Ubisoft Massive

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  1. Greetings Agents, The servers will shut down for maintenance on Tuesday, August 15th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. During this maintenance window Update 1.7 will be deployed. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  2. Greetings Agents, The servers will shut down for maintenance on Thursday, August 3rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  3. Greetings Agents, The servers will shut down for maintenance on Thursday, August 3rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  4. Greetings Agents, The servers will shut down for maintenance on Thursday, July 27th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  5. Greetings Agents, The servers will shut down for maintenance on Thursday, July 27th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  6. Greetings Agents, The servers will shut down for maintenance on Thursday, July 20th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  7. Greetings Agents, The servers will shut down for maintenance on Thursday, July 20th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  8. Today’s maintenance downtime was used to deploy the next build (version 3) of The Division’s PTS for Update 1.7 for players on PC while console players have to be a bit more patient to try it out. Besides some loot changes regarding Classified Gear in Global Events and some general tweaks here and there, also the gear recalibration has been reactivated again and is currently free to use for testing purposes. For further questions around the PTS, please head over to the official FAQs. The current Global PTS Patch Notes can be found here, the ones for PTS week 3 down below. Patch Notes Global Events Loot changes: As a first attempt to tweak acquisition rate of Classified Gear, our approach was to refocus the caches to make sure they provide something relevant. To keep things balanced, we modified the rhythm by which caches can be obtained, now that we’re sure they will provide something of use. Increased the price of Superior Caches to 1500 (from 650) Increased the price of Regular Caches to 900 (from 350) Increased the token drop rates of Normal and Hard missions to compensate the caches price increase. Superior Caches will now drop only one item. This item will be of either Gear Set, Exotic or Classified quality. The chances of this item to be Exotic or Classified have been increased. Vanity rewards are now awarded in Leaderboard Caches only. Outbreak Added a new stat for number of group headshots completed after you tagged the enemy. Fixed a bug where a player dying from contamination would be shown as having killed himself. Fixed a bug where Global Events would not be sorted alphabetically in the help menu. Commendations Fixed a bug where a Reward section would be shown in the UI of Commendations that do not yield any Reward. Recalibration Gear recalibration has been reactivated and made temporarily free on the PTS for testing purposes Gear Sets Striker’s Battlegear: Overall we were happy with the healing potential of the set in PTS 2 but we felt that players were getting too much base heal per stack while still being able to push their build towards high DPS. The new will actually allow slightly better max healing but require you to go all in on Stamina to get the bulk of the heal. 6 Pieces: Every hit adds a self-healing bonus for 0.01% of max health (instead of 0.1%) of max health per second. This bonus is further increased by 0.03% (instead of 0.01%) for every 2000 Stamina. Stacks up to 100 hits. Bonus is reduced by 0.01% (instead of 0.1%) every second. The 4 Pieces and 6 Pieces talents will now be paused by an EMP effect, instead of being completely reset. Example 1: 4000 Stamina and 100 stack: PTS2: 12% health/second (10% + 2%) PTS3: 7% health/second(1% + 6%) Example 2: 6000 Stamina and 100 stack: PTS2: 13% health/second (10% + 3%) PTS3: 10% health/second (1% + 9%) Example 3: 10000 Stamina and 100 stack: PTS2: 15% health/second (10% + 5%) PTS3: 16% health/second (1% + 15%) Lone Star: In the previous iteration the relatively low percentage change of gaining the buff mixed with the inability to chain buffs together greatly reduced the impact of the set. In this update, the chance of gaining the Berserk buff has been increased and players can now chain multiple Berserk buffs together. 5 Pieces: LMG/Shotgun damage bonus increased to 12% (instead of 8%). 6 Pieces: When a weapon has 50% (instead of 25%) of its magazine remaining, there is a 75% chance (instead of 50%) to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 20% (instead of 15%), fire rate is increased by 20% (instead of 25%), and stability and accuracy are decreased to 0 (instead of decreased by 15%). The bonus is cancelled by reloading or exiting combat. 6 Pieces: The bonus can now trigger of itself with diminishing chances. This means that each time the bonus triggers, the chance for it to trigger again is reduced until the players exits combat or reloads. Improvements were made to the visual feedback of the 6 Piece bonus. Fixed a bug where the 6 pieces bonus could be activated when shooting while out of combat. Final Measure: Our goal was for all the buffs to temporarily be very impactful to your play style in different ways. The way Armor was being calculated was unintentional and has been fixed to be an additive increase to your armor mitigation. 