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  1. The developers are currently working hard on the release of The Division 2’s first and free Episode “D.C. Outskirts: Expeditions” aka Title Update 5.and have launched another PTS phase to get some first impressions of players on the PC platform. Players will be able to experience new Main Missions, a new “Discovery Mode” for the Operation Dark Hours Raid, the new Expeditions game mode and more on the Public Test Server. The content won’t be available immediately, but be rolled out in multiple stages during the next days and weeks as you can see in the infographic below. Schedule July 1st: PTS is live. Manning National Zoo and Camp White Oak story missions will be available. July 3rd: Discovery Mode difficulty for the Washington National Airport raid. Matchmaking will be available for this difficulty. Gear sets as well as the Eagle Bearer Exotic are not included in the loot pool for Discovery Mode. July 5th: The first location of an Expedition site will be available. On July 6th, the second location of the same site will open for players. The third location opens on July 7th, completing the full Expedition site. You can return to previous locations as new ones are opened. July 8th: This phase will focus on gear balancing, skill build viability, and the introduction of two new exotics: the Diamondback Rifle and BTSU Datagloves. July 10th: PTS ends. Players who are participating in this test will receive a survey after each testing stage. As always, any feedback is highly appreciated and can be provided in the official PTS forums. Patch Notes New Main Mission: Manning National Zoo Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.New Main Mission: Camp White Oak The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.New Experience: Expeditions Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!New Classified Assignments Aquarium Datacentre Shepherd Reward System – Call for Backup Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent. Raid Added Story Difficulty to the Washington National Airport raid. Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party. Exotics New Exotic: Diamondback Exotic Rifle Lever action rifle 5 round magazine 100 RPM Talents: „Agonizing Bite“Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload. „Deep Fangs“After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s. „Shedding Skin“While drawn, each time a round is loaded, gain +20% bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s New Exotic: BTSU Exotic Gloves Black Tusk gloves Talents: „Elemental Gadgetry“Skills that apply status effects gain +50% status effect duration and +50% skill haste „Energy Infusion“Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear. „Charged Proxies“Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills. Heroic Bosses now drop Exotics Only exotics that the player is qualified for. For world drop exotics it requires that the player has the drop previously For crafted exotics, it requires that the player has the blueprint The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics These exotics can be team shared to other players. Exclusive Exotics, for example the Eagle Bearer from the Washington National Airport, will not be part of the exotic loot pool. Weapons New Assault Rifle: Carbine 7 30 round mag 790 RPM By default rolls with a new talent: „Overflowing“Every 3 reloads from empty increases your magazine capacity by 100% New Light Machine Gun: Stoner LMG 580 RPM 200 Mag capacity By default rolls with a new talent: „Overwhelm“Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5. Weapon Mods Added Flashlight attachments for pistols. Skills Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power. We analyzed the best damage builds and survivability builds out there and looked at their efficiency – how fast they kill, how fast they can clear content, how fast they can take down enemies – and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is „giving up“ on gear to reach that skill power? Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a „red“ damage build or a „blue“ tank build. To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills. Skill Haste Cooldown Reduction has been replaced with skill haste. Skill Haste works equivalent to speed. So, 100% Skill Haste reduces cooldown by 50%, like a car speeding up by 100% getting to its destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there’s a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills. To that effect, these are the changes to Skill Haste (formerly Cooldown Reduction): Hard caps removed. All current +Cooldown Reduction on existing gear becomes +Skill Haste, with an increase of 33% to their rolls Surge Talent – Increased Skill Haste from 10% to 20% Specialization skill mods (granted from each spec tree) These now require 0 skill power to run. Their bonuses are locked to a pretty high roll, making them the best power-to-performance mods in the game. There are still higher value mods of these types that can be found in the loot pool, however those do have Skillpower requirements. Hive Extra Payload – Damage increased from +30% to +100% Experimental Blend – Changed from flat value increase to percentage based increase of base Healing amount (+50%) Nitroglycerin Mixture – Damage increased from +30% to +100%+50% Healing variant added Cooling Vents – Skill Haste increased from +20% to +100% Internal Storage – Charges increased from +30% to +100% Swarm Control – Charges increased from +30% to +100% Turret Magnetic Rail – Damage increased from +30% to +150% Lubrication Gel – Duration increased from +60% to +100%+100% Burn Strength variant added Cyclone Magazine (Generic) – Added to loot pool+4 Extra Mortar Ammo Cyclone Magazine (Demolitionist) – Removed Skill Power Requirement+3 Extra Mortar Ammo Spare Parts – Skill Haste increased from +20% to +50% Organic Circuits – Duration increased from +60% to +100% Ammo Box – +50% Mortar Radius variant added SHD CPU V.2 (Generic) – Added to loot poolDamage increased from +7% to +150% SHD CPU V.2 (Demolitionist) – Removed Skill Power RequirementDamage increased from +7% to +100% Multi-tool – Skill Haste increased from +20% to +50% Pulse Nickel-Chromium Wire – Skill Haste increased from +60% to +100%+200% Remote Pulse Skill Haste variant added Silicon Carbide Coil – Charging Speed increased from +30% to +50% Microwave Amplifier (Gunner) – Removed Skill Power Requirement+30% Confuse Duration Exploded Blueprint – Skill Haste increased from +60% to +100% Heating Mantle – Charging Speed increased from +30% to +50% Directional Transmitter (Gunner) – Removed Skill Power Requirement30% Cone Size Seeker Mine Mini Electric Motor – Skill Haste increased from +40% to 100% Delivery System Upgrade – +100% Damage variant added Ball Bearings – Damage increased from +30% to 100% Magnetic Disc (Generic) – Added to loot pool+100% Skill Haste Magnetic Disc (Survivalist) – Removed Skill Power RequirementSkill Haste increased from 9.7% to 80% Phosphorus Ingredient – Healing increased from 60% to 100% RDX Pellet Payload – Damage increased from +30% to +100%+100% Burn Strength variant added Larrea Tridenta Infusion (Generic) – Added to loot pool+100% Healing Larrea Tridenta Infusion (Survivalist) – Removed Skill Power RequirementHealing increased from +14.5% to +50% Chem Launcher Piranha Solution – Damage increased from +30% to +100%+100% Burn Strength variant added Chromatics Training – Radius increased from +30% to +50% Slip Fit Tube – Skill Haste increased from +30% to +50% Cell Penetrating Peptide – Healing increased from +60% to +100% Hydrochloric Infusion – Damage increased from +30% to +100% Ultra-Thin Cartridges – Radius increased from +30% to +50% Liquid Nitrogen Cooling System – Skill Haste increased from +30% to +50% Pharmacokinetic Enhancer – Healing increased from +60% to +100% Drone Graphene Battery (Generic) – Added to loot pool+100% Duration Graphene Battery (Sharpshooter) – Removed Skill Power RequirementDuration increased from +14.5% to +80% Electric Soldering Tool – Skill Haste increased from +40% to +100% Gimbal Vibration Damping – Health increased from +60% to +100% Blitzkrieg Blasting Powder – +200% Striker Damage variant added Carbon Fiber Frame (Generic) – Added to loot pool+100% Skill Haste Carbon Fiber Frame (Sharpshooter) – Removed Skill Power RequirementSkill Haste increased from +9.7% to +80% Reinforced Rotor Blades – Health increased from +60% to +100% Terminal Ballistics – Damage increased from +30% to +200% Trauma Analyzer – Healing increased from +30% to +50%+50% Deflector Duration variant added Gaffer Tape – Duration increased from +60% to +100% Hollow-point Bullets – Damage increased from +30% to +200% Electropulsing Stimuli – Healing increased from +30% to +50%+100% Fixer Skill Haste variant added Shield Titanium Reinforcement – Health increased from +45% to +110% Shape-memory Alloy – Deflected Damage increased from +20% to +100% Cementitious Material – Holstered Regeneration increased from +60% to +100% Weaved Aramid Fiber – Health increased from +45% to +110% Supramolecular Networks – Active Regeneration increased from +20% to +50% Liquid Metal Microdroplets – Holstered Regeneration increased from +60% to +100% Thermoresponsive Polymer – Deflected Damage increased from +20% to +100% Smart UHMWPE Lexicon – Active Regeneration increased from +20% to +50%+110% Ballistic Shield Health variant added Firefly Alignment Valve – +100% Damage variant added Tungsten Compound – +100% Damage variant added Propantriol Adhesive – Skill Haste increased from +40% to +100% Microfiller Resin – Skill Haste increased from +40% to +100% Crafting The Crafting Bench is now upgradable and will then allow to craft gear up to a Gear Score of 500.It will require one gun and one gear piece of 490 GS or higher to build, and after that, the player can craft GS 500 items. Deconstructing high end gear pieces now predictably grants brand materials. Blueprints that were previously only on projects, control points or weekly vendors are now shared over all 3 sourcesThis means if you are looking for a blueprint that used to only be on projects, you can grind alert level 3 or 4 control points. Players can now recalibrate crafted gear and weapons, as well as use them as a source for recalibration. Vendor Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons. NPCs NPCs no longer double heal their armor. Players can now damage NPCs rappelling on ropes with explosives. Fixed an error during the calculation of weakpoint kill stats. Players can no longer easily pass through Black Tusk Warhounds. Control point officers no longer instantly revive players if the player has just used the Chem Launcher. Outcasts suicide rushers now blow themselves up closer to their target. UI Improved player feedback when trying to pick up ammo with maximum signature weapon ammo. Inspecting a player now allows inspection of weapons, grenades and skills. 