Ubisoft Massive

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  1. The Division’s dev team is using tomorrow’s server maintenance to deploy some bug fixes related to Underground Assignment rewards as well as Talents in combination with the Mobile Cover skill. As usual, the servers will go down this Thursday, June 8th, at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT and be offline for approximately 3 hours. For any further updates during the maintenance, please follow this post in the official forums. Changelog Fixed a bug where agents would sometimes not receive rewards after completing Underground Assignments. Fixed a bug where the Adept, Competent, and Capable talent buffs would not expire while taking cover behind Mobile Cover. Fixed a bug where agents could stack the Adept talent up to 5 times by taking cover behind Mobile Cover multiple times. The post Server Maintenance – June 8th: Fixes for Underground Rewards and Talents appeared first on The Division Zone. View the full article
  2. Here are the changes to be implemented with the June 8th maintenance. Fixed a bug where agents would sometimes not receive rewards after completing Underground Assignments. Fixed a bug where the Adept, Competent, and Capable talent buffs would not expire while taking cover behind Mobile Cover. Fixed a bug where agents could stack the Adept talent up to 5 times by taking cover behind Mobile Cover multiple times. View the full article
  3. Greetings Agents, The servers will shut down for maintenance on Thursday, June 8th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. You can find the Changelog here. Thank you, The Division Team View the full article
  4. Greetings Agents, The servers will shut down for maintenance on Thursday, June 8th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. You can find the Changelog here. Thank you, The Division Team View the full article
  5. Greetings Agents, The servers will shut down for maintenance on Thursday, June 1st at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  6. Greetings Agents, The servers will shut down for maintenance on Thursday, June 1st at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  7. After the quick recap of the ETF Charlie workshop from last week, 2 community members who actually attended this workshop have now revealed some interesting news regarding Update 1.7 and 1.8. With the YouTuber Arekkz as host, rxlyaT and BinaryNumb have shared their on-site workshop experience at Ubisoft Reflections (Newcastle, UK) and talked about the new upcoming content for Tom Clancy’s The Division. To begin with, the two for Update 1.7 scheduled features Seasons and Feats are now called Global Events and Commendations, while the initial thoughts on both things stayed the same. Global Events will still be some sort of limited, timed events and Commendations are built on top of an in-game achievement system. Although the information was released with the permission of the developers, 1.7/1.8 are still work in progress, which why you should take the following news bits that have been extracted from the video above with a grain of salt. Update 1.7When talking about Update 1.7, we only really know about Global Events and Commendations as well as new gear and vanity items so far, but this is apparently just “only around half of the things that are coming with this update”, BinaryNumb said. Global Events They occur once a month and last for one week (duration may vary to coincide with seasonal events). Global modifier applies to ALL PvE content (positive modifier designed to make things more fun). During the event a specific set of activities is put into a playlist and you can ADD an additional “Activity modifier” to add a more challenging twist OR add a “Group modifier” to add group mechanics on top. Modifiers increase the chance to get better rewards at the end. During a Global Event, you will be able to earn a new type of STAT ITEM that will help develop your build further. You will also be able to get a new type of Vanity Item (this is different to the ones earned from Commendations). Commendations These are an achievement type activity that encourage you to grind in order to complete them. Some Commendations reward you with completion points to increase your overall score (bragging rights). Others will reward you with a new type of vanity item (different to the vanity items we have right now, so these items will be tied to a new slot as we have already heard at the Anniversary event). There are LOTS of commendations. Some are easy and will complete passively, others will force you to play a different way and will be very challenging. Update 1.8Update 1.8 however on the other side seems to have the potential to become the next (free) Season Pass of Year 2 fans are probably still waiting and hoping for – along with new Rogue mechanics. Update 1.8 is probably going to be one of the biggest content drops in this launch. According to rxlyaT and BinaryNumb, 1.8 feels like as big as the three major expansions from the first Season Pass together and that they would pay for if it wouldn’t be free already for everyone out there. As said before, all this information is still subject to change. The next State of the Game episode will be hosted this Thursday where more information regarding these updates will probably be shared with the community. Sources: Arekkz, rxlyaT, BinaryNumb The post The Division Update 1.7: ETF Preview of Global Events & Commendations appeared first on The Division Zone. View the full article
