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Showing results for tags 'masthead'.
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Originally posted here. Also, the FAQ on the main splash page of the ER website says that previous purchases will not be honored in any way and that all pre-existing characters will be deleted. The game, when re-released, will be F2P and everyone will start from scratch. Kind of shitty that people who actually purchased the game won't get dick out of it.
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Originally posted here.
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Originally posted here.
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- 2011
- development
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(and 5 more)
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MastHead has finally released the long awaited test server to the public but they've even managed to fuck that up. Is anyone surprised? At any rate, there's no way to install the test client without overwriting your live client. Great job. Secondly, even if you have an active subscription the login server will tell you that you don't and then you can't login. Way to fucking go, MastHead. Is there anything you've ever failed to completely fuck up?
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Originally posted here.
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Originally posted here.
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- 2011
- development
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(and 5 more)
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Originally posted here.
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- 2011
- development
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(and 4 more)
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Originally posted here.
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- development
- earthrise
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(and 3 more)
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Originally posted here.
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Originally posted here.
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- development
- earthrise
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(and 3 more)
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Originally posted here.
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Originally posted here.
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Originally posted here.
- 1 reply
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- april
- development
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(and 3 more)
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Originally posted here.
- 3 replies
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- april
- development
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(and 3 more)
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Originally posted here.
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- april
- development
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(and 3 more)
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Originally posted here.
- 1 reply
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- development
- earthrise
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(and 2 more)
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[ame=http://www.youtube.com/watch?v=x8qmtumO4mk]YouTube - Earthrise Intro Trailer[/ame]
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Combat looks like donkey dick, animations are terrible, and it's loaded with texture popping. What a mess. [ame=http://www.youtube.com/watch?v=AqmHSBAgdy8]YouTube - Earthrise Beta Video January 2011[/ame]
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I think a lot of us have seen, time and again, Moll's vociferous defense against posters who claim that MHS' involvement in Interplay's Project V13/Fallout Online is indeed redirecting significant amounts of both time and resources away from Earthrise. Interplay's Lead Systems Designer, Chris Taylor, confirms that MHS is spending a lot of it's time on Project V13/Fallout Online: Originally posted here.