Ubisoft Massive

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  1. Greetings Agents, The servers will shut down for maintenance on Thursday, March 16th at 09:30 AM CET / 04:30 AM EDT / 01:30 AM PDT. The estimated downtime is approximately 3 hours. You'll find the changelog here: HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  2. Here is the change to be implemented with the March 16th maintenance. Fixed an issue where players in Last Stand would receive points for healing a player that is out of combat. Fixed an issue where players in Last Stand would receive points for reviving themselves. You should only receive points for reviving other players. Fixed an issue where players in Last Stand would receive points for over-healing. Fixed an issue where reviving another player would stop working if the player who was performing the revive was interrupted by a shock effect. Fixed an issue where reviving would stop working on a player if the revive was completed or cancelled while they were giving up. Fixed an issue where reviving multiple players at once with the First Aid Defibrillator mod or Recovery link would not allow those players to be revived by others if they went down again. Fixed an issue with Last Stand matchmaking that would cause Delta errors if you load slowly into the game. View the full article
  3. Tom Clancy’s The Division turned 1 year old three days ago on March 8th, 2017. The first year of the game was a very intense one, for all the players out there as well as for the developers. With 3 major expansions (Underground, Survival and Last Stand) and a couple of free updates that have been released during the first year, Ubisoft has now also revealed the plans for The Division’s Year 2. One Year AnniversaryFirst and foremost the developers would like to celebrate the game’s first year anniversary with some events and free gifts you can get when you log in until March 16th. The one-year anniversary is a celebration of everything we’ve done in the first year of the game’s release. But we also want to turn ahead and look at Year 2 and how we’re going to support the game for everyone, for free.Julian Gerighty, Creative Director at Massive Entertainment While the chance to grab the Celebration Emote and the doubled High Value Target Reward is already over, you can still get 2x Field Proficiency Caches as well as 200 free Premium Credits. Year 2 PlansAt the same time, Ubisoft used this opportunity to finally release a rough roadmap of The Division’s upcoming Year 2. In contrast to the first Season Pass, the content of the second year will be available for free and consists of two separate expansion DLCs, while focussing on the 3 terms Seasons, Feats and Loadouts in the first expansion. We don’t know much about them yet, but the first one is planned to be released around summer and will be based on “an event system that drives players to activities that feature modifiers, leaderboards, and unique vanity items you can only get through these activities.” Although nothing is cut in stone yet, a raise of the player’s level cap or another map extension is not really planned for the near future. SeasonsSeasons are limited, timed events that drive players to activities that feature modifiers, leaderboards, and unique vanity items you can only get through these activities. For now, these Seasons are only planned in a safe PvE environment, however plans for PvP Seasons are not out of the door. Every Season will be based on a certain theme with different modifiers, like for example “close range”, where players would have to approach each other even closer to get the final shot. This will automatically increase the build diversity as players would have to adjust their builds based on the Season’s specifications, given that they are willing to participate in it. Although it’s completely optional to join, the unique rewards and new vanity items for each Season seem to be too tempting to miss the chance of earning them. LoadoutsFurthermore, the long overdue loadout feature will make its way into the game to allow players to switch efficiently and quickly between their favorite gear builds. Loadouts will not only consider the gear and weapons, but also include Skills and Talents as you can see in a first preview screenshot below. FeatsFeats are special achievements which can be unlocked by performing challenges in the game. Ranging from short- to long-term goals, the challenges consist of things like helping out other agents and the exploration of NYC. Being able to accomplish such feats will reward the player with unique cosmetic patches which are then added to the player’s clothing. This way, players can easily distinguish between players who are more experienced and those who aren’t. A new vanity item slot is planned to be implemented with this feature, but the developers haven’t talked in detail about it yet. The Feats feature will be applied retroactively, which means that if you for example have killed a certain number of enemies in the past during the first year, the related ingame achievement will be automatically unlocked for you. New Feats will be added once the feature is live, but expect dozens of them being available at its launch. Expansion 2For the second expansion, the developers are looking into ways to add more narrative content, however the developers’ primary goal is it to provide the best experience for players throughout this upcoming year, including regular bugfixes and server maintenances. Now that we know what awaits us in The Division’s Year 2, what are your thoughts about it? Have you expected more?, like another Season Pass? Let us know in the comments below and have a nice weekend! The post The Division Celebrates 1st Anniversary and Year 2 Content Confirmed appeared first on The Division Zone. View the full article