3C Intercepted projectile by the deflector drone now do a % damage. Players will now gain control quicker after dropping down. Reduced Depth of Field strength when aiming. Improved reload and interaction prioritization. Holding down the interact button will now cancel reloading and start the interaction. Improved player replication for situations where players have widely different connection quality. This should reduce inconsistent speedup and freezing of players. Audio Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled. Localization Improved Arabic voice-over localization. Bug Fixes Fixed an issue causing players to become stuck during the “Reach the first hall” objective in the Air & Space museum mission. Fixed a loot exploit in the Invaded Capitol Hill stronghold. Fixed enemies becoming stuck in their spawn rooms in the “Museum Water Source” side mission. Fixed “Neutralize the hostile” objective not updating correctly in the “Agent Edwards Support” side mission. Fixed an issue causing older versions of the Tobii Eye Tracker to be unresponsive. Fixed an issue causing the “Aim at Gaze” option for the Tobii Eye Tracker to be inaccurate. Fixed an issue causing NPC weapon audio to be stuck in a loop under certain circumstances. Fixed an issue causing missing weapon audio when firing immediately after having switched from a grenade. Fixed an AFK related exploit in the Conflict PvP mode. Fixed several locations on Conflict maps where players could ignore damage when behind cover. Fixed an issue relating to interacting with ECHO’s when in a group. Fixed an issue causing the Chem Launcher cooldown to reset when restocking ammo. Fixed Special Field Research objective “Complete 5 Public Executions with Marksman Rifle” not progressing under certain circumstances. Fixed the Special Field Research progression circle to be consistent with other progression circles. Fixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Island stronghold on challenging difficulty. Fixed an issue where the Turret skill could deploy inside a wall under certain circumstances. Fixed an issue causing the Reviver Hive to not revive players when thrown. Fixed Skill Mods requirement having an invisible decimal, resulting in incorrect power requirement information. Fixed an issue where NPC’s from a Warhound Convoy could spawn in an inaccessible area. Fixed an inaccessible bounty location in the Judiciary Square zone. Fixed abnormal NPC behaviour when suppressed outside of the players view. Fixed an issue where the Black Tusk Medic’s drones would self-destruct in the Dark Zones. Fixed the Conflict UI being misaligned when using Dual Monitors and the Offset UI option. Fixed performance drops when browsing player inventory on Xbox One. Fixed performance drops when opening the Ubisoft Club Challenge tab on PC. Fixed a clipping issue with the Gunner Uniform when equipped on a female character. Fixed an issue causing loadouts using the same skill to revert all affected loadouts to the same skill mod. Fixed the Banshee Pulse Skill Mod description to state that it applies Confusion status effect on affected target. Fixed an issue with the Motion Sickness mode causing the player’s FOV to change drastically when enabled. Fixed an issue where signature weapon ammo could drop mid-air. Fixed several areas where players could leave the playable map. Fixed several areas where players could fall through the world. Fixed several areas where players could vault into water. Don’t go swimming with all that gear, agents! Fixed several areas with missing climb prompts. Fixed several areas where the player could become stuck in the open world. Fixed several areas where the players could become stuck in missions. Fixed several world objects with missing cover prompts. Fixed several occurrences of Delta errors when interacting with world objects. Source The post The Division 2 PTS for Title Update 5: Episode 1 & Patch Notes Now Available appeared first on The Division Zone. View the full article
  2. Ubisoft and Amazon have partnered up to give away free Tom Clancy’s The Division 2 loot through Twitch and its Prime subscription service. Four loot packs consisting of in-game apparel bundles and a mask will become available during the next few months until October 25th, while the first drop is already ready to claim for free as Twitch Prime member. It contains the Spear Sports Team Fan Outfit and a Baseball Mask. If you aren’t an Amazon or Twitch Prime member yet, you could start a 30-day free trial here and be still eligible to get at least some of these unique rewards. Try Twitch Prime The post Twitch Prime: Get 4 Exclusive The Division 2 Outfits and a Mask appeared first on The Division Zone. View the full article
  3. The Division 2’s Title Update 4, including the fourth Specialization, has been released earlier today on June 18th during the planned maintenance downtime! The latest patch adds the Special Field Research to unlock the new “Gunner” Specialization, a program which consists of five stages with unique rewards. Year 1 Pass holders will unlock it automatically, but can still earn the exclusive rewards by completing these newly added challenges within this program. Furthermore, the Clan experience system has been reworked so that smaller clans now have it easier to complete Weekly Projects, the same goes for CXP requirements for Clan Cache tiers in general. One of the more significant changes towards the character’s gear is that Generic Protocol and System Mods that can no longer be equipped in High-End, Gear Set and Exotic items. However, Mod slot requirements are now only based on their respective types (Offense, Defense, Utility) and are not tied to specific attributes anymore. Last but not least, players can now go Rogue in the Occupied Dark Zone, and a new Exotic holster item called “Dodge City Gunslinger’s” has been added. For more information about the changes, please take a look at the full patch notes below. Patch Notes Special Field Research To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges! Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards! On the PTS you will be able to test the Special Field Research. Clans Changed Clan Weekly Projects to be easier to complete for smaller clans. Reduced CXP requirements for each tier of Clan Cache. Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox. Added last online status to show when clan members were last active. Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache. Added indicators for members already in a group, and how many free spaces are available on the clan roster page. Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan. Added “Keyword” search functionality when looking for a clan. The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster. Clan insignia is now visible when using photo mode Mods Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items. You will still be able to equip them in lower quality items. All other mods can be equipped in slots matching their type (Offense, Defense, Utility). Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods. Missions Roosevelt IslandShipping containers containing virus samples will now be easier to spot. Projects Specific talents requirements for project donations has been removed. Replica/crafted items requirement for project donations has been removed. Added World Tier 5 requirements for some projects. Increased rewards for most projects. NPCs Removed “bulletproof” backpacks from NPCs that would block all incoming damage. Decreased acceleration of NPCs when repositioning in cover. Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists. Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations. NPCs can’t be suppressed when deploying a Drone. UI Removed redundant “!” for new items shown in Cache Content in Proficiency Caches. Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear. There’s now a timer that shows the cooldown before being able to kick a player from a group. Skills Further improved the Reviver Hive which should result in it more reliably reviving downed agents. Assault DroneAfter killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead. Exotics New Exotic Holster: Dodgy City Gunslinger’s Holster Talents RootedThe talent description now states the intended cooldown of 60 seconds. Commendations Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress. Dark Zone Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division. There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ. Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty. Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank! PvP Rifle PvP damage modifier increased to 1.7. Shotgun PvP damage modifier increased to 1.65. Bug fixes Fixed weird lighting in some tunnels. Fixed an issue where grouped players could disconnect after leaving a Classified Assignment. Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours. Fixed an issue where players would be unable to claim the weekly Clan Cache. Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint. Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager. Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears. Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people. Fixed an issue where players could not be attacked at a certain spot in the Stadium map. Fixed an issue where several collectibles would not automatically play when picked up. Fixed an issue where the accuracy of a player in the Activity Summary could be negative. Fixed an issue where opening the Top CXP Clan menu could cause frame drops. Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic. Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time. Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours. Fixed an issue which could prevent the Call for Help animation to be visible for other players. Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay. Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time. Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time. Fixed an issue where enemy NPC faces would not correctly target players while strafing. Fixed an issue where NPCs could get stuck while spawning in DZ East. Fixed an issue where players could stare into the void. Fixed an issue where players could jump into a patio they should not have access to. No trespassing! Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair. Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission. Fixed an issue where players could receive multiple Ivory Keys from the same Hunter. Fixed an issue where NPC speed after turning would be incorrect. Fixed an issue where NPCs would skip animations after jumping. Fixed an issue where the Call for Backup would not be received by players having the option activated. Fixed an issue where players could spawn below the map when teleporting to a reconnecting player. Fixed an issue where the audio could get corrupted when playing a cinematic. Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours. Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay. Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission. Fixed an issue where players were unable to interact with the laptop and liberate a Safe House. Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission. Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive. Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map. Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed. Fixed an issue where when placing a turret on a car the Turret would drop down to the floor. Fixed an issue where players could sometimes not be able to move around circular cover. Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map. Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range. Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta. Fixed an issue where Turrets could fall through the floor, roof and other objects. Fixed an issue where players would be able to see through the map when looking at a window in DZ-West. Fixed an issue where the dialogue audio could switch to English when playing with a different language setting. Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards. Fixed an issue where random Open World encounters would not spawn. Fixed an issue where several parts of the Specialization UI were missing localization. Fixed some weird doors. Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield. Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI. Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI. Fixed some weird stairs. Fixed an issue where extra ammunition from mods would not properly be added to Skills. Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok? Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party. Fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters. Fixed an issue where killed NPCs could clip through objects they fell on. Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row. Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed. Fixed an issue where inspecting a player would show the inspecting player’s stats instead. Fixed an issue where reloading while using a Shield would play the wrong animation. Fixed an issue where the debriefing audio after completing a mission could play several times. Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in Source: Official forums The post The Division 2’s Title Update 4 & New “Gunner” Specialization are Live appeared first on The Division Zone. View the full article