  8. The Division’s servers will be restarted tomorrow Tuesday, May 30th at 9:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT in order to deploy a hotfix which should resolve the connectivity issues and DELTA errors that were introduced with the release of the latest Update 1.6.1. The downtime will be approximately 15 minutes. For more details and/or status updates during and after the restart, please follow the maintenance posting in the official forums. The post Server Restart – May 30th: Hotfix for v1.6.1 Connectivity Issues Incoming appeared first on The Division Zone. View the full article
  9. Greetings Agents, The servers will undergo a 15 minutes restart this Tuesday, May 30th at 9:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT. During this restart we will deploy a fix that should resolve the connectivity issues and DELTA errors that appeared with the release of Update 1.6.1. Thank you! The Division Team View the full article
  10. Greetings Agents, The servers will undergo a 15 minutes restart this Tuesday, May 30th at 9:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT. During this restart we will deploy a fix that should resolve the connectivity issues and DELTA errors that appeared with the release of Update 1.6.1. Thank you! The Division Team View the full article
  11. The ETF Charlie workshop has ended yesterday after 4 days of knowledge and opinion sharing between the invited players and The Division’s development team. Hopefully the expectations on both sides were met and fulfilled and everybody was able to take some nice and useful impressions back home. The workshop was primarily about The Division’s Year 2 content plan, including the upcoming updates 1.7 and 1.8, which are planned to be released around this Summer. And in addition, of course, general topics involving gameplay, balancing, items and Gear Sets, PvP, DLCs and so on. Not only did the invitees get the chance to test and play this new, already announced content like Feats and Global Events (formerly known as Seasons) and the revamped Rogue mechanics (1.8) on day 2, but also completely new stuff the developers haven’t talked about yet through the official channels. According to an ETF Charlie member called morganamp on reddit, it seems so that we can prepare for a bit more to come than we had initially expected. While we don’t know exactly what this means, his post sounds very promising. Hey guys and gals. I wanted to drop a quick note just to say that I have seen and played some of the new content that will be delivered for free in the next two patches and it is awesome. You feel the fingerprints of the community all throughout what is being developed. The Devs are listening and reacting and it’s glorious. As much as the year one celebration stream was a kick in the nuts for me this feels like a warm hug and a good meal. This was also posted with the permission of the developers since each of the ETF members is under an NDA and are therefore not allowed to share everything they have experienced on site. It’s really nice to hear that there apparently seems to be more under the hood for future releases, especially when you read things like: Not re-used but NEW content. I’ll say now it’s a HOME RUN! , as another verified ETF member has just posted it a couple of minutes ago in the official subreddit. Next to discussions around new and existing Gear Sets and the Underground, the following day 3 was all about Update 1.8’s new features and content, World Tiers and Survival improvements. Although a World Tier and/or Gear Score increase seems to be coming up soon, Community Manager mattshotcha said that an increase is still not 100% confirmed yet, however they have used the opportunity to talk with the players to grab their thoughts in prior. On the last day they talked about The Division’s core and what things can be improved besides the game, like future State of the Game episodes and patches. Along with recap discussions about previous days, these were the main topics on day 4: Gear Score Feature Improvements Quality of Life Improvements Loot, Drop Rates, Vendors, and Qualities Dark Zone (PvP) & Light Zone (PvE) Improvements Commendations and New Vanity Option While no more information than this can be shared with the community at the moment, also because the content is not fully finished yet to talk about it, the upcoming weeks will show what the developers are preparing for us. Source: Day 1 Recap Day 2 Recap Day 3 Recap Day 4 Recap The post ETF Charlie Recap & Fresh New Content Confirmed appeared first on The Division Zone. View the full article