  4. Greetings Agents, The servers will be restarted Thursday, March 9th at 7:00 PM CET / 1:00 PM EST / 10:00 AM PST to resolve some server instabilities. The estimated downtime is approximately 1 hour. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  5. Greetings Agents, The servers will be restarted Thursday, March 9th at 7:00 PM CET / 1:00 PM EST / 10:00 AM PST to resolve some server instabilities. The estimated downtime is approximately 1 hour. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  6. Greetings Agents, The servers will shut down for maintenance on Thursday, March 9th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. You'll find the changelog here: HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  7. Greetings Agents, The servers will shut down for maintenance on Thursday, March 9th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. You'll find the changelog here: HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  8. Here is the change to be implemented with the March 9th maintenance. Fixed a bug where players in Last Stand could score points for healing skills. Fixed an issue where Last Stand matchmaking would sometimes place you in a full session. Improved the Last Stand matchmaking by increasing the priority of grouping you with other players from the same geographical region. View the full article
  9. Greetings Agents, The servers will shut down for maintenance on Thursday, March 2nd at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. You'll find the changelog here: HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  10. Greetings Agents, The servers will shut down for maintenance on Thursday, March 2nd at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. You'll find the changelog here: HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  11. Here is the change to be implemented with the March 2nd maintenance. Fixed an issue where the DeadEye 4 set bonus was working with scopes that do not zoom. Fixed an issue where you would gain too much Dark Zone Experience. View the full article
  12. In less than 24 hours Ubisoft will release The Division’s third major expansion Last Stand together with the free Update 1.6. This time, the patch will be deployed for all players on Xbox One, PC as well as PlayStation 4 simultaneously and be ready to play tomorrow Tuesday, February 28th. In case you want to skip the details of the full patch notes below, take a look at the recently published DLC launch trailer. Start Times and DetailsThe servers of all three platforms will shut down for maintenance at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST to deploy Update 1.6 and Last Stand. The approximately downtime is 4 hours. In terms of the download size you can count with around 11 GB for the PS4 version and 8.5 GB for Xbox One and PC. If the previously linked trailer wasn’t enough, you can learn more about both updates by checking out the following links. Teaser Trailer, Launch Trailer Story and Game Mode Intelligence Annex #14: Stolen Signal Update 1.6 in Detail To avoid confusion in prior to the release about how to join a multiplayer game in Last Stand, you can find it in the Terminal near the Recalibration Station. Patch NotesExpansion 3: Last StandPlease note that you must own the Last Stand DLC to gain access to this content. Last Stand is available on February 28 for PC, PS4 and Xbox One. Last Stand game mode SHD tech data relays loaded with operational information were left behind in the Dark Zone when the JTF was forced to withdraw. Rogues have targeted these data relays and are attempting to access what is inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can. Fight to control three key tactical locations on one of 4 Dark Zone maps. In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points. First team to reach the max score wins. To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts. New Incursion – Lost Signal Lost Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang. Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds. All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet. Update 1.6The following content, changes, and bug fixes are available free for everyone. Update 1.6 is available on February 28 for PC, PS4 and Xbox One. Game Changes Dark Zone map expansion Explore three new areas to the north of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner. Dark Zone Leaderboards Earn rewards in the Dark Zone by participating in weekly and monthly activities tracked via the new Dark Zone leaderboards. See how you stack up against other players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset! Dark Zone Contamination Events The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards. Legendary difficulty Pit yourself against elite LMB forces equipped with superior gear and advanced tactics. Legendary difficulty strips missions of all narrative and focuses purely on combat scenarios. Each Legendary mission has a single checkpoint, about halfway through. Legendary difficulty is only available in World Tier 5. Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay. More options for character customization Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes! Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly! Combat Increased the time to revive a downed teammate from 3s to 5s. Bleed no longer blocks sprint. Instead it reduces movement speed by 20%. Additional applications refresh the timer. Medkits can now be used at full health and cleanse the character of all applied status effects. Hipfire stability has been significantly reduced when moving. Increased Hip-fire penalties: Weapon spread is now wider while stability and recoil are also more impacted. Player camera will now be impacted by hipfire, reducing their field of view the longer they keep firing. There is now a short cooldown between each combat roll. Body shot damage has been slightly increased in PvP (this change does not apply to PvE, headshot damage is unchanged). Implemented visual feedback when an enemy player uses a Medkit. The PvP damage multiplier has been set at 0.42. This applies to both Last Stand and the Dark Zone. Last Stand Gear Normalization When entering a match of Last Stand, characters stats will be modified in order to bring a more stable balance to player versus player combat. Gear pieces: Automatically increase to Gear Score 256. Main attributes (Firearms, Stamina, Electronics) will be increased to the maximum roll of the existing stat on each equipped piece. All bonuses, included from gear and performance mods, will be increased to their maximum roll. Weapons: Automatically increase to Gear Score 256. Talents unlock based on the normalized main attributes. All bonuses (including from mods), damage and attributes will be increased to their maximum roll. All players will be set to 35% armor mitigation value. This armor mitigation is affected by Talents and Skill buffs. Player talents, Gear Set bonuses and Weapon Set bonuses function as normal. Dark Zone Players can now fast travel between Dark Zone checkpoints. Players will no longer lose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue. Supply drops will now reward Dark Zone experience as well. Koreatown is no longer classified as a Landmark. Armor & Resistances Armor has been removed as a Major bonus from items and is replaced with Health. Base Health has been added to the game. Depending on the World Tier you are in, you will automatically receive a given amount of Base Health for free. Added a new bonus called “Resist All” which adds resistance to all types of status effects. Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one. Resist All is capped at 60%. Resistances to status effects will now reduce the effect instead of having a chance to resist it. This means that a 10% bleed resist will lower the bleed damage and duration by 10% instead of having a 10% chance to ignore it. When applied repeatedly in a short time, the player will naturally build up resistance to this status effect. In other words, status effects will now have diminishing returns when applied repeatedly to a player. If the player manages to build up 100% resistance to a status effect, they will resist it entirely. Gear Talents Rejuvenated now gives 40% resistance to all status effects for 10 seconds, when using a Medkit. Gear Stats Gear Bonuses have been moved around on various Gear Pieces -bonus is removed +bonus is added =bonus remains Chest -Damage to Elite -Damage from Elite +Skill Haste +Enemy Armor Damage =Health =Health on Kill =Exotic Damage Resilience =All Resistance Backpack -Skill Haste -Signature Skill Resource Gain +Weapon Stability =Health =Critical Hit Damage =Skill Power Mask -Damage to Elite +Enemy Armor Damage =Critical Hit Chance =Health on Kill =Exotic Damage Resilience =Skill Power =All Resistance Gloves -Damage to Elite +Enemy Armor Damage +Skill Haste =Critical Hit Chance =Critical Hit Damage =Health on Kill =Assault rifle Damage =LMG Damage =Marksman rifle Damage =Shotgun Damage =SMG Damage =Pistol Damage Knees -Damage to Elite -Damage from Elite +Enemy Armor Damage +Skill Power =Health =Critical Hit Damage =Exotic Damage Resilience =All Resistance Holster -Damage from Elite -Pistol Damage +Critical Hit Chance +Reload Speed =Health =Skill Haste Other changes to stats: Enemy Armor Damage is now a Major bonus and no longer a Minor. Damage to Elites is now a Minor bonus and no longer a Major. Damage from Elite values have been halved. Pistol Damage is doubled on gloves. Recalibration With all these changes to Gear stats, here are the details of how existing gear should convert with this update. If you had a native Armor bonus (not recalibrated), it will be turned into health. If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired. If you had a native Health bonus (not recalibrated), it will be turned into All Resistance. If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset. If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain. If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses. If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset. If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset. If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset. If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset. All recalibrations on Exotic weapons will reset. Unique talents on Exotic weapons cannot be recalibrated. Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated. Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap. Character talents On the move reduced to 15%. Battle Buddy reduced to 30%. Critical Save reduced to 20%. Adrenaline will no longer apply Overheal. Instead it replaces the instant heal of Medkits with a heal over time that can also apply while taking damage. Skills Changes to Skill Power: The Skill Power curve has been modified, resulting in less efficient skills at low Skill Power, and more efficient skills at high Skill Power. Skills will now scale to the World Tier you are currently in as an “expected Skill Power” has been implemented. Diminishing return on Skill Power will not kick in before 450 000 Skill Power. All skills have been adapted to this new scaling. Skill Haste gear bonuses have been increased by 100%. Skill Haste has a cap of 50%. Sticky Bomb Changed Flashbang mod to have only a flashbang effect. Replaced the Proximity Fuse mod with Disruptor, which has an EMP effect. Its explosion radius has been increased to 9 meters. Added warning and delay to Sticky Bomb. This means that Sticky Bombs, except for Disruptor, will no longer detonate immediately, but after some time. First Aid Defibrillator will now heal in 2 steps, one instant burst of healing following by a heal over time. Booster Shot: Damage Mitigation bonus decreased by 50% from 15% to 7.5%. Turret Shock Turret will no longer deal any damage and only shock the enemy. Base skill and Active Sensor: Range decreased from 35 meters to 25 meters. All mods except Shock: Base health reduced by 25%. All mods: Skill Power impact on health reduced. Mobile CoverAll mods: Base cooldown increased by 33%. Pulse Reduced impact of Skill Power on Critical Hit Chance and Critical Hit Damage. Tactical Scanner Critical Hit Chance increased by +20%. Critical Hit Damage reduced by -11%. Smart Cover Damage Resilience decreased by 33%. Reduced impact of Skill Power on Damage Resilience. All mods: Base cooldown increased by 9%. Seeker Mine All mods: Added a PvP damage modifier that applies to all PvP activities, to reduce its potency. The multiplier is set to 40%. Base cooldown increased by 17%. ClusterThe stagger effect has been removed. Explosion damage has been decreased, bleed damage has been increased. Support Station All mods: Radius decreased from 8 meters to 7,5 meters. Life Support: Revive time increased from 3 seconds to 5 seconds. Support Station heal procs have a 1 second cooldown. Signature Skills: The exhaust that applies after a player received a Signature Skill effect is extended to 60 seconds (from 30 seconds). Players will no longer be able to trigger a Signature Skill if they are under the exhaust effect from a previous application. Signature Skills cooldown will now be affected by Skill Haste. Tactical Link Damage bonus is decreased to 10% in Last Stand. (this change doesn’t apply outside of Last Stand, where the bonus remains at 30%). Weapon Stability will be more hindered by the rate of fire bonus. Gear Sets D3-FNC 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. Characters will now automatically switch to their sidearm if the SMG runs out of ammo. Reclaimer 2 pieces: +30% Support Station range. 3 pieces: +50% Support Station duration. 4 pieces: All Support Station mods are active at the same time. AlphaBridge4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements. Tactician’s Authority 2 pieces: +15% Skill Haste. 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds. Banshee’s Shadow4 pieces: While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-rogue players reduced by 10%. (no change) While not Rogue, Damage to Rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue. Deadeye4 pieces: Now only works with zoomed scopes. Loot High-End Named items become Exotic: This quality comes with a new item color. Exotic weapons have been removed from the Advanced Weaponry Vendor. Updates sources for Exotics: Some sources have been moved around. We also added more sources with chances to drop any Exotic. Exotics Caches have been added to the game. These guarantee an Exotic item when opened. Phoenix Credits cap has been increased from 2000 to 5000. The scavenger box in the Base of Operations will now properly scale with world tier. Weekly Assignment Caches will now guarantee an Exotic item. Exotic items sold at Vendors have had their prices slightly increased. Gear Set items have been lowered to be equivalent to High End prices. Crafting Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase. Weapons Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6). SMGs have been given back their Critical Hit Chance, with a maximum roll of around 22%. Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons. L86 Base Damage increased by 4%. Damage falloff at range reduced by 40%. Provident talent: The last bullet of a magazine deals 10% more damage. (Instead of 60%) Named Weapons All Named Weapons are now of Exotic Quality. Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type. Exotic weapons owned pre-Update 1.6 will have the new unique talent added and their remaining talents randomly rerolled. Exotic weapon talents are not transferred to the other weapon when using AlphaBridge. Exotic talents cannot be recalibrated. See above for more information about how recalibration works for legacy items. Exotic weapons each received a unique descriptive lore text in their UI. Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped. FAMAS is now an Exotic weapon and Uncomplicated its unique talent. It has been renamed Bullfrog.Base damage increased by 11.7%. Tommy GunCarefree: Hipfire damage is increased by 11%. MedvedCenter Mass: Shoots heavy slugs instead of buckshot. Hungry HogGlutton: Killing a target increases your damage dealt by 10% until you stop firing. Multiple kills stack this bonus up to 5 times. TenebraeLights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. This talent has a 10 second cooldown. PakhanPakhan: Each kill makes the next reload have 20% extra bullets compared to its base. Liberator & Centurion (Weapon Gear Set)Free Republic: Each shot with the Liberator grabts +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds. Valkyria becomes Hildr & Eir (Weapon Gear Set) Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 30. The bonus decreases by 1 every second. This bonus only applies to Eir. Hildr cannot crit. CassidyBoomstick: Double trigger fires off both barrels in short succession. Urban MDR Base damage increased by 65%. Distracted: Your damage is increased by 18% against targets with status effects. WarlordPlay rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing. Thompson M1928Carefree: Hipfire damage is increased by 11%. DamascusQuickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%. Golden RhinoGolden Rhino: Increase stagger by 200%. HistorianHistory repeats: Each bullet embers itself in the target and detonates 2 seconds later for 700% of the user’s Firearms. CaduceusCaduceus: Each Critical Hit heals you and your group for 1% of the user’s Skill Power. This talent has a 0.2 seconds cooldown. A player can only be healed by one Caduceus at a time. MidasMidas: Each bullet you hit with reduces your damage by 1% and your target’s damage by 1% to a max of 20%. The effect is reduced by 5% per second. ShowstopperBase damage increased by 11%. Open World Civilians will now always drop Target Intel when helped. Collectibles will now reward players with more XP when picked up at level 30. Survival Crafting High End pistols will no longer cost Division Tech Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items have a small chance to drop as a bonus. Reviving players from downed state will now cost a Medkit. When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible. Players can no longer “loot and kill” other downed players in PvE Survival. Supplies available around the different spawn hideouts have been rebalanced. Underground Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing Underground. Underground Caches now guarantee two items instead of one. Exotic items have a small chance to drop as a bonus. Incursions Increased the Weekly Rewards on all Challenging and Heroic Incursions. Gameplay [PC Only] Several improvements and bug fixes made to gamepad support on PC.Bug Fixes Fixed a bug where sometimes consumables would not be consumed when used in Survival mode or normal gameplay. Fixed a bug where the game would return an incorrect out of playable map area error in DZ06. Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith. gear set talent when two or more players had the 4-piece bonus active while in close proximity. Fixed a bug where players could accidentally use consumables while browsing the emote wheel. Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters. Fixed several instances of Ballistic Shield becoming unusable. Fixed a bug where Recovery Link would not trigger correctly. Fixed a bug where players would be unable to do anything for a few seconds after using a skill. Fixed a bug where the UI QuickNav function would not work properly. Fixed a bug where crafting material quality would not scale properly with world tier. Fixed a bug on PlayStation 4 where players would be stuck in infinite loading. Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements. Fixed several instances of delay when using First Aid. Fixed a bug where Vigorous talent would not work properly. Fixed a bug where players would be able to use consumables infinitely. Fixed a bug where the Competent weapon talent would not work for certain skills. Fixed a bug where the Coolheaded weapon talent would reduce consumable duration. Fixed a bug where the NPC audio would not work after ending a Survival game mode session. Fixed a bug where a Favorited item could be accidentally marked as junk. Fixed a bug where NPCs would often get perfect aim. Fixed a bug where mods could be unequipped randomly when relogging into the game. Fixed a bug with Mobile Cover where talents Adept, Competent and Capable would stay active until either the cover was destroyed or the player changed cover. Fixed a bug where sometimes the player would lose input functionality after closing the stash. Fixed a bug where the Signature skill cooldown would not update on the party’s UI if used outside of party range. Fixed a bug with the Chromatic aberration graphical setting. Fixed a bug where crafted level 34 extended magazines would roll with lower stats than intended. Fixed a bug where the Nimble talent could revive the player from a downed/dead state. Fixed a bug where enemies would be stuck behind a door during a mission in the Garment District. Fixed a bug where Brycce Thompson would randomly repeat some of his lines even after the player completes the related mission. Fixed several instances of FPS drops and freezes. The post The Division Update 1.6 & Last Stand: Patch Notes and Start Times appeared first on The Division Zone. View the full article
  13. The Division’s last DLC Expansion III: Last Stand of Year One as well as the free Update 1.6 are dropping in very soon. Perfectly timed, Ubisoft has published another detailed launch trailer containing all the important information you need to know to enter the Dark Zone. When the situation in the Dark Zone spiraled out of control, the Joint Task Force had no choice but to withdraw from the area. In the chaos of the withdrawal, they left behind important SHD tech data and operational information in the form of tactical terminals. Now, rogue agents are closing in on those data relays. If they get their hands on that data, the Division’s mission to take back New York will be dramatically compromised. The post The Division: Expansion III – Last Stand DLC Launch Trailer appeared first on The Division Zone. View the full article
  14. Ever wanted to try Tom Clancy’s The Division? Ubisoft has announced a free trial phase which will start tomorrow February 28th for players on Xbox One and PC. Again and unfortunately, players on PlayStation 4 have to wait a bit longer – until March 9th – to get access to 6 hours of gameplay to save New York from a devastating pandemic. Would you like to become an Agent and learn more about the game? Then check out our info page about its key features and get ready with the trailer below. The post Tom Clancy’s The Division: 6 Hour Free Trial Period Incoming appeared first on The Division Zone. View the full article
  15. Greetings Agents, The servers will shut down for maintenance on Tuesday, February 28th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 4 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  16. Greetings Agents, The servers will shut down for maintenance on Tuesday, February 28th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 4 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  17. Hello everyone, We're aware of an issue where some of you may be experiencing disconnects from the game. We apologize for the inconvenience and appreciate your patience whilst we investigate. Thank you. View the full article
  18. In today’s State of the Game episode from February 24th, the developers have finally revealed the answer to when The Division’s Update 1.6 and the Last Stand DLC will be released. Next week Tuesday, on February 28th, the new patch will be deployed during a maintenance downtime starting at 09:30-12:30 CET. Together with the go live of the new update, the developers are once again hosting a 24 hour stream while running a charity for the Multiple Sclerosis International Federation. If you want to take part by hosting your own stream, you can do this by sending an email to stateofthegame@massive.se with a link to your Twitch channel. The final patch notes will be published on Monday and will be, as already mentioned, very similar to the ones from PTS 4. Besides that, there will be something like a “Build of the week” in the official Builds subforum where you can share your builds within the community by using a template they will provide in the next days. One of them will then be showcased every week in the State of the Game stream. Last but not least the developers are making progress regarding the server lag and performance issues. They have already implemented a few fixes and optimizations which will be delivered through this update, but they will “continue to improve and provide the best experience possible”. That’s it from this week, if you still haven’t completed your Weekly Challenges yet, do so and keep the Caches until the new update drops – for a chance to get one of the existing or new Exotic items. The post The Division SotG: Update 1.6 and Last Stand Release on February 28th appeared first on The Division Zone. View the full article
