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  1. While Title Update 3.0 was successfully deployed earlier this day, players are now eagerly waiting for the game’s first Raid to become available in less than 48 hours. Operation Dark Hours, so the name of The Division 2’s first 8-player Raid, will be released this Thursday, May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT. Ubisoft has released a new trailer to introduce players to the Raid’s location at the Ronald Reagan Washington National Airport and to give a glimpse of the different challenges that will await us. One of them will be the coordination between the two sub-groups as the whole team will split up into two parties of four players each to find and fight their own way through the airport. Despite CERA’s best efforts to contain the outbreak at the Washington National Airport, the situation quickly became untenable, resulting in the airport being coated in DC-62 and subsequently abandoned. When the Black Tusk arrived in D.C., they set up shop in the now derelict airport. The Black Tusk units are stronger than ever before and will try to defend the airport at all cost by bringing in heavy support such as unique bosses with the most exotic mechanics and technology that players haven’t experienced so far in The Division 2’s Open World. Race to World First The Raid will feature exclusive rewards, while the developers have thought about a very special one for the first team to finish it. History Will Remember There will be only one team in the world and across all platforms which can and will complete this challenge first, and the players who manage to do so will receive a very unique and permanent recognition in the White House in the form of a painting in the corridor near the Clan room. This painting will be visible to all players in the game and show the eight players’ usernames as well as their Clan name. Although the aforementioned Clan name might lead to some confusion, it’s not required that all players in the team are also part of the same Clan. The winners will be officially announced a few days after the completion. Find out more about the “Race to World First” Terms & Conditions on the official website. Beat the Raid as a Clan Another time-unlimited challenge requires players of the same Clan to complete the Raid to receive a unique Clan insignia as well as a unique Raid trophy. Beat the Raid During the First Week Last but not least a challenge for everyone out there who likes to take on the Raid that doesn’t require you to be in a Clan or group. The reward will be a unique Arm Patch, but don’t hesitate too long as it will only be available to unlock within the first week after release. The infographic also mentions extra rewards when watching the Raid on Twitch, so be sure to check the official channel to earn these rewards. Raid Details The Raid can be started by speaking with the helicopter pilot at the Base of Operations, which will unlock a new tab to build and manage for this game mode specific groups to start the game. The following requirements need to be met by players in order to participate in the Raid; Character level 30 World Tier 5 Gear Score 490 A full party of eight is not required, but it’s worth to mention that the overall difficulty will not scale as it will be always scaled for eight players. Besides the already listed rewards from above, the bosses in Operation Dark Hours will drop Raid-exclusive loot, including three new Gear Sets, a new Exotic Assault Rifle called “The Eagle Bearer” and vanity items. Moreover, new Commendations and unique Arm Patches will also become available. Although the Raid can be completed multiple times, a weekly timer will protect the boss’ loot from dropping again within the same week, until it resets for the week after. Dark Hours Apparel Event A new Apparel Event will be launched alongside the release of Operation Dark Hours and will include the following cosmetic item rewards: 5 Outfits and 1 Uniform 2 Masks 4 Emotes 8 Weapon Skins The post Operation Dark Hours: 8-Player Raid Releases May 16th; Race to World First, Exclusive Gear and Apparel Event appeared first on The Division Zone. View the full article
  2. The Division 2’s Title Update 3.0 is finally live. The around 6.5 GB update includes the first two Classified Assignments, Post Mission Activity Summaries, preparations for the upcoming raid, a Neutral Lighting setting on all platforms and a lot of changes to the game itself. Classified Assignments Classified Assignments are narrative missions that allow you to explore additional lore within the 7 months between the events of New York and the fall of Washington, D.C. Similar to Contaminated Zones, they are filled with a range of collectibles, unique cosmetics and for Year 1 Pass holders exclusive trophies. The first assignment can be initiated upon reaching level 10. When reaching level 30, you will be notified of the second one. Raid Release The raid Operation Dark Hours will be released later this week on Thursday, May 16th, including a “Race to World First”, three new Gear Sets, a new Apparel Event and much more. All of this will be covered in more detail very soon. Patch Notes The full patch notes of The Division 2’s Title Update 3.0 can be found below. New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. New Feature: Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! Achievements & Trophies Added Operation Dark Hours Achievement / Trophy. Commendations Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction – Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction – For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit – Play on 14 days per month, on a total of 12 months. Division Service Merit – For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. Gear Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. Icons The Confidential Gear Set intel item now has a project icon to better reflect its use. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player’s average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. Missions New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank HeadquartersReduced difficulty for solo players. Roosevelt IslandReduced difficulty for solo players. Mods Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill BatteryAuxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. Open World Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. Recalibration Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition.Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DronePvE: The Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against a NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Talents Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvEDepleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. CriticalReduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10%. Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee CapIncreased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. SurgicalReduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Weapon Talents Frenzy PvEFor every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvPFor every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE:Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. StrainedIncreased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. Unstoppable Force PvEKilling an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. Vendors Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. Weapons SOCOM MK20 SSRNow has a skin slot from Specialized quality and up. NemesisMod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50Now has 2 zoom states. Conflict Armor boostBoost provided reduced by 50%. Armor value on nameplatesImproved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers.Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boostBoost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. RespawnRespawning players are now much more likely to respawn with their teammates. SkillsSkill cooldowns no longer reset when a player is killed. PvP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. Dark Zone Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. LandmarksAdded a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves DenNow allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XPReduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. General Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. Settings Added a Neutral Lighting setting to all platforms. PC SettingsAdded “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheetWill now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. Bug Fixes Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat. The post The Division 2 Title Update 3.0 is Live, Including Classified Assignments & Post Mission Activity Summaries appeared first on The Division Zone. View the full article
