share your creative content with the chance of being featured in our State of the Game updates (or in our Community Wrap-Ups), be sure to tweet your awesome content to us on Twitter using the hashtag #AgentHighlights. We look forward to seeing your creations! Be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division. We will remain active on our forums and social channels to keep an eye on incoming feedback and bug reports so we are able to further improve the game. We’re looking forward to sharing more epic moments with all of you! Until next time, The Division Dev Team Back to news
  5. A State of the Game is supposed to come out today which will touch stuff and, hopefully, have more detailed info.
  6. Gameplay Named enemies. will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Dark Zone Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Graphics Fixed a few lights that did not cast global illumination UI Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend Audio Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items Localization Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
  7. STATE OF THE GAME: MARCH 22, 2016 03.22.2016 12:00AM Greetings Agents! Welcome to week two of our weekly updates from the Developers and Community Team. Over the last 14 days we have gathered your feedback and have been so overwhelmed by the amount of fantastic suggestions we have received. During this time we’ve taken some of this feedback from the community and have made multiple improvements to the game. We’ve got a lot for you this week, so let’s get to it. NEXT UPDATES During the last couple of weeks a very popular topic amongst the community has been about the Dark Zone rogue mechanics and balancing in The Division. In light of the copious feedback we’ve received, we’re working towards creating a better in-game experience for our players. Today, March 22nd, we have deployed an update that features some changes that we think will make Rogue status more interesting and rewarding in the Dark Zone. With this update we are also focusing on fixing many of those pesky bugs that you, the community, have been reporting via our social channels and through Customer Support. For more information regarding todays update, please visit our patch notes: http://bit.ly/1o1T05p LOOKING FORWARD Coming soon, we will be introducing new end-game activities! You say you want more info? Don’t worry, we’ll talk more about this big upcoming update within the next few days. We will be livestreaming The Division Special Report show soon where we’ll shed some light on the content of the next title update. If you’re excited for some early reveals tune into our livestream so you don’t miss a thing! COMMUNITY LOVE The Division has now been out for two weeks, can you believe it?! Time flies when you’re finding loot and subtracting Rogues from the Dark Zone. During this time we’ve been going through a crazy amount of awesome screenshots, impressive fan art, funny videos, interesting posts, and more. In this State of the Game we’re featuring just a fraction of the awesome content from our community. Check it out! In this video, EXOTITAN does a great job capturing the beauty of New York City through the eyes of a Division Agent. Eman-Ekaf tells the story of a lonely Agent who is reunited with her team while being guided through the underground subway system. In this drawing, Crimson-Seal illustrates the realness of the epidemic in New York City which will send shivers down your spine. If you want to share your creative content with the chance of being featured in our State of the Game updates (or in our Community Wrap-Ups), be sure to tweet your awesome content to us on Twitter using the hashtag#AgentHighlights. We look forward to seeing your creations! In the meantime be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division. If you’d like to share content you have made with us reach out to us on Twitter by using the hashtag #AgentHighlights. In addition, we will remain active on our forums and social channels to keep an eye on incoming feedback and bug reports so we are able to further improve the game. The future for The Division is more than bright and it’s all thanks to our irrationally awesome fans. Thank you for being so passionate and engaged as a community. Until next time, The Division Dev Team
  8. The link below contains daily informational posts about the gear and weapon listings on every single vendor in Manhattan. https://www.reddit.com/user/That1GuyWitACow

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