  19. Greetings Agents, The servers will shut down for maintenance on Thursday, February 23rd at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  20. Greetings Agents, The servers will shut down for maintenance on Thursday, February 23rd at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  21. A few days before the release of Update 1.6 and Last Stand the developers of The Division have published a sneak peek for the new Season Pass‘ exclusive Incursion called Stolen Signal. Some of you have probably tried it out during the public test phase and realized that it plays a bit differently compared to the other already existing ones. Stolen Signal takes place in a civil TV broadcasting center, which the JTF requisitioned in order to get their emergency broadcasts out to the civilian population. Unfortunately, the Rikers soon moved in, kicked the JTF out and took hostages. It is now up to the SHD to retake control and save the JTF operatives from their captors in the process. The broadcasting center is separated into three different wings where players will face unique combat scenarios, bosses and hostage situations with heavy focus on tactical gameplay and the way you and your build are synergizing with the rest of the team. When completing one of these wings you will be rewarded with some loot, but completing all of them will unlock the final boss fight in an additional wing, which is, according to the preliminiary patch notes the “strongest opposition yet”. As usual, you can expect more loot if you actually manage to survive and complete the whole Incursion.The environment might turn on you. Stay flexible. Stay vigilant. The Division’s Expansion III: Last Stand comes with the Last Stand Game Mode and the Incursion Stolen Signal. It will be released simultaneously in a couple of days on all three platforms and at the same time as the free Update 1.6 goes live. If you are now interested in some real gameplay footage (PTS), you can watch for example Like Butter’s run on Heroic. The post Intelligence Annex #14: Stolen Signal appeared first on The Division Zone. View the full article
  22. <a class="media-link" href="https://division.zone/wp-content/uploads/2017/02/tc-the-division-state-of-the-game-2017-02-16.jpg"><imgclass="aligncenter wp-image-3294 size-content-full-cropped" src="https://division.zone/wp-content/uploads/2017/02/tc-the-division-state-of-the-game-2017-02-16-678x300.jpg" alt="tc-the-division-state-of-the-game-2017-02-16" width="678" height="300" /></a><p>Another regular maintenance day is over. Without any changes or bugfixes on the game itself, today’s <a href="https://www.twitch.tv/videos/122492585" target="_blank"><strong>State of the Game episode</strong></a> unfortunately hasn’t revealed the information most of us might have waited for, the release date of The Division’s upcoming <a href="https://division.zone/2017/01/21/update-1-6-in-detail-dark-zone-revamp-legendary-difficulty-exotics-and-premium-shop/"><strong>Update 1.6</strong></a> and <a href="https://division.zone/the-division-season-pass/#expansion-iii-last-stand"><strong>Last Stand</strong></a>.</p><p>Although both things are pretty much ready to go, the only thing that is blocking Ubisoft from releasing the new patch is the outstanding approval of Sony and Microsoft who are currently reviewing the build. Because the developers don’t know how long this will take <em>(in general a couple of days)</em>, they decided to not give out a final release date yet.</p><p>The release version will be similar to the build from <a href="https://division.zone/2017/02/07/update-1-6-and-last-stand-pts-4-patch-notes-from-february-7th/"><strong>PTS 4</strong></a> and also include a change for the <a href="https://division.zone/items/gear-sets/deadeye/"><strong>DeadEYE Gear Set</strong></a> whose 4-piece bonus is now only working with scopes where you can actually <strong>aim down sights</strong> and not with normal ones like the red-dot sight anymore.</p><p>Last but not least, they mentioned that the end of year one doesn’t mean that there will be no new content for The Divsion in the future. Considering all the changes that have been made in the past to bring the game back on track, a solid foundation is there to build on and we more or less already know that something like a <a href="https://division.zone/2016/12/11/the-division-year-2-season-pass-almost-confirmed/"><strong>Year 2 Season Pass</strong></a> is almost confirmed.</p><p>The post <a rel="nofollow" href="https://division.zone/2017/02/16/the-division-sotg-update-1-6-and-last-stand-are-ready-deadeye-change/">The Division SotG: Update 1.6 and Last Stand are Ready; DeadEYE Change</a> appeared first on <a rel="nofollow" href="https://division.zone">The Division Zone</a>.</p> View the full article
  23. Greetings Agents, The servers will shut down for maintenance on Thursday, February 16th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  24. Greetings Agents, The servers will shut down for maintenance on Thursday, February 16th at 09:30 AM CET / 03:30 AM EST / 00:30 AM PST. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  25. Greetings Agents, We will perform a server restart at 11:00 AM CET / 05:00 AM EST / 02:00 AM PST to fix server instability issues. The estimated downtime is approximately 30 minutes. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article