  3. Today’s The Division 2 State of the Game episode #119 was all about the upcoming Title Update 3. The PTS will shut down tomorrow to pave the way for TU3’s release next week, with the 8-player raid following shortly after its release sometime later. Gear Score Cap Untouched The community was concerned that the developers might want to increase the Gear Score to 500+ as part of the next update, which essentially would have made most parts of the up to now collected gear items useless. Thankfully, the team was listening to the players’ feedback and decided to leave the cap untouched for now and will keep it at 500 to allow players to continue min/maxing their gear for activities like the incoming raid. Your gear and your builds are important to you and to us. The same goes for item stats. Even though higher stat ranges would have improved the one or other gear item, optimization of current builds is currently more encouraged than having to be afraid of another chase of a new set of items that might not fit your playstyle. More Rewarding Loot Because of the current inconsistency in drop rates of items with higher Gear Score (such as GS 500), the activities system has been reworked in terms of rewards for Title Update 3. Since the Gear Score cap will not be increased, these changes will lead to more valuable items with the same or higher Gear Score than the one of your character and introduce guaranteed loot with Gear Score 500 if your Agent’s average Gear Score has reached 500 in the following scenarios: Daily Priority missions (Hard/Challenging) Heroic Mission bosses Stronghold bosses Bounty bosses Control Point Alert Level 4 reward containers DZ contaminated loot (won’t drop below the player’s average Gear Score anymore) Raid Although the 8-player raid Operation Dark Hours is scheduled to be rolled out a bit later after Title Update 3’s release, players can expect exclusive loot consisting of new Gear Sets (Sneak Peek) as well as a new Exotic weapon (Assault Rifle?). As the first raid in The Division’s history, the developers want to make sure that everything else is ready and stable for players to prepare themselves for one of the most difficult challenges ahead. Patch Notes Preview Besides today’s focus topics related to Gear Score, Commendations as well as Control Points, the following patch notes excerpt gives a glimpse of what players can expect of the next update. Please be aware that these patch notes are not final and therefore not complete. They will be published alongside the release of Title Update 3 during next week. Gear Score Gear score won’t be increased beyond 500 for TU3 as most players have yet to reach the cap, or have only just reached the cap and haven’t had time to optimize their builds. The decision is meant to encourage players to reach the 500 cap and optimize their loadouts and builds to suit their play style before the raid. The rewards for daily Priority Hard and Challenging missions have increased. Once you reach gear score 500, those activities will guarantee gear score 500 drops. Heroic Mission bosses, Stronghold bosses, and Bounty bosses, as well as Control Point Alert Level 4 reward containers, guarantee gear score 500 items if your average gear score is at 500. Dark Zone contaminated loot does not drop below player’s average gear score. When you reach an average gear score of 500, contaminated loot will guarantee gear score 500 items. Loot has been balanced across the board to reduce the chances of items dropping at a lower gear score than that of your character. Commendations Some Daily Login Commendations have been removed because they were unfair to dedicated players who were unable to play every day. The following Commendations have been removed: 28 Days Distinction: Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon: For 30 consecutive days, on each day play for at least one hour and complete one mission. Supreme Response Distinction: For seven consecutive days, on each day complete four main missions and rescue five civilians. Year One Merit: Play on 14 days per month, on a total of 12 months. Division Service Merit: For a total of 100 days, on each day play for at least one hour and deliver 20 resources to control points. Vanity patch will be added for those that have already earned the removed Commendations. The following Commendations will be added for Operation Dark Hours: Full Deck Distinction: Acquire all Snitch Cards. Distinguished Service Distinction: Complete 30 hours of service. Supreme Response Distinction: Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit: Take over 50 Level 4 Control Points. Invasion Service Merit: Complete 10 Invaded Strongholds. Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200; caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor. You can find her next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used. Armor and Gear Sets Bonus Armor granted on Defense Attributes significantly increased. Armor percent bonuses can now be found as Defense Attribute rolls. Health percent bonuses can now be found as Defense Attribute rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Missions After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Difficulty level for Bank Headquarters and Roosevelt Island has been reduced for solo players. Enemy NPC Changes Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. Slightly decreased damage of Elite/Named War Hound. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter’s health, damage, and movement have all been increased. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of enemy NPCs at higher difficulty levels. Friendly NPC Changes Civilian Control Point Officers now wear protective body armor. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increases Civilian damage. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. Civilian Hostages are now more protective of their lives. Control Points Control Point difficulty has been renamed to conform to the difficulty level names used in the rest of the game (Normal, Hard, Heroic, etc). Civilian officer can revive players during Control Point takeovers. Players can use the civilian retake icon on the map to respawn after dying. This is only possible before the enemy leader appears. Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition.Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DroneIn PvE, the Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds no longer stack. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against an NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Exotics All exotics will have their damaged increased across the board PvP In Conflict, players are now scaled to max World Tier gear score Assault Rifles now have a 1.25 PvP damage scaler applied. Damage modifier has been reduced on PvP, there is now an increased time to kill. Skill modifiers have been increased, so they will be more effective in PvP. Dark Zone Contaminated loot is guaranteed to drop from bosses. Higher challenge landmarks can drop more contaminated loot. Dark Zone will generally drop more contaminated loot. Max bag size is now 10 when fully upgraded. Bracketing system will be changed to group players level 1-30 together, while each World Tier will be grouped together. Normalization still occurs. You can switch weapons in the Thieves Den to better take advantage of special ammunition. Occupied Dark Zone XP loss upon death has been reduced to 35%. Maintenance 9/5 There will be a scheduled maintenance tomorrow Thursday, May 9th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 2 hours. Please follow the official thread for any updates during the maintenance. Source The post State of the Game: Title Update 3 is Coming Next Week; No Gear Score Increase & More Rewarding Loot appeared first on The Division Zone. View the full article