  4. Today’s State of the Game episode #124 from June 12th, 2019, was almost entirely dedicated to this year’s E3 in Los Angeles. Besides a short recap of The Division 2’s Year 1 content, the currently on the Public Test Server deployed Title Update 4 (preview) and the new Specialization (preview) will be released sometime during next week, so Hamish Bode, who was once more joined by Game Designer Rasmus Künstlicher. This Friday will, therefore, mark the end of this PTS phase. Although we don’t have a complete list of all the changes yet that will drop with the upcoming update – the full patch notes will be published next week, prepare yourself for some changes in the following areas that have already been covered in the previously linked State of the Game article from last week: New Specialization “Gunner” New Exotic “Dodge City Gunslinger’s” Specializations rework Mods: Generic Mods cannot be longer stacked in endgame builds. System and Protocol Mod requirements will be only based on their color anymore and not on the type itself. Moreover, the dev team is still investigating the issue with the not rewarded Raid Arm Patches for players who completed the Raid within the first week. Also, the unreliable hit registration in the Shooting Range some players have noticed was only an issue that occurred in there, but nowhere else in the Open World. The developers also mentioned that the Signature Weapons are currently not working as expected on the PTS when it comes to their damage output, something that will get fixed by Title Update 4 as well. In the meantime, Named High-End Items, which currently come with a lore snippet but are otherwise not further distinguishable to their regular High-End counterparts, will receive some unique design updates to make them more exclusive. For example, one of the items that will be reworked is the F2000 Shield Splinterer. The post State of the Game: Title Update 4 & Minigun are Coming Next Week appeared first on The Division Zone. View the full article
  5. We have already briefly mentioned them in our initial E3 coverage – Expeditions. A recently published Intelligence Annex reveals first details about these new activities. The Division 2’s Episode 1 D.C. Outskirts adds new free events called Expeditions to the game that let players explore abandoned overgrown locations around the city that bring in fresh lore, unique challenges as well as hidden treasures. You could think of Contaminated Zones, but with a much larger extent when it comes to collectibles, environmental puzzles, boss mechanics and first and foremost, loot. Breakdown Expedition sites will become available through the Helicopter Pilot at the Base of Operations or the in-game map and consist of three time-unlimited locations with a specific completion style and tracking. Completing all three of them will grant access to an exclusive treasure room filled with rewards. Mastery System Playing through the story of aforementioned locations unlocks optional replayable challenges with Gold, Silver and Bronze ratings that come in the form of a Mastery System. According to the article, it will solely depend on the individual performance of each player of how many rewards can be earned. Rewards Speaking about rewards; be sure to complete the entire Expedition, reach the Gold Mastery and enter the treasure rooms to get the maximum of loot out of this experience! The post The Division 2’s Episode 1: D.C. Outskirts Expeditions Explained appeared first on The Division Zone. View the full article
  6. Yesterday’s E3 Media Briefing was also used to shed some light on the official The Division Movie that is now coming to Netflix instead to local theaters as previously assumed. Even though we don’t know much about the movie itself yet, it’s still good to see that the original cast of characters with Jake Gyllenhaal and Jessica Chastain didn’t change. The fact that Ubisoft has mentioned it at this year’s E3 means that it’s only a question of time until we get the chance to watch this movie in our living rooms at home. Stay tuned for more information! The post Tom Clancy’s The Division Movie is Coming to Netflix appeared first on The Division Zone. View the full article