  12. The Division’s Quality Update 1.6.1 is now out for 2 days, apparently quite enough time to upset the whole community again. A new thread in the game’s subreddit shows the whole extent of this and lists dozens of old and new bugs the quality update should have already fixed. In addition, the way of how things are getting communicated is unfortunately getting worse again, not only because of the ETF workshop this week. That being said, tomorrow’s maintenance downtime starting from 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT will only address the following 2 bugs: Fixed a bug where players were able to increase the damage output from their secondary weapon by using incendiary ammo on their primary weapon Fixed a bug which caused the NinjaBike messenger bag to continue dropping. According to another thread on reddit, this incendiary ammo glitch was reported weeks ago through a private channel in order to prevent more players from abusing this game breaking bug in the PvP mode. But this issue obviously wasn’t addressed and fixed with the latest update and because players have already started to publish tutorials of how to use the glitch during last weekend, the developers were now pretty much forced to fix this problem as fast as possible. Otherwise the PvP mode would have turned into a big mess again. It sadly almost seems so that the developers are only reacting so fast when there is no other way out for them and has happened a couple of times now in the past. Things are only getting addressed that quickly if players are actually forcing them to do so by making exploits and glitches public, or if there are loot bugs that would grant players some nice hours of farming. The post Server Maintenance – May 26th: Fix for Incendiary Ammo Glitch and NinjaBike Messenger Bag appeared first on The Division Zone. View the full article
  13. Here are the changes to be implemented with the May 26th maintenance. Fixed a bug where players were able to increase the damage output from their secondary weapon by using incendiary ammo on their primary weapon Fixed a bug which caused the NinjaBike messenger bag to continue dropping. View the full article
  14. Greetings Agents, The servers will shut down for maintenance on Friday, May 26th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. You'll find the changelog HERE Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  15. Greetings Agents, The servers will shut down for maintenance on Friday, May 26th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  16. The first new DLC in The Division’s second year has been released today as part of Quality Update 1.6.1. And with it, one of the most requested features since the game’s launch – Loadouts. Moreover, several changes were made in order to improve the overall gameplay stability as well as the balancing. What are Loadouts? For the sake of completeness, loadouts in The Division will help you to organize your inventory in a way that lets you easily create and switch between multiple setups (loadouts), including the configurations of your gear and weapons, Skills and Talents. You can create up to 6 different builds . And this is how it looks in action: Also worth to mention is the revised group management and the newly added Proficiency Marks in the Last Stand mode. These marks are awarded to players who reach the highest score in a particular gameplay role and will then be shown on the scoreboard. Last but not least you will now finally receive rewards for completely clearing a Landmark in the Dark Zone. As always, you can find the full patch notes for this update down below. Patch Notes New Feature: Loadouts Loadouts offer players the chance to save their equipped Weapons, Gear, Skills and Talents to Loadout slots, allowing for quick swapping of builds to be used for different activities. Players will be able to create and save up to 6 Loadouts per character. Each Loadout can be directly equipped when out of combat. Gameplay Aim assist will no longer be activated when players hip-fire with a controller. Fixed several bugs that could prevent players from being revived by skills or player interaction if they were previously being revived by a support station and this revive was canceled for various reasons. Fixed instances of HVT bosses remaining stuck in their spawn room preventing completion of the contract. Fixed instances where players would be stuck “in combat” with NPCs outside of the mission area after completing a mission. Fixed a bug where Resistance to Status Effects would still be counted as a chance to resist the effect altogether, on top of reducing its duration. The resistance value will now correctly only reduce the duration of a Status Effect. Fixed a bug where a few fire extinguishers would deal high amount of damage to NPCs in some missions. For consistency, fire extinguishers in the entire game will no longer deal any damage and only apply the disorient effect to NPCs. Fixed a bug where grenades thrown by LMB grenadiers would sometimes apply stagger and damage before they actually detonated. Items Backpack capacity will no longer be randomly generated for all High-End, Exotic and Gear Sets backpacks. Instead, they will all have a capacity of 110 (120 with all Base of Operations perks unlocked). This change is retroactive. Level 34 extended magazines will now roll between 109% and 121% extra magazine size (instead of 109 to 111%). This change is not retroactive. Existing old level 33 extended magazines that had a magazine size bonus above 108% will be reduced to 108%. Nimble will now apply healing over time in 4 ticks over 4 seconds. NinjaBike Backpack has been removed from all loot tables until it can be correctly revamped. That means that it will no longer drop from NPCs or in Exotic Caches. Fixed a bug where some items could