  4. There will be a scheduled The Division 2 server maintenance tomorrow, which includes the rollout of a long overdue bugfix for an endgame blocker connected to Henry Hayes. The servers will shut down Thursday, May 2nd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Henry Hayes leads the Campus Settlement and is one of the main characters in the game. However, a randomly occurring and therefore hard reproducible issue prevented players from interacting with him which, in the worst case, lead to players being stuck at this point without being able to progress in the campaign or entering The Division 2’s endgame. The original changelog can be found below. Fixed an issue where players could not interact with Henry Hayes. You can follow the maintenance’s progress in the official forums. The post The Division 2: Maintenance 2/5; Bugfix for Henry Hayes Blocker appeared first on The Division Zone. View the full article
  5. While The Division 2’s Title Update 3.0 has been postponed to sometime in May, the second phase of the Public Test Server has been started a few days ago. Because the developers are still actively working on the update itself, the PTS doesn’t contain all the changes, and some information might be missing in the patch notes as well. PTS Phase 2 focuses on the following major areas and changes. Any feedback is highly appreciated and can be provided in the official PTS forums. RecalibrationHow does the new system feel in terms of power, usefulness and comparing it to its previous version? Reviver HiveThe developers added further fixes to this skill which should significantly increase its reliability. Character getting stuckFurther improvements have been made to prevent agents from getting stuck. Control PointsAlert Levels (difficulties) have been adjusted, and incoming attackers should be better highlighted now. The developers are especially interested in the difficulty changes of higher Alert Levels. Missions Changes to NPC sponginess, lethality, and spawning in missions were applied. Heroic should still be very difficult, but not impossible to master with good gear in a group. Post-Mission Stats The developers are also experimenting with new features such as the newly added post-mission stats screen, which optionally allows players to get an overview of their group’s as well as their performance within the previously played mission. The overview highlights the players’ Gear Score, Specialization, Clan and Arm Patch as well their dealt damage, the number of kills, revives count and accuracy, whereas the expanded section shows more detailed information about the player, including taken damage, Headshot kills, etc. Please note that all of this is still subject and currently only available on the PTS. Thanks to reddit user bartex69 for sharing these two screenshots. New Gear Sets Furthermore, three new Gear Sets have been spotted by reddit user Soulless_BabyPsn on the Public Test Server. The sets (their 5- and 6-piece bonuses in particular) seem to be tied to one of the Specializations and can currently be acquired the same way as the Hard Wired Gear Set, by using Blueprints to craft the gear pieces through collecting components via Projects. Aces and Eights Requires Sharpshooter specialization for 5- and 6-piece bonuses. Set Bonus (2/6): +20.0% Weapon Handling Set Bonus (3/6): +20.0% Accuracy Set Bonus (4/6): +10.0% Marksman Rifle Damage Set Bonus (5/6): Dead Man’s Hand: Flip a card by shooting an enemy with your Marksman Rifle, headshots flip two. Full House refills your weapon and stops ammo depletion for 10 seconds. 4 of A Kind grants 30% bonus armor for 10 seconds. Aces and Eights grants the next 5 bullets 100% damage. Set Bonus (6/6): Sheriffs Favor: Effects of Dead Man’s Hand are applied to all of your Party/Raid members. Tip of the Spear Requires Survivalist specialization for 5- and 6-piece bonuses. Set Bonus (2/6): +20.0% Pulse Skill Power Set Bonus (3/6): +20.0% Cooldown Reduction Set Bonus (4/6): 20% Protection from Elites Set Bonus (5/6): Electromagnetic Trigger: Crossbow bolts are equipped with proximity detonators. On impact, bolts trigger a 9m pulse. Set Bonus (6/6): Aggressive Recon: When killing an enemy, trigger a small pulse from their location. Party/Raid members deal 20% extra damage to pulsed targets. Negotiators Dilemma Requires Demolitionist specialization for 5- and 6-piece bonuses. Set Bonus (2/6): 10,000 Armor on Kill Set Bonus (3/6): +30.0% Health Set Bonus (4/6): 30% Explosive Resistance Set Bonus (5/6): Blowback: Launch a grenade at the target that depleted your armor, can occur once every 3 seconds. Set Bonus (6/6): Press Home for Advantage: Explosions caused by the player stacks a bombardier buff. Each stack of the buff grants Party/Raid members +10% explosive damage and the player with 10% bonus armor for 10s. As mentioned before, we don’t know yet whether these Gear Sets will actually make it into Title Update 3.0, however, and since the developers have enabled them on the PTS, chances are high that they will make it into the next update. Patch Notes Game Changes Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used. Gear Gear will now include better defensive rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. New mods: Auxiliary Skill BatteryAuxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. IconsThe Confidential Gear Set intel item now has a project icon to better reflect its use. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the maximum available loot from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Missions Bank HeadquartersReduced difficulty for solo players. Roosevelt IslandReduced difficulty for solo players. NPC AI Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Impact radius reduced. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. Recalibration Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. Added a new daily Crafting Project that awards blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DronePvE: The Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against a NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Talents Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds. (was 10 seconds) Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvEDepleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvPDepleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. CriticalReduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. EntrenchIncreased Armor repair for Headshots from cover from 5% to 10%. Knee CapIncreased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration to 5 seconds. Can only occur once every 20 seconds.This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. SurgicalReduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Weapon Talents Frenzy PvEFor every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvPFor every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. KillerNow grants 30% critical damage for 5s. Preservation PvEKilling an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvPKilling an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Duration decreased from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. StrainedIncreased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. Unstoppable Force PvEKilling an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvPKilling an enemy now grants 1% Weapon Damage for every 25.000 Max armor. VendorsVendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. Weapons SOCOM MK20 SSRNow has a skin slot from Specialized quality and up. ChatterboxDamage increased. Sweet Dreams / LullabyDamage increased. Merciless / RuthlessDamage increased. PestilenceDamage increased. LibertyDamage increased. TAC-50Now has 2 zoom states. Conflict Armor boostBoost provided reduced by 50%. Armor value on nameplatesImproved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers.Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boostBoost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. RespawnRespawning players are now much more likely to respawn with their teammates. SkillsSkill cooldowns no longer reset when a player is killed. PvP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. Dark Zone Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. Dark Zone bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. Dark Zone bracketsReduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. LandmarksAdded a short cooldown to landmarks. RogueRemoved cooldown.There is still a 5 second toggle cooldown. Thieves DenNow allows players to switch weapons. Occupied Dark Zone Damage modifiersAdded a separate PvP damage modifier. XPReduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. General Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SettingsAdded a Neutral Lighting setting to all platforms. PC SettingsAdded “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheetWill now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Bug Fixes Fixed an issue where NPCs in the Bounty screen had broken animations. Fixed an issue where players on PlayStation 4 were unable to complete the Big Game Hunter commendation. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Source The post The Division 2 Title Update 3.0: PTS Phase 2 Started; Sneak Peek at Post-Mission Stats & 3 New Gear Sets appeared first on The Division Zone. View the full article