6 Pieces: All bonuses received from defusing grenades are increased to 20% (instead of 15%). This bonus is now a flat armor bonus instead of a multiplication of the existing armor value. This means that if your Armor Damage mitigation is at 35%, receiving the Final Measure buff will increase it to 55%. Fixed the description to correctly refer to Fragmentation Grenades instead of HE Grenades. Reclaimer: We wanted the Classified Reclaimer to be the ultimate support healer build. This led us to the new iteration which allows players building purposefully to guarantee that their cooldown resets when their station is destroyed by an enemy.6 Pieces: Support station gains a 50% chance (instead of 25%) to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 10% (instead of 2%) for every 2000 Electronics (instead of 1000). Path of the NomadFixed a display bug where the talent cooldown icon would not display after the talent effect was triggered. DeadEYE 4 Pieces: Fixed a bug where headshot damage would do less damage than bodyshot damage when scoped in PvP. 6 Pieces: Fixed a bug where the bonus would trigger with any weapon type instead of only Marksman Rifles. Fixed a bug where deconstructing a Classified Gear piece would not yield any material. Skills EMP Sticky Bomb no longer staggers the enemy. Fixed a bug with First Aid Defibrillator where a player equipped with a Vigorous chest rolling into the area would only receive the instant heal and not the heal over time. Weapons Added a hard cap on RPM for all weapons. It will no longer be possible to overcome the RPM limitation of a weapon, no matter what shooting method is used. Fixed a bug where Pakhan’s talent could be staked if the reload animation was interrupted. UI Fixed a bug where a dead group member would still appear as unconscious in the group UI. Fixed a bug in the Group Management menu where the Agent Details could overlap with the server warning “Poor connection to host server”. Fixed several instances of debug_text appearing in the UI. Survival Fixed a bug where Mods could not be equipped on items in Survival. Other Fixed a bug where equipping the Pork Pie hat would make it appear on the character’s feet instead of their head. Fixed a bug where players receiving a burn status effect right after throwing a grenade or throwable skill would disable the grenade or skill. The post The Division Update 1.7 PTS3 for PC now Live and Patch Notes Revealed appeared first on The Division Zone. View the full article
  9. The Division’s first Public Test Server for Consoles is now live since last Thursday. Although all invites should have been sent out by now, some players who apparently seem to fulfill the criteria for participating in this test reported that they haven’t received an invite yet. The developers are currently investigating this and will – if possible – send out another wave of invites for those players in the upcoming days. If you actually got the chance to play on this PTS, you might have already noticed that the new Global Events feature is not enabled there yet, but a patch is ready to activate it soon. In addition, the recalibration of items is not available at the moment due to a bug where the new stats are not correctly applied. This issue was heavily reported by PC players which why the dev team decided to disable it in prior to not mess up any data the team is getting from this process. It’s planned to fix this with the release of the next PTS build. Speaking about PTS3 – the third week of this test for Update 1.7 – its start is scheduled for somewhere within next week, at least for the PC version. Update: PTS3 will go live tomorrow, July 18th. Stay tuned for more info on the full patch notes. Please keep in mind that the developers are working hard on providing an optimal testing experience for PC as well as console players and that this is the first time ever for the team to run such a multi-platform test. The post The Division SotG: Update 1.7 Console PTS is Live and Week 3 Info appeared first on The Division Zone. View the full article
  10. We are now in week 2 of The Division’s public test phase for the upcoming Update 1.7. YouTuber MarcoStyle has spent some time on gathering the preliminary stats for the new Classified Gear which will be introduced with this next patch and shares his thoughts in a new video. Starting with 6 updated Gear Sets in total, he also showcases how the new bonuses work on top of the existing ones and more importantly provides feedback on what the developers could improve until the final release. You can also find all 5 and 6-piece set bonuses of each Classified Gear Set below the video. Striker’s BattlegearCurrent Set Bonuses (1-4) Set Bonus (5): +10.0% Stability +5.0% Enemy Armor Damage Set Bonus (6): Talent | Striker’s Persistence Every hit adds a self-healing bonus for 0.10% of max health per second. This bonus is