  7. Ubisoft has held its E3 2019 Media Briefing once again in the Orpheum Theatre in Downtown LA, and besides a couple of new game announcements, Terry Spier, Creative Director at Ubisoft Red Storm, has finally revealed some more information about the content of the three Episodes that are coming in The Division 2’s Year 1. Year 1 “First Look” With Episode 1 being just around the corner with a release date sometime in July 2019, the Year 1 content comes with new Main Missions, Expeditions, another Raid as well as the rumored but now finally confirmed Return to New York City where it all began. Be sure to check out the trailer below to see the different sceneries and biomes that are coming soon! Remember that players who purchased the Year 1 Pass will be able to play it one week earlier than the rest, but all of it will still be available for free for everyone who owns the game. Episode 1 The Division 2’s first Episode called “D.C. Outskirts: Expeditions” includes two new Main Missions with new narrative and will lead Agents out of the urban environment to explore the city’s surroundings in the woodlands. Emeline Shaw, the leader of the Outcasts, barricaded herself deep in the Manning National Zoo after her defeat at Roosevelt Island. Your job is it to bring her and her supporters down by fighting through numerous Outcasts blockades besides eventually gaining some useful information about the many there living species, including pelicans, crocodiles, monkeys and more. The second mission will lead you to a from the Black Tusk established strategic compound deep in the woods, where your task will be to capture the leader and take down the rest. Both missions can be started by getting briefed by the Helicopter Pilot outside of your Base of Operations, while the Black Tusk mission requires you to reach World Tier 5 and the completion of Tidal Basin first. Moreover, Episode 1 will also introduce a new and cooperative Expeditions gameplay mode with unique challenges, masteries, riddles and mechanics where Agents will have to explore and investigate why a military convoy went dark at the Kenly College. Episode 2 As the second Episode’s name “Pentagon: The Last Castle” already suggests, the Pentagon, the headquarters of the United States Department of Defense, will become an explorable part for Agents of The Division to stop the Black Tusk from once again trying to throw the state’s secrets out into the open. Furthermore, another 8-player Raid with a possible connection to the True Sons will find its way into the game later this fall. Episode 3 Episode 3 of The Division 2 is called “Coney Island: Homecoming” and after all the hints and references to the Big Apple that have been found within those 3 months in Washington, D.C., it’s now confirmed, players will go back to The Division’s roots, to New York City. Coney Island is a neighborhood in the southwestern part of the borough of Brooklyn in NYC. Based on the imagery in the video below, the society is again at its stakes and it’s up to you and every Agent out there to participate in the final manhunt in order bring down that person behind the Green Poison and save what remains. Free Weekend If you haven’t had the chance to try out Tom Clancy’s The Division 2 yet, then you might want to check it out during the incoming weekend, starting from June 13th to the 16th, as the game will be available to play for free. The post The Division 2’s Year 1 “First Look” Trailer Reveals Details About Episodes, 2nd Raid and The Return to NYC appeared first on The Division Zone. View the full article
  8. The Division 2’s Title Update 3.1 has been successfully deployed earlier this week, followed by the first preview of Title Update 4 including the fourth Specialization “Gunner,” which can now be tried out on the Public Test Server. Title Update 1.3 is Live The latest patch with a size of 1.3 GB has fixed things like the over-aggressiveness of NPCs, the glitch with the non-retrievable Hunter Masks and Ivory Keys as well as some other loot and collectible related issues. Please find the full patch notes below. Increased tutorial font size on the Mega Map. Increased visibility on Collectibles and Caches in the Open World. Fixed an issue where the “Loot” tutorial at the beginning of the game wouldn’t appear. Fixed an issue where the Field Proficiency toast would not include the gained rewards. Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq. Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission. Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and killed the Hunter(s). This fix should allow players to re-do the Hunters and collect the Masks and Keys they are currently missing. Fixed an issue where the rate of fire on semi-automatic weapons would be lower than intended. Fixed an issue where face masks would appear smaller than intended. Fixed an issue where opening a Dark Hours Apparel Cache could cause a continuous loop. Fixed an error that removed the Loot All as Junk option. Sorry about that! Fixed an issue where enemy NPCs would rush past players to get into cover. Fixed an issue where enemy NPCs would flank players too often. Fixed an issue where enemy NPCs would not react to any combat until reaching cover or having their movement interrupted. Fixed an exploit where armor would scale to unintended values when normalized. Source Title Update 4 on the PTS Title Update 4 is now available on the PTS. Besides the following summary about the changes that have been made so far, you can also find the current patch notes further down below. It was also the main focus topic of this week’s State of the Game episode #123. Overview Specializations: A lot of changes are coming to the Specialization system and their skill trees, including buffs, nerfs, and overall balancing changes. Part of it will be the possibility to spec into any weapon type rather than being bound to specific weapons of a Specialization. More transparency for gaining signature weapon ammunition: A new UI element next to the Agent’s health bar will signalize the current progress for when a new signature ammunition drop can be expected. This bar now fills up more effectively when doing headshots, killing status affected enemies and using the already known Specialization actions. Mods: Generic gear mod slots have been added. Furthermore, there will be no slot restrictions anymore between Protocol and System mods. They will now fit purely based on their red/blue/yellow status. First Exotic “Dodge City Gunslinger’s” gear item: A new Blueprint on the PTS reveals The Division 2’s first Exotic gear item, a holster focused on Pistol damage, bullet penetration, and weapon reloading sequences. You can find more details about it as well as how to