  6. The Division and The Division 2’s game servers will shut down for a scheduled maintenance tomorrow on Tuesday, April 16th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. The estimated downtime is approximately 3 hours and will be used to deploy Patch v2.1. You can find the patch notes below. More information about the currently known issues as well as future feature plans can be found here. Fixed an issue where enemy NPCs could get stuck in a T-pose when being killed out of view. Fixed another issue with the Revive Hive not working properly. We are still working on instances where the skill sometimes will not resurrect players. Fixed an issue where the Gila Guard brand gear could not be donated to the Campus Daily Project “Brand Request: Gila Guard”. Fixed an issue where the Crafting Bench upgrade blueprint would not be granted to players when moving from one World Tier to another. Fixed an issue where the two piece bonus of the True Patriot gear set would not trigger correctly. Source: Official forums The post The Division 2: Maintenance 16/4; Patch v2.1 Release & Changelog appeared first on The Division Zone. View the full article
  7. Invasion, The Division 2’s first major update was released last Friday, and with all the new features such as the Black Tusk’s Stronghold Tidal Basin and others that have been added as part of it, some bugs have unfortunately found their way into the game as well. While Projects have been re-enabled earlier this week on Monday already, The Division 2’s State of the Game episode #116 was focusing on the currently known issues and what the developers have in mind for future updates, including the comeback of a PTS and more contextual updates on decisions for a better understanding of why things are changing the way they do. Maintenance 11/04 Here are the patch notes of the maintenance from last Thursday, April 11th. Fixed not being able to fast travel to the Castle settlement. Fixed several cases of abnormal Bounty boss skill-use behaviour. Fixed an issue causing the Nemesis crafting materials to be unobtainable. Fixed Delta-03 error occurring at the end of Conflict matches. Fixed an issue that would cause the pathfinding line to behave abnormally when in close proximity to your destination. Fixed the “donating” sound playing repeatedly after having donated and abandoned a daily mission. Fixed an issue related to cache countdown timers. Title Update 2.1 Preview The next patch labeled as Title Update 2.1 is already in the works and will most likely be deployed next Thursday during the scheduled weekly server maintenance. In addition, the developers are also sharing their reasoning behind some of the design decisions that were recently made. For a detailed view on their perspectives, check out this official forum thread; otherwise, you can find a shortened list including those preliminary changes below. Crafting Bench Fix for the bench not upgrading to World Tier 5. Fixes the crafting benches that are stuck in different World Tiers. Characters getting stuck Still trying to reproduce this internally. Fix for players who are getting stuck in the revive animation. Revive Hive Improvements have been applied through TU2, Title Update 2.1 will fix some more issues with it. True Patriot Fix coming to address the two piece gear set bonus of True Patriot not working. Skill Mods Ability to craft blue Skill Mods to provide options for low Skill Power level builds. Enhancing effects of Skill Mods across the board. Balancing A large number of Talents will be overhauled. Scaling increase for defensive stats on gear items. Adjustments to lethality and TTK on the enemies for more viable build options. Known Issues There are some other topics as well that already led to larger conversations across social media channels. One of them is Henry Hayes, who doesn’t seem to be available for some players. Some of these occurrences have been resolved, but the problem investigation will continue in the future. A fix for the Worksite Community will be fixed with TU3, not earlier as it has been wrongly communicated before. Although the sometimes funny and spooky looking T-Poses of killed enemies/in the Bounty screens, the developers are working on a fix for this as they break the immersion of the game and can lead to players continue firing at them because they still seem to be alive. Also part of these discussions is gear with Gear Score below 500, underperforming Gear Sets and Exotic Weapons, the balancing of Talents, game difficulty in general (too aggressive enemy AI, armor and survivability, Control Points, etc.) as well as the PvP balance and inventory management. Future Adjustments Account-wide Blueprints, the consolidation of different reset timers into one single timer and making Projects more rewarding is planned to be addressed in the future. The developers have also mentioned upgrades for the Barber to allow Agents to change their sex, or to choose a Bald/Red colored hairstyle, but those things will not come anytime soon and will take some time. PTS for Title Update 3.0 The next big update for The Division 2 is Title Update 3.0, which is planned to be released on April 25th. Part of it will be the first 8-player raid “Operation Dark Hours” and other improvements to the game. To ensure a more stable release than the rollout of the first part of Invasion last week, the developers will provide a PTS, also known as Public Test Server, where players (PC only) can test the update’s contents (except for the raid itself) before it goes live to find eventual bugs or other balancing related issues. The past has already shown that gathering this player feedback early on gives the developers more freedom when pushing out updates and tweaking the experience on the fly within this test environment. The test servers will go live next Wednesday, April 17th. The post State of the Game: Known Issues, Patch v2.1 Preview and Public Test Server for Title Update 3.0 appeared first on The Division Zone. View the full article
  8. The Division 2 seems to be still suffering from similar Daily and Weekly Activity hiccups its predecessor had to deal with during the first month after launch, which why affected problematic Projects have been temporarily disabled for now for further investigation. In an attempt to fix an issue with the rewards of Daily and Weekly Projects by restarting the servers earlier this day, the developers, unfortunately, were not able to resolve the problem which why they have decided to disable them for the time being. The servers are already back up again. It’s unclear for how long they will be unavailable, but we will keep you posted once new updates are available. You can also follow this thread in the official forums for more information. The post The Division 2: Daily & Weekly Projects Disabled Due to Rewards Exploit appeared first on The Division Zone. View the full article