further increased by 0.01% for every 2000 Stamina. Stacks up to 100 hits. Bonus is reduced by 0.10% every second. Bonus can be removed by EMP. Final MeasureCurrent Set Bonuses (1-4) Set Bonus (5): +15.0% Exotic Damage Resilience +15% Protection from Elites Set Bonus (6): Talent | Improved Final Measure When a grenade is defused the player and all group members 30 meters gain a buff based on the grenade type that was defused. EMP/Shock: Skill power increased by 15% for 8 seconds HE/Incendiary: Weapon damage increased by 15% for 8 seconds Flashbang/Tear Gas: Armor increased by 15% for 8 seconds Sentry’s CallCurrent Set Bonuses (1-4) Set Bonus (5): +15.0% Accuracy +15.0% Headshot Damage Set Bonus (6): Talent | Improved Sentry’s Call NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increased by 100%. Lone StarCurrent Set Bonuses (1-4) Set Bonus (5): +50% Ammo Capacity +8% LMG Damage +8% Shotgun Damage Set Bonus (6): Talent | Berserker When a weapon has 25% of its magazine remaining, there is a 50% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 15%, fire rate is increased by 25% and stability and accuracy are decreased by 15%. The bonus is canceled by reloading or exiting combat. DeadEYECurrent Set Bonuses (1-4) Set Bonus (5): +40.0% Initial Bullet Stability +20% Marksman Rifle Critical Hit Damage Set Bonus (6): Talent | Improved DeadEYE When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed. ReclaimerCurrent Set Bonuses (1-4) Set Bonus (5): +15.0% Support station range +25.0% Support station duration Set Bonus (6): +50.0% Support station revive time +100.0% Support station healing speed +100.0% Support station health Talent | Improved Reclaimer Support station gains a 25% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 2% for every 1000 Electronics. Please note that these values as well as talents are still subject to change and don’t forget that you can also share your feedback in the official PTS forums! The post The Division Update 1.7: PTS Preview of the new Classified Gear Sets appeared first on The Division Zone. View the full article
  11. In just a couple of days The Division’s Public Test Server will – for the first time since the PTS initiative was started – also be available for agents on both consoles. While players on PC will start right away into test week 3 of Update 1.7, the on consoles deployed build will run PTS 2 due to the quality verification process of Sony and Microsoft. We know that console gamers have been eagerly awaiting the start of the PlayStation 4 and Xbox One public test servers. Rest assured that you will be able to get to grips with the PTS next (this) week! Agents who have been selected to take part will receive an e-mail invitation next (this) week, and pre-loads will be enabled. The consoles will start out on the PTS 2 build around the same time that PC players receive PTS 3, and all platforms will end their PTS runs at the same time. Global Events will also be active on consoles!State of the Game – July 6th, 2017 Unfortunately, not all console players will get the chance to participate in this test. Please find the criteria down below of who is eligible for participating as well as what the further steps would be until the PTS for consoles goes live. Finally, in response to your requests we would like to clarify the eligibility criteria for these public test servers: Our selection process considers Uplay accounts with valid e-mail addresses which were active in the game within a 30-day period which ended last week. These players are then ranked by their playtime since the game launched last year. All eligible players will receive an access key via e-mail, and we’ll be sending out 10,000 invites to PS4 and Xbox players respectively.State of the Game – July 6th, 2017 Once you are set-up, there will be a preload phase of the Console PTS client with a download size of approximately 40 GB. We don’t know exactly when those aforementioned invitation emails will be sent out, but make sure to regularly check your inbox. For further questions around the PTS, please head over to the official FAQs. The current Global PTS Patch Notes can be found here. Good luck! The post The Division Update 1.7: Console PTS Confirmed for End of this Week appeared first on The Division Zone. View the full article
  12. <div><b><font color="#ff8c00">Greetings Agents,</font></b><br /><br />The servers will shut down for maintenance on <b><font color="#ff8c00">Thursday, July 6th</font></b> at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately<font color="#ff8c00"> <b>3 hours</b></font>.<br /><br /><a href="http://forums.ubi.com/showthread.php/1699834-Changelog-July-6th-Maintenance?p=12749471#post12749471"target="_blank"><u>Changelog</u></a>.<br /><br />Please follow this thread for any updates as the maintenance progresses.<br /><br />Thank you,<br /><font color="#ff8c00"><b>The Division Team</b></font></div> View the full article
  13. Greetings Agents, The servers will shut down for maintenance on Thursday, July 6th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Changelog. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  14. Here are the changes to be implemented with the July 6th maintenance. Fixed an issue which made it possible for agents to glitch into a wall in DZ02. / The Division Team View the full article