not be recalibrated to the maximum stat range that was displayed at the recalibration station. (reported by Bratwurst.Bob) Fixed a bug with Path of the Nomad where the four-piece talent cooldown progress would reset upon death in Last Stand. (reported by Koto2016) Fixed a bug with Tactician’s Authority where the 4 piece bonus wouldn’t reset correctly when starting a back-to-back Last Stand game session. Talents Fixed a bug with Shrapnel where the bleed effect would not correctly apply to nearby enemies when using the 4 pieces Predator Gear Set. Fixed a bug with Triage where the cooldown reduction would not display properly in the UI. (reported by Morph2o) Fixed a bug with Rapid talent where the cooldown reduction would not display correctly in the Skills menu. (reported by AngeliusMefyrx) Fixed a bug with Nimble talent where the player could be revived by the talent if they died during cover to cover movement. Fixed a bug with Fear Tactics where the shock effect would not correctly apply to nearby enemies. Fixed a bug with Wildfire where the burn effect would not correctly apply to nearby enemies. Fixed a bug where the Pakhan talent would only work on NPCs and not on players. Weapons Burst fire weapons will now have a maximum RPM, making it impossible to reach non-burst rate of fire with specific control modifications. This includes Burst Fire MP5, FAL and 93R. Base Flinch has been significantly reduced on all weapons. This change affects both PvP and PvE (NPCs weapons will cause less Flinch). Skills Seeker Mine – Airburst Fire effect has been reworked into a real status effect that can be cleansed using MedKits. Stagger effect has been completely removed from this mod. Signature Skills:Fixed a bug where players would sometimes not receive the correct bonus Signature Skill cooldown reduction when killing NPCs or other players. Fixed a bug where throwable skills would become unusable after the player receives a status effects while aiming them. Fixed a bug with Ballistic Shield where the player could end up shooting his own shield when reloading and interacting with the Shield deployed. Fixed instances of incorrect animations when using the Ballistic Shield with the D3-FNC Gear Set and an SMG. Fixed the description of Mobile Cover – Blast Shield that did not clearly indicate that it also applies a blind effect to hostiles. Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill. Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield. Fixed a bug with First Aid Booster Shot where applying the skill another time while the buff was still active would not refresh its duration. Fixed a bug with Ballistic Shield when using 4 piece D3-FNC where the mod bonuses would still apply despite what the Gear Set talent states. Missions Fixed a bug in Grand Central where the turrets would remain active after completing the mission. (reported by Pardone39) Fixed a bug in Time Square Power Relay where the boss could run outside of the mission area. (reported by Bratwurst.Bob) Fixed a bug in Napalm Production Site Legendary mode where the mission could stop working if players stayed idle for too long. Fixed a bug in Hudson Refugee Camp where doors could remain closed when a turret was used in proximity. Fixed a bug in Napalm Production Site where players would be unable to complete the mission if they fast travel during the “Escape the building” step. Incursions Stolen Signal Fixed a bug where Curveball would stop throwing grenades during the fight. Fixed a bug where a Heavy Riker could move too slow and therefore not give enough time to players to kill him before the timer runs out. Fixed a bug where a Heavy Riker could remain stuck in the spawn location in the Boss room. Fixed a bug where Checkers would not show in specific conditions. Fixed a bug with several incursions where the final enemy waves would not spawn in specific situations. Underground The Ammo crate was moved to a new location at the beginning of a new Underground phase to make it easier to access. Fixed a bug in Secure the Intel missions where the last objective “Recover the Report” could be located outside of the map, making the mission impossible to complete. (reported by TheNenah) Fixed a bug where players could be stuck in an unplayable dungeon if they disconnected in the last room of a dungeon. Fixed a bug where the player would face the elevator instead of the stairs when returning to the Terminal from the Operation Center. Survival Fixed a bug that would allow players to group in a Solo Survival session. Fixed several locations in Survival where players could end up stuck. Fixed several instances where the Hunter would not spawn for players standing at specific locations when another player triggered an extraction. Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately. Fixed another weird door. Last Stand Added Proficiency Marks to Last Stand: Proficiency Marks are awarded to the player who scores the highest in a particular gameplay role. Each team gets their own list of Proficiency Marks. Multiple Proficiency Marks can be given to the same player. Proficiency Marks are updated in real time throughout the match on the scoreboard. Earning one or more Proficiency Mark will boost the player’s personal score at the end of the Last Stand game. Improvements to Team Management menu: Players can now consistently view members of the Allied group and use the mute/inspect functionality as they would with members of their own group. Signature Skills Passive resource gain from killing NPCs and players will no longer apply in Last Stand as it was working very inconsistently. Resource gain from other sources like Talents will still work. Improvements were made to the Spawn logic to limit the possibility of Spawn camping. Improvements were made to some Fortification areas to improve fortification turrets line of sights. Fixed a bug where players could be stuck in loading when starting back to back Last Stand game sessions. Fixed a bug in Last Stand where players could capture a neutral or enemy point while in dead state. Fixed several instances where players could respawn in unplayable areas when killed in certain locations. Fixed a bug where players would be able to shoot through the tactical locations on some maps. Fixed a bug where the health bar of turret fortifications may not correctly display to the player. Fixed a bug where an incorrect message would display when a player who had not fully completed the Last Stand introduction mission would try to matchmake. Fixed a bug where players were able to matchmake for Last Stand without completing the Last Stand tutorial mission first. Fixed several instances of game crashes during Last Stand gameplay. Fixed a bug where players were able to activate consumables before a Last Stand match began. Fixed a bug where fortification turrets could sometime shoot through specific walls. Fixed a bug where players joining an ongoing Last Stand session would in some cases not correctly see all spawn locations available on the map. Fixed a bug where the Megamap may become unavailable when opened before the match begins. Fixed a bug where the Player Report screen would overlap with the Last Stand end match screen. Fixed a bug where Enemy fortifications would sometimes show in Blue instead of Red in the starting location of the enemy team. Fixed a bug where the Pulse fortification would sometimes not work correctly. Fixed a bug where using Recovery Link in proximity of an enemy who used Recovery Link just before would lead to the skill being unusable after its cooldown. (This bug only occurred in Last Stand) Fixed a bug where the Dark Zone Rank Up visual effect may appear on other players in Last Stand. Fixed a bug where players were able to matchmake into Last Stand when they had contaminated items in their inventory. Fixed a bug where weapon talent requirements would not correctly scale to their Gear Score 256 value if the player entered a Last Stand mode with weapon below Gear Score 256. (reported by a5onAPUSHexam) Fixed a bug in Last Stand where the Gear Score may be displayed instead of the Last Stand rank in the group management screen. Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen. World Fixed several instances of graphical corruption in various locations of the game. Fixed several instances of incorrect lightings. Fixed several instances of disappearing props in the world Fixed several instances of incorrectly placed props. Fixed several instances of missing textures. Fixed several instances where players could end up outside of playable area. Improvements were made to collisions and cover in several areas of the map (Open World and Dark Zone). Improvements were made to several locations where players could end up stuck. Dark Zone Added rewards for clearing a Landmark in the Dark Zone. Players will now receive Dark Zone experience, currency as well as one non-contaminated item directly to their inventory. Significant Level Design changes and improvements were made to several locations in the Dark Zone to limit unfair encounters. Fixed an issue where some Landmarks would not show as cleared after all NPCs had been killed. (reported by illneptune) Fixed several instances of Landmarks not spawning second wave of enemies after the first wave was cleared. Fixed a bug where clearing a Landmark or a Dark Zone Supply Drop in a DZ bracket below level 30 would show 0 Phoenix Credits awarded. The reward screen will no longer list Phoenix Credits as reward in a DZ bracket below level 30. Fixed a bug where the named NPC was missing at the Arch Plaza Landmark in DZ04. Fixed a bug where the Dark Zone North mission could break if multiple group members would interact at the same time with desk in the DZ09 safehouse. Fixed a bug where players would be unable to fast travel to Dark Zone checkpoints if they were unlocked from within the Dark Zone. Fixed a bug in DZ09 Landmark Greenhouse where enemies would not spawn if players were standing too close to the spawn location. UI Inventory tab bar will no longer appear when inspecting an item. Removed the UI sound playing when the HUD would autohide, as it would repeat too often and become annoying. Added a new setting to allow players to adjust their aim sensitivity while looking through a scope. Fixed a bug where resisting a Bleed effect may not be correctly indicated to other players. Fixed a bug where items available in the Reward Claim Vendor would display at “0” quantity. Fixed a bug where the UI would disappear during a Last Stand match. Fixed a bug in the Dark Zone where the “Loot” button would display the text “Contaminated” if the player’s inventory was full when trying to loot with the examine option. Fixed a bug in the Dark Zone where the “Item stolen” message color could be inconsistent with the quality of the stolen item. Fixed a bug where the Dark Zone rank may be displayed incorrectly in the Friends and Group panel. Fixed a bug where where the “Sell in Bulk” confirmation screen would show twice. Fixed several instances of incoherent ISAC GPS pathfinding. Fixed a bug where clicking on “Scroll Up” and “Scroll Down” buttons in specific menu would not actually scroll the page. Fixed a bug where selecting any matchmaking on the Megamap could lead the player to be matchmade to Last Stand even if they chose another activity. (reported by Ins0mn1ac13) Fixed a bug where Grenade types would change position randomly on the Grenade Wheel. Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty. Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab. Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect. PC Specific Added a new Control Setting to allow players to select their Gamepad detection mode. Several improvements were made to improve texture and model loading speed. Fixed a bug where scope aiming could be offset when having dual display set to left or right in the settings. Fixed a bug where pressing ESC to go out of Stash menu may make the UI disappear until ESC is pressed again. Fixed a bug where players would be unable to scroll through their contaminated items if they had more than 5 in the inventory. Fixed a bug where players would be unable to type in the chat window on the Last Stand post match screen. Fixed a bug that could cause rapid camera jumps in the Base of Operation entrance. Fixed a bug where turning v-sync off could lead to increased loading times. Fixed a bug where rebound key bindings to use a combination of keys would only illuminate one of the keys when using a Logitech LED keyboard. Fixed a bug where the key bound to Scoreboard would not illuminate when using a Logitech LED keyboard. Fixed a bug where fps could drop significantly when the frame rate limiter option was activated. Other Fixed a bug where players could be disconnected from the game after buying Premium Credits. Fixed a bug on Xbox One where the game could crash when finishing a streaming installation. Fixed several instances of appearance items causing graphic glitches and clipping. The post The Division Quality Update 1.6.1 is Live; Full Patch Notes Released appeared first on The Division Zone. View the full article
  17. Greetings Agents, The servers will shut down for maintenance on Tuesday, May 23rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  18. Greetings Agents, The servers will shut down for maintenance on Tuesday, May 23rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  19. After three weeks of heavy testing on the public test server, the polishing for The Division’s upcoming Quality Update 1.6.1 is finally done. Moreover, Microsoft and Sony have already verified and approved the console builds, which why the update will be released next week Tuesday, May 23rd. Although the final patch notes haven’t been published yet (this will happen next Monday as usual) you could still get an almost full and final picture of what has been changed by checking out the Global PTS Patch Notes. Besides this upcoming release, the workshop with ETF Charlie – a group of 12 gamers around the community – will take place at the end of next week at Ubisoft Reflections, Newcastle. As far as today’s State of the Game episode has revealed, the main focus will be on The Division’s content updates 1.7 and 1.8, while discussions around gameplay and general things to improve the game won’t be left out. Furthermore, there will be surveys for the whole community to prioritize certain workshop topics, as well as daily updates in the official The Division forums. More info on that will follow soon. The post The Division SotG: Update 1.6.1 is Coming Next Week on May 23rd appeared first on The Division Zone. View the full article
  20. Greetings Agents, The servers will shut down for maintenance on Thursday, May 18th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  21. Greetings Agents, The servers will shut down for maintenance on Thursday, May 18th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  22. Greetings Agents, The servers will shut down for maintenance on Thursday, May 11th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  23. Greetings Agents, The servers will shut down for maintenance on Thursday, May 11th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  24. Greetings Agents, The servers will undergo a 15 minutes restart this Monday, May 8th at 11:30 AM CEST / 5:30 AM EDT / 2:30 AM PDT. This will mark the end of the Free Weekend on all platforms. Note that if you havent bought the game, you will still be able to play under the restrictions of the Trial Mode after this maintenance. Thank you! The Division Team View the full article
  25. Greetings Agents, The servers will undergo a 15 minutes restart this Monday, May 8th at 11:30 AM CEST / 5:30 AM EDT / 2:30 AM PDT. This will mark the end of the Free Weekend on all platforms. Note that if you havent bought the game, you will still be able to play under the restrictions of the Trial Mode after this maintenance. Thank you! The Division Team View the full article