  9. Alongside the release of The Division 2’s Title Update 2, the first and same-named Apparel Event: Invasion has been launched with a collection of new unique vanity items. Apparel Events offer players an opportunity to earn new cosmetic items through time-limited Apparel Caches. Invasion consists of a set of 30 new appearance items to unlock! Please find more details about the three event phases at the end of this article. Rewards The Invasion Cache pool consists of the following rewards, including Face Masks, Weapon Skins and Emotes. Furthermore, bonus items can be unlocked by completing other outfits or collecting all the items available in the pool. 3 outfits inspired by the factions roaming Washington, D.C. 1 Face Mask 4 Emotes 9 Weapon Skins Bonuses: 1 extra Face Mask; earned for completing the three Invasion outfits. A unique Black Tusk inspired uniform, earned for collecting all 30 items in the pool of the Invasion Cache. This reward is only obtainable during the event. Earn Keys All players who log into The Division 2 during the first week of Invasion get one key for free! All Year One Pass holders will earn three additional keys as a bonus, available until Invasion ends! Generally, Apparel Event keys can be earned from the following sources: Weekly Apparel Projects: three keys each Chance to drop when reaching Field Proficiency upon each level after 30 Chance to drop when reaching Dark Zone Proficiency Direct purchase with Premium Credits Event Phases The event is divided into three phases, has started on April 5th and will end on May 2nd. Event Live: April 5th to April 25th; event keys can be earned from the sources listed above. Event Closing: April 25th to May 2nd; any unspent keys should be used now. Keys can still be purchased to complete Apparel Sets. Post Event: May 2nd onward. All items from the Event Cache are moved into the standard Apparel Caches to earn through gameplay, as well as put on the Apparel Store for direct purchase, with an exception for the Black Tusk uniform. More detailed information about Apparel Events. The post The Division 2 Apparel Event #1: Invasion incl. Masks, Skins & Emotes appeared first on The Division Zone. View the full article
  10. The Division 2’s first part of the “Invasion: Battle for D.C.” Year 1 content update is now live, featuring World Tier 5, the new by the Black Tusk occupied Stronghold called Tidal Basin, Gear Sets, Exotics, a new PvP map, Apparel Event and more. Invasion unfolds the story of the battle for D.C. and is available for free for everyone. The 8-man raid “Operation Dark Hours” will follow on April 25th, including some of the Year 1 Pass‘ exclusive Classified Assignments, while players can expect a new Specialization #4 with a unique Signature Weapon to complete The Division 2’s first major update soon. With Invasion paving the way for more challenging encounters ahead, increasing the World Tier cap to level 5 and items that can now drop with a new maximum Gear Score of 500 are just one of the many initiatives that will follow. The highly requested Field of View slider and a dedicated sensitivity option when looking through scopes are also part of this update. So should adjustments to the Skill Mod requirements also retroactively allow players to equip more of them than before without having to fully commit to a Skill oriented build. Moreover, Weapon Mods requirements have been changed so that attributes are no longer causing stat decreases. With the Invaded Missions celebrating their comeback in WT5 in weekly mission rotations, the Black Tusk left their Stronghold exposed which allows the Division to breach and take it back. All Main Missions can now be played as an Invaded Mission as well. The first three Gear Sets have been added to the game, including Ongoing Directive, a very Status Effect oriented set which makes it perfect for Survivalists, True Patriot, which requires you to handle up to three debuffs and Hard Wired, a set that supports a Skill based playstyle with PvP specific bonuses. Two new Exotics have been added as well, featuring Pestilence, a Light Machine Gun, and Nemesis, a Designated Marksman Rifle. Last but not least, Fort McNair, a new map in The Division 2’s PvP Conflict mode. A fourth Specialization which shows an Agent carrying a portable minigun completes the Invasion update sometime soon. Here’s again an overview of the rollout plan of The Division 2’s first major content update Invasion. You can find the patch notes further down below. Patch Notes Weapons, Mods and Gear: Overhauled the Weapon mod system, see the table at the end of the patch notes for detailed information. Fixed a wrong long-range damage value for M4 (super 90) and P416. Previously, they could sometimes increase damage over longer ranges instead of the other way around. Rifles: Damage on the MK17 rifle reduced by 14%, also corrected this weapon not having a damage falloff over distance. LW M4 damage increased by 5%, RPM increased from 240 to 360. LVOA-C RPM increased from 240 to 380. Marksman RiflesModel 700 damage reduced by 13%. ShotgunsAA12 damage increased by 16%. LMGsMG5 damage increased by 12% and fixed reversed falloff, causing the weapon to do more damage over a longer range. Updated initial accuracy on the Sig Sniper MCmillan T1. It should now be much more reliable to shoot as soon as it’s shouldered and the transition to scoped view is over. Reduced the amount of Critical Damage and Headshot Damage that can roll on Gear, including the amount on existing Gear. The actual values will differ depending on the level and quality of the gear it occurs on. This is partially in preparation for another world tier, where we felt these values were already at the limit of what was healthy in WT4. Complete overhaul of skill mods to give more achievable requirements and more reasonable bonuses. A closer equivalence between required skill power and the bonuses granted. Changed the amount of skill power on gear to not increase exponentially with level, but instead more linearly. This results in most skill power values on gear being lower, but in accordance with the lowered requirements. Tweaked the ranges of bonuses to be within acceptable bounds where they had extreme values before due to scaling errors. Most notably radius and ammo/charges values. Players will see both the bonuses and the requirements of almost all skill mods change as a result of this overhaul. In end game, both Superior and High-End skill mods exist to cover the different needs of different builds. They can overlap in power, but High-End mods have a higher maximum roll potential. We are looking at ways to provide lower value/quality mods in end game world tiers in the future to provide a solution to the fact that on very low skill power builds, there would be room for those mods, and currently we are aware that means you have to save mods from your leveling experience. Player Skills: Fixed an issue which caused the Bombardier Drone to get destroyed while climbing up/down a ladder or rope. Improved feedback of Bombardier Drone crashing into obstacles during the bombing phase. Fixed an issue with Firefly payload sometimes failing to activate when reaching its target. Fixed an issue where Revive hive would not self-deploy if the agent was busy performing a different action such as using different skill when it triggered. Revamped the Sniper Turret version of the turret skill. It now will automatically target the hostile nearest to the players’ center-of-screen (the same method it uses to pick other turret targets) and will fire at that target when the button is pressed, without a lock-on order needed. If a player aims at a hostile, the sniper turret will attempt to match their aim, allowing precision shots using the sniper turret. An issue where the sniper turret wasn’t correctly getting bonus damage when hitting headshots has been fixed. Revamped the Chem launcher skill platform. Pressing the skill button will now equip the chem launcher similar to swapping to a weapon. The player can aim and shoot with normal weapon controls, as well as run with the skill and blindfire it. Quick deploy at the agents own position is still available for the repair version of the chem launcher, using the same controls as before. Unequipping the Chem launcher can be done using the skill button, the B (XBOX) / Circle (PS4) button or just using the weapon swap controls. Loot & Rewards: Control Point reward containers are giving the correct number of items for the corresponding Control Point’s defense