  15. Greetings Agents, The servers will shut down for maintenance on Thursday, June 29th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  16. Greetings Agents, The servers will shut down for maintenance on Thursday, June 29th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  17. Here are the changes to be implemented with the June 27th maintenance. Fixed a bug where players were able to use mobile cover and throwable skills to glitch through walls. / The Division Team View the full article
  18. Greetings Agents, The servers will shut down for maintenance on Tuesday, June 27th at 10:00 AM CEST / 04:00 AM EDT / 01:00 AM PDT. Estimated downtime is approximately 2 hours. This is a scheduled maintenance for the release of Update 1.6.2. Complete patch notes can be found here. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  19. Greetings Agents, The servers will shut down for maintenance on Tuesday, June 27th at 10:00 AM CEST / 04:00 AM EDT / 01:00 AM PDT. Estimated downtime is approximately 2 hours. This is a scheduled maintenance for the release of Update 1.6.2. Complete patch notes can be found here. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  20. Greetings Agents, The servers will shut down for maintenance on Thursday, May 22nd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  21. Greetings Agents, The servers will shut down for maintenance on Thursday, May 22nd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  22. Greetings Agents, The servers will shut down for maintenance on Thursday, June 15th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. You can find the Changelog here. Thank you, The Division Team View the full article
  23. Greetings Agents, The servers will shut down for maintenance on Thursday, June 15th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. You can find the Changelog here. Thank you, The Division Team View the full article
  24. Here are the changes to be implemented with the June 15th maintenance. Fixed a bug where the Recovery link "auto-revive" feature would still work while another Signature Skill was on cool down. Created an out of bounds area inside Midtown Music that will prevent players from staying inside the environment. A more permanent fix that will prevent access to this area entirely is coming in the next client side update. / The Division Team View the full article
  25. Thanks to the ETF preview about Global Events and Commendations last week, we already know in which direction The Division’s Update 1.7 is heading to. A recently published official article now sheds more light on Global Events and tries to clear up a couple of uncertainties that arose since then. In addition, the last State of the Game episode from June 8th shows some actual gameplay scenes with the modifiers we will talk about below. The developers are planning to provide us with a full calendar of activities and events, consisting of aforementioned Global Events which are supposed to run once a month for a full week as well as other things like double XP/reward events we already had in the past. Similar to how the mission setup in Underground works, three types of modifiers allow you to customize these in PvE only available Global Events to fit your needs in story missions and Incursions, under consideration of the current World Tier you are playing in. Moreover, some sort of leaderboard will allow you to track your personal stats. Global Modifiers Global Modifiers, the ones which represent the event itself, are so called positive modifiers and should help the player to succeed in a new interesting way, no matter how good or bad you are. One of them for example could add a modifier that “lets NPCs explode on a Headshot kill, inflicting bleed to nearby enemies”. Activity Modifiers Activity Modifiers on the other hand will – like Directives – add some challenges to the existing content. As one of the screenshot reveals, this could be “poisonous enemies which will cause damage over time to you if you are getting too close to them, while Headshots kills will inflict the Bleed status effect”. Group ModifiersGroup Modifiers are a mix of both, Global and Activity Modifiers, with another layer on top of it that is especially designed for group play. These require more coordination, teamwork, and tactics, but will also give better rewards in the end. Tokens & RewardsSpeaking about rewards, Global Events will introduce another token currency you will receive from completing content with such modifiers. A new Global Event vendor will exchange these tokens for Sealed Caches, unique vanity items and other new rewards the developers will talk about soon. Although this feature (formerly known as Seasons) seems to be almost finished, it isn’t and is still work in progress as the developers say. If you have any feedback or thoughts about Global Events, you can share them in the official feedback forums. The post The Division Update 1.7: Global Events appeared first on The Division Zone. View the full article