level. Defense level 4 now awards 5 items instead of 3. Reduced DZ XP gain from Landmarks in Dark Zones. Reduced the quality and power for items dropped in Propaganda Broadcast and one drop of Settlement Blockade activities to be more in line with other open world enemies and activities. Updated XP rewards for low-level player playing in World Tiers to scale with player level. Supply Drop activity loot container items now scale with every consecutive container you open. This includes lowering the reward of the first crate, but results in similar rewards for the activity as a whole. Added 5 Specialized Apparel Cache Keys, awarded with levels 2 – 4.As a thank you for playing, all players that played before April 4 get 5 Specialized Apparel Keys, regardless of their level. Faction Key loot drops from Bounties are now guaranteed and are displayed in the loot preview. Adjusted bounty credit rewards to use scaling values in World Tiers instead of flat values so if a lower level player is playing with a higher-level player, they will receive an amount of credits more appropriate for their level. Changed Skill Unlock rewards to be non-invaded only so that players who co-op with a higher-level friend to play invaded before playing on story won’t receive the rewards. Added Apparel cache key fragments to the PvP reward caches. Adjusted the rewards for the street execution activity to give slightly lower quality/source level gear so the rewards are more in line with the difficulty of the activity. Reduced the quality and source level charts used for item drops from the living world activities settlement blockade and Propaganda broadcast to be more in line with other open world drops and the difficulty of the activities. Updated Collectibles set XP reward to scale with player level. Fixed an issue which caused the Drone Helicopter to not use the correct loot table. Crafting: Increased Material cap for Standard and Specialized crafting materials to 400 (with all perks). Increased Material cap for High-End crafting materials to 50. Materials required for crafting weapon mods does not scale as aggressively and has much lower values in endgame. Removed a small increase on materials required for crafting weapon mods after upgrading the crafting bench quality. Changed the upgrade blueprints for exotic weapons Lullaby and Ruthless to not show up on the vendor until you are level 30. Increased the power for the wandering vendor so her inventory has a narrower Gear Score range closer to the top of the World Tier Gear Score Range. Set all exotic upgrade blueprints to award you the upgraded weapon on the max gear score of the current tier. Removed a tiny increase on materials required for crafting weapon mods after upgrading the crafting bench quality. Exotic weapons are now pre-equipped with lore text mods. These mods do not have stats and cannot be equipped elsewhere. Talents: Blind Justice – Modified the Buff that increases damage to your next shot now expires at end of combat and when out of combat First Blood – Updated Normalized MMR Talent First Blood Text to correctly explain that the first shot after reloading from empty is the enhanced bullet. NPCs: Decreased damage of all NPC Automatic Shotguns Decreased damage of all NPC SMGs Hey agent! Staff in the Base of Operation will now shout at the player less frequently than before. Main Missions Difficulty: World Bank – Invaded – Server Room Increased the time which the Black Tusks needs to complete the download in the Server Room from 200 seconds to 250 seconds. Reduced the difficulty in the Server Room by setting the Enemy group composition to light, light, medium – Instead of medium, heavy, medium. DCD HeadquartersMission level has been changed from 17 to 18. Roosevelt Island – Invaded – Quarantine Docks Reduced the difficulty of the first wave of enemies encountered in the last beat of the mission by lowering the amount of Elite and Veteran enemies. Enemies in this part of the mission can only use mounted weapons if there are 2 players or more.This should make it less punishing for solo-players attempting this mission. Open World: Removed death of civilian squad as a failure condition for Control Point takeover.The Officer will now remain in downed state until players complete the takeover or wipe. Black Tusk presence has been increased in invaded Open World zones. New Ambusher NPCs now roam the streets of DC. Social: Added a “Friends & Clan” option for Call for Backup that only shows calls from friends and clan members. Added a “Do Not Disturb” group privacy option that blocks all incoming invites. PC Added a Field of View slider PlayStation 4 Fixed an issue that could cause players to be stuck in the Specialization tutorial Bug Fixes: Fixed an issue that could cause undesired appearance changes to agents after login in or using the barber.Players that have been permanently affected by an appearance change will unfortunately not be changed back with this fix. We want to apologize for any inconvenienced caused by this and we’re looking into options to allow players to fully customize their agent in the future, but we do not have a timeline for this feature. Fixed an issue where the Cluster Seeker Mine could split up more often than intended. Fixed an issue where the Defender Drone could have unlimited uptime. Fixed an issue which prevented players from finishing the Unite cypher riddle.We’re confident this is not bugged anymore. Fixed an issue that would cause the Stronghold activation animation to always play when entering the Base of Operations. Fixed several instances of Audio logs not playing automatically when picked up. Fixed an issue that could cause players being unable to finish the Side Mission Worksite Community. Fixed an issue where players were unable to update their crafting bench after reaching a new World Tier. Fixed an issue with NPCs sometimes not reacting properly to cooked grenades Fixed an issue with Hunters not always appropriately despawning if a player flees a combat space Fixed rare issue where NPCs could get stuck when attempting to melee a player in cover Fixed issue with the Explosive Seeker Mine occasionally failing to path to its target Fixed bug where players could fast travel to non-friendly Control Points Fixed bug that made encounters with friendly NPCs requesting resources too rare Fixed bug where underground enemies would come to the surface during the day Fixed an issue where players were able to obtain gear with a higher gear score than intended Any owned High-End items will be lowered to Gear Score 500. Any owned Superior items will be lowered to Gear Score 490. Clan caches no longer award items higher than the maximum loot Gear Score. Recalibration still allows Gear Score to increase slightly past the maximum loot Gear Score. Fixed a bunch of weird stairs and invisible walls. Source: Official forums The post The Division 2 “Invasion: Battle for D.C.” ft. World Tier 5, Tidal Basin, Gear Sets, Exotics, Raid & Much More appeared first on The Division Zone. View the full article
  11. As stated in today’s State of the Game episode #113 from March 20th, the developers are now focusing on fixing remaining bugs as the game’s health state is one of their highest priorities right now before new content like World Tier 5 and the Stronghold Tidal Basin gets unlocked. The developers were already able to fix a couple of critical bugs during the last maintenance downtimes, where one, for example, was partially fixing the Skills cooldown issue. Also, most of the audio problems have been resolved which why the audio team is now also looking into further improvements such as more recognizable Headshot sounds or silencers not impacting gun sounds. Known Issues An upcoming server patch will be rolled out soon that will fix some of the here listed known issues, including the ones below, whereas a client-side patch is needed to address some Skill related and group-scaling issues. It should also address an issue where a player’s character could suddenly look differently as well as return lost skins from sold weapons. Progress: “Talk to the Division Coordinator” / “Talk to Person X” Daily and Weekly Projects are not resetting. (currently only when you are online) Several issues tied to contributing Clan XP and CXP in general. Group scaling issues between players with different character levels. The first step will be to reduce the NPC damage, while issues with item scalings need an additional client-side patch. Every kind of feedback is highly appreciated by the devs (see official forums). As a result, the following features will get added/addressed soon: Autorun on consoles Clan member color change (not yellow anymore) Strobe lighting issue Field of View slider option Stats with Yannick In-game stats since the launch of the game. Headshots: 5.5 Billion Bullets Fired: 123 Billion XP Gained: 4.2 Trillion NPCs Killed: 3.9 Billion Birds Shot: 1.3 Million The post State of the Game: Known Issues, Patch Roadmap & In-Game Stats appeared first on The Division Zone. View the full article
  12. The Division 2 is currently plagued by a small, but a very annoying bug when trying to deploy a Skill. The developers seem to have identified several issues that were causing the Skills to go on a 15 seconds cooldown immediately after this kind of player interaction and one part should be fixed with the upcoming maintenance in a few minutes. There will be a short server downtime on March 18th at 10:15 PM CET / 5:15 PM EST / 6:15 AM KST / 8:15 ACT. The servers should be back in 15 minutes, and you shouldn’t run into these issues anymore that often. The developers are planning to roll out an additional patch later this week to fix the remaining issues, but until then you can try to avoid the talents EXTRA and OVERLAP which seem to be the culprit. Stay tuned! Source: Official forums The post The Division 2: Maintenance 18/3; Skills Usage Fix (Part 1) appeared first on The Division Zone. View the full article
  13. The servers are currently down for maintenance which has started around 50 minutes ago, at 11:00 AM CET / 06:00 AM ET / 03:00 AM PT. They will be back up in approximately 40 minutes. The downtime is used to apply a server-side patch which fixes stability and progress synchronization issues; also the Supply Drops loot exploit will get fixed. Implemented a fix that should reduce occurrences of client crashes when using skills. Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group. Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement. Fixed an issue where players could obtain multiple Ivory Keys from the same source. Fixed an issue where map progress would not be saved when completing Open World activities and Side missions in another players’ instance. Fixed an exploit that allowed players to loot Supply Drops multiple times. Fixed a bug where players could buy blueprints repeatedly at the vendors by logging out and back in. Fixed an issue where combining the Dialed in talent with the Emet Mask could lead to greatly increased Accuracy and Stability. Source: Official forums The post The Division 2: Maintenance 16/3; Patch for World Tiers & Loot Exploit appeared first on The Division Zone. View the full article
  14. Ubisoft has published a new video to explain what it takes to recreate a city in a 1:1 post-pandemic format and what it means to bring something like this to life. IP Researcher Cloe Hammoud and Lead Environmental Artist Chad Chatterton talk about the work that went into this process, how real-life disaster planning was incorporated and what map adaptions of Washington, D.C. have been made for Tom Clancy’s The Division 2. If you would like to see more of this kind of real-life comparisons, be sure to check out these two videos from earlier this week. The post The Division 2 vs. Real Life appeared first on The Division Zone. View the full article
  15. Today’s State of the Game episode #112 was relatively short given that Tom Clancy’s The Division 2 had been released some hours ago (early access versions), but the development team is of course currently very busy with monitoring everything related to the game. Maintenance There will be a scheduled maintenance tomorrow on Thursday, March 14th, where the The Division 2 servers will shut down at 09:00 AM CET / 04:00 AM EDT / 01:00 AM PDT. Estimated downtime is approximately 3 hours. Please note that this maintenance will be held from now on every week as it was already the case for the first game in the past. Weapons We removed a work in progress weapon that was not properly named and balanced. Crossbows now deal explosive damage to multiple objects as intended Exotic weapons equipped with silencers will now produce the sound they’re intended to make. NPCs engaged in combat will now react to grenades as intended. Missions The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission. Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances. Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions. In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight. PC specific PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed. On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration. Other Stopped “SHD CPU V.2” and “Cyclone Magazine” skill mods from dropping as loot. Player’s who already have the items can use them once they unlock the corresponding specialization perk. Players will no longer get stuck on black screens after watching introduction cinematics. We have updated XP rewards for all end game activities, so that they will scale to the player’s level, instead of being flat values. Several corrupted audio issues have been fixed. You can follow the maintenance progress here. A router related net-code issue was already fixed at the beginning of this week. Known Issues The developers have highlighted two specific bugs they are currently working on, but there is a whole list that is currently getting compiled by them in the background. Selling a weapon with skin could result in the skin being permanently lost. Affected players should contact Ubisoft Support to resolve the problem or use the in-game buyback option if possible. Progression blocker when upgrading from World Tier 3 into World Tier 4. To avoid this from happening, avoid grouping up with people of other/higher WTs when playing a Stronghold mission which would rank you up. In case you are already experiencing this, a possible, but not guaranteed workaround is to group up with someone in the same WT (World Tier 3 in this case) who is currently trying to complete it. Make sure that you meet the Gear Score requirements. Ensuring a healthy gaming experience is the developers’ current top priority, but they are also already looking into numerous Quality-of-Life improvements and last but not least and if their time allows, possible easter eggs in the future. Community Highlights Furthermore, they appreciate all the creations from the community and are so amazed by them that they would like to give something back, in the form of monthly rewards for people who are participating and contributing. The rewards are Brian Johnson figurines as well as Phoenix Shield Editions. Agent Highlights has been there since the first game where people can submit content of all kinds, be it cosplay, artworks, songs, whatever you have in mind that is The Division related. Be sure to use the #AgentHighlights hashtag on Twitter for better visibility. The second one is #TheDivision2Photos, where, as its name already says, people can submit their images that have been taken via The Division 2’s Photo Mode. The post State of the Game: Maintenance on March 14th & Community Highlights appeared first on The Division Zone. View the full article
  16. Is it still worth trying to complete The Division’s Shield challenges in order to unlock some unique rewards for Tom Clancy’s The Division 2, or was it worth it at all in the first place? You might be able to answer this for yourself in a second by looking at the following four Shield Tier rewards down below, but we think it was worth the additional effort for sure! All of the twelve Division Shields can still be completed in The Division 1 to unlock the vanity items in The Division 2 (even after its release). Once redeemed through the Ubisoft Club or Uplay, you will be able to find them in your in-game mailbox. Weapon Skin Division Shields Tier 1 Requires 1 Shield unlock Outfit + Patch Division Shields Tier 2 Requires 4 Shield unlocks Shush Emote + Gear Dye Division Shields Tier 3 Requires 8 Shield unlocks Fist Pump Emote + Backpack Trophy Division Shields Tier 4 Requires 12 Shield (all) unlocks We have also included a video with all 12 audio logs from each Shield in case you are still waiting for The Division 2’s release in your region and don’t know what else to do. The post The Division Shields: All Audio Recordings & Rewards Unveiled appeared first on The Division Zone. View the full article
  17. Today, we are excited to announce the launch of the verified Discord server for all things The Division 2! As a hub dedicated to the community, we encourage everyone to make themselves at home. Ask questions about your build or let everyone know you are looking for a clan. Share raid tips and tricks or relax in one of the gameplay channels. There's even an "Off-Topic" section to socialize on all things outside of Washington, D.C. We want to support additional chat options for our players, and Discord is a new opportunity to do so. The team will also be sharing official announcements to the server to keep everyone in the loop on what's new in The Division 2. Intelligence Annexes, Agent Highlights, and maintenance notifications are just a few examples of the content you can expect to see on our side. Members of the team might be lurking about too! We hope to see everyone there: discord.gg/thedivisiongame /The Division Community Team View the full article
  18. Agents! We are excited to announce the return of the State of the Game livestreams! With the launch of The Division 2 right around the corner, now is a better time than ever to discuss upcoming news, share community content, and chat with the community! Going forward, State of the Game will be hosted on Wednesdays at 5 PM CET / 11 AM ET / 8 AM PT on the following platforms: Twitch.tv/TheDivisionGame Mixer.com/TheDivision Following this schedule, our next State of the Game is this Wednesday, February 27th. We hope to see everyone there! /The Division Community Team View the full article
  19. Greetings Agents, We have been away for a while with Agent Highlights, but we are back with full throttle! We had lots of activity and we can't wait to share with you what the community has been up to. You probably know how it works by now: all featured Agents will receive an in-game gift of 1000 Phoenix Credits. First of all, let us set the mood for this Agent Highlights with Sonic Clang's cover of "Precinct Siege". Now that the tunes are set, let's jump into the Fan Art section. We have a very cool anime style interpretation of The Division Agent, by Nian. We are always happy to see how The Division world would look in different settings and styles. Next, we have a couple of drawings by Kapo. These Agents seem to be on top of things! We have one more brilliant art piece to share with you. The Agents' air band by Dazeroyuu. Let us take a look at what SHD_Umbra has been up to with his diorama project. Can you recognise these Agents? If you are looking to update your social media profiles with The Division banners, then check out this one by Cheshire Cat. We have always been big fans of community members' collaboration on fan creations. Having said that, we have an awesome piece by LaraNecro, featuring Foxxie, Mab and 6Golf3Bravo. We are all familiar with the saying "the more the merrier", well, it also applies to The Division Agents! Thank you Agents Sebastian, Frostie, LowMex, Skumy6661, Gianni_P, DarkyMoony and Apples003. We have no doubt that D.C. will be rescued! As a Division Agent, you are not only required to restore order, but you are also expected to help the needy. Yes, including the Hunters, as Agent Nadya and Hunter Moonlight show us. Make sure to check more of their amazing work here. Next we have The0Pro in a typical Agent situation, or is he? Careful Agent, there seems to be a Hunter down there! It's Moonlight! This doesn't look good... No Agents were harmed in the scenario above. You'll get him next time. We believe in you Agent! We are blessed by a love letter to The Division and the city of New York from the one and only Agent Mab. We just wanted to thank you for this heart-warming video, Mab. We can't wait to see you in Washington D.C. That's all for Agent Highlights! Remember Agents, if you would like to be featured in next month's Agent Highlights article, don't forget to tweet your creations with the hashtag #AgentHighlights. ATTENTION: Agents, please follow @TheDivisionGame on Twitter so we can get in touch with you for the rewards. Until next time, /The Division Community Team View the full article
  20. Agents, This weekend there will be an in-game event where players will receive twice the normal amount of rewards for High Value Targets. Starts at: February 15th, 08:00 AM UTC Ends at: February 18th, 08:00 AM UTC As a reminder, High Value Target contracts are acquired from the Daily and Weekly HVT Officers in the Terminal. Each contract requires Target Intel to get started, which players can earn through Search and Destroy missions obtained at Safe Houses. The greater the Intel cost for the contract, the deadlier the operation. Eliminate those targets! / The Division Team View the full article
  21. Agents! We are happy to announce that the Open Beta for Tom Clancy's The Division 2 will be running from March 1st through March 4th! More information is coming soon, but for the latest news about the Open Beta, please visit our Beta page. Huge thanks to everyone that took part in the Private Beta. We are grateful for all the feedback, all the bug reports and all the suggestions that you gave us over the course of those days (and after!). Thank you and see you all again soon in Washington, D.C.! /The Division 2 Development Team View the full article
  22. Agents, Starting February 1st, there will be an in-game event where players will receive twice the normal amount of field proficiency caches. ⦁ Starts at: February 1st, 08:00 UTC ⦁ Ends at: February 4th, 08:00 UTC As a reminder, Field Proficiency Caches are automatically rewarded for every level earned after reaching level 30. Head over to the Bundles section of your inventory to see your rewards! /The Division Team View the full article
  23. This weekend there will be an in-game event where Agents will receive twice the normal amount of rewards for Dark Zone Supply Drops, followed by Supply Drops every 30 minutes. Twice the normal reward for Dark Zone Supply Drops for the first 36 hours. Supply Drops every 30 minutes. As a reminder, Agents in the Dark Zone receive periodic alerts announcing Supply Drops touching down in the Dark Zone. Guarded by Elite enemies and a Named NPC, players have a limited time to claim drop rewards. Starts: January 25th, 08:00 AM UTC Ends: January 28th, 08:00 AM UTC Enjoy and see you in New York! / The Division Team View the full article
  24. The third Global Event, Strike, is returning to The Division! Start: January 14th, 08:00 AM UTC End: January 21st, 08:00 AM UTC The following modifiers will be live during Strike: Strike—Always active. Enemies explode when killed. Pre-emptive Strike—Strike behavior, plus sustained incoming damage triggers a small explosion on Agents. Tactical Strike—Pre-emptive Strike behavior, plus enemies are marked using Strike explosions. When killed, they damage remaining enemies. Ally-to-Ally explosion damage is increased. Agents will have another opportunity to earn the following Classified sets: Classified Path of the Nomad Classified D3-FNC Classified Predator's Mark Classified Banshee's Shadow The event works the same way Strike has in the past. The Classic, Rider, and Jungle masks will be available alongside vanity rewards. Please note if you've already earned Strike's weapon skins and vanity outfit, leaderboard caches will not yield new rewards. /The Division Dev Team View the full article
  25. Agents, This weekend there will be an in-game event where players will receive twice the normal amount of rewards for High Value Targets. Starts at: January 11th, 08:00 AM UTC Ends at: January 14th, 08:00 AM UTC As a reminder, High Value Target contracts are acquired from the Daily and Weekly HVT Officers in the Terminal. Each contract requires Target Intel to get started, which players can earn through Search and Destroy missions obtained at Safe Houses. The greater the Intel cost for the contract, the deadlier the operation. Eliminate those targets! / The Division Team View the full article