acquire it here. Occupied Dark Zone: Players in the Occupied Dark Zone will be able to go Rogue. The only way to disavow The Division will be by damaging other Agents. Global Events? There is no confirmation yet whether the popular Global Events from The Division 1 will make it back into its sequel, but a new tutorial-placeholder which gets triggered when entering the PTS hints that the developers have at least plans for re-adding them. New Specialization: “Gunner” The new Specialization called “Gunner” introduces The Division 2’s first heavy weapon in the form of a Minigun and is ready to test out and play around with on the PTS for all players. The Gunner receives bonus armor based on the amount of Specialization ammunition he or she is carrying and is furthermore specialized in tanking incoming damage for a short time while being able to suppress enemies with the Minigun. Similar to the Shield Skill, drawing the Minigun will limit the movement abilities so that entering a cover, vaulting or rolling, is not possible anymore during that time. But, the Gunner comes with the Banshee Signature Skill, which ignores cover and causes its targets to become confused and eventually leave their cover – the perfect moment to use the new Riot Foam special grenade to trap them in place, working similar to its same-named Skill variant. Special Field Research Unlike the first three Specializations, which were already available at launch, players will have to complete the newly added Special Field Research program first in order to unlock new Specializations, unless you own the Year 1 Pass. This research consists of fives stages that come with a set of in-game challenges and objectives to earn rewards and to finally unlock the Gunner Specialization. Even though Year 1 Pass holders will instantly unlock the new Specialization, it’s still possible to take on these challenges for additional exclusive premium rewards, including the Fisticuffs and Front Flex emotes, Charcoal and Detritus gear dyes, Rosethorn and Pineapple weapon skins, the Gunner mask and the Gunner specialization uniform. PTS Patch Notes These are the patch notes for the current changes on the Public Test Server. Any feedback is highly appreciated and can be provided in the official PTS forums. New Specialization Introducing the first post-launch Specialization! The Gunner is equipped with a powerful minigun and all players on the PTS will be able to test this new vanguard! Special Field Research To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges! Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards! On the PTS you will be able to test the Special Field Research. Mods Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items. You will still be able to equip them in lower quality items. All other mods can be equipped in slots matching their type (Offense, Defense, Utility). Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods. Missions Roosevelt IslandShipping containers containing virus samples will now be easier to spot. NPCs Removed “bulletproof” backpacks from NPCs that would block all incoming damage. Decreased acceleration of NPCs when repositioning in cover. Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists. Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations. NPCs can’t be suppressed when deploying a Drone. UI Removed redundant “!” for new items shown in Cache Content in Proficiency Caches. Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear. There’s now a timer that shows the cooldown before being able to kick a player from a group. Skills Further improved the Reviver Hive which should result in it more reliably reviving downed agents. Assault DroneAfter killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead. Talents RootedThe talent description now states the intended cooldown of 60 seconds. Commendations Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress. Dark Zone Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division. There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ. Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty. Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank! Bug fixes Fixed weird lighting in some tunnels. Fixed an issue where grouped players could disconnect after leaving a Classified Assignment. Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours. Fixed an issue where players would be unable to claim the weekly Clan Cache. Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint. Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit too eager. Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears. Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people. Fixed an issue where players could not be attacked at a certain spot in the Stadium map. Fixed an issue where several collectibles would not automatically play when picked up. Fixed an issue where the accuracy of a player in the Activity Summary could be negative. Fixed an issue where opening the Top CXP Clan menu could cause frame drops. Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic. Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time. Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours. Fixed an issue which could prevent the Call for Help animation to be visible for other players. Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay. Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time. Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time. Fixed an issue where enemy NPC faces would not correctly target players while strafing. Fixed an issue where NPCs could get stuck while spawning in DZ East. Fixed an issue where players could stare into the void. Fixed an issue where players could jump into a patio they should not have access to. No trespassing! Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair. Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission. Fixed an issue where players could receive multiple Ivory Keys from the same Hunter. Fixed an issue where NPC speed after turning would be incorrect. Fixed an issue where NPCs would skip animations after jumping. Fixed an issue where the Call for Backup would not be received by players having the option activated. Fixed an issue where players could spawn below the map when teleporting to a reconnecting player. Fixed an issue where the audio could get corrupted when playing a cinematic. Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours. Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay. Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission. Fixed an issue where players were unable to interact with the laptop and liberate a Safe House. Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission. Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive. Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map. Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed. Fixed an issue where when placing a turret on a car the Turret would drop down to the floor. Fixed an issue where players could sometimes not be able to move around circular cover. Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map. Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range. Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta. Fixed an issue where Turrets could fall through the floor, roof and other objects. Fixed an issue where players would be able to see through the map when looking at a window in DZ-West. Fixed an issue where the dialogue audio could switch to English when playing with a different language setting. Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards. Fixed an issue where random Open World encounters would not spawn. Fixed an issue where several parts of the Specialization UI were missing localization. Fixed some weird doors. Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield. Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI. Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI. Fixed some weird stairs. Fixed an issue where extra ammunition from mods would not properly be added to Skills. Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok? Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party. Fixed an issue that didn’t allow players to see previous Distinctions of the Week in the Clan Quarters. Fixed an issue where killed NPCs could clip through objects they fell on. Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row. Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed. Fixed an issue where inspecting a player would show the inspecting player’s stats instead. Fixed an issue where reloading while using a Shield would play the wrong animation. Fixed an issue where the debriefing audio after completing a mission could play several times. Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in Source The post State of the Game: Title Update 4 & New “Gunner” Specialization on PTS appeared first on The Division Zone. View the full article
  9. The Division 2’s first Raid is out for almost two weeks and while players are understanding the missing but in the future coming Matchmaking, the console community has become very vocal about its challenging difficulty. It was one of the topics, besides the game’s roadmap, that has been discussed by the developers in the latest State of the Game episode #121 from May 22nd. The Raid’s difficulty seems to be too high for console players due to different aspects like too small weak-points on bosses or specific mechanics and goals that are harder to accomplish on consoles than on its PC counterpart. There were also rumors that the difficulty will for sure be lowered pretty soon as it is “impossible” to complete as some players claim it to be. According to the developers, there are currently no plans to adjust the difficulty as more data needs to be collected to get a bigger picture of the several segments of the Raid. It was meant to be The Division 2’s hardest in-game activity which why the developers don’t want to rush this decision. Introducing more difficulty modes much like as other activities such as Missions are offering right now could and would most likely help with lowering the entrance barrier for players on all platforms. Stay tuned! Race to World First The World-First Raid title has been won by a squad on PC within five and a half hours after it was released, whereas it took players on both consoles around 30+ hours to complete it for the first time. However, and besides the difficulty discussion, Ubisoft was listening to community requests to now immortalize one team of each platform in the White House rather than only the team who first completed the Raid across all platforms. Players will be shown the team pictures dedicated to their platform once the developers are done with the implementation in the next days. Congratulations again to the three squads who actually made it! In case you have missed this historical moment, check out this clip on Twitch. PC Ranger_84 Sleepy0- TheSc4le. MarcoStyleNL SOLIDFPS eeL.gniM widdz Nick-Tew PS4 xxMr-_-BaTzXx Jaqev AZPRIMEMINISTER HaNdSoMeLaNcEr H2K-PREDATOR5 Inkist- BloodShy Tico79 Xbox One Bellicosi Ruthless Raptor Ruthless Wllzye Qolll The MafiaX don BeltedCactus Lowkey Shoplift Adjustix World Record Time In the meantime, multiple teams are currently competing for the fastest completion of the Raid. The current World record time is set at 16 minutes and 30 seconds on PC, by the same team who completed the Raid first. The current record on PS4 is ~35 minutes and ~38 minutes on Xbox One. Despite all the difficulty complaints obviously still doable. The last days have shown though that this might only last for some more hours until another team with the Clan tag DUK comes to take (back) the lead! Future Updates The developers are planning to release the next client-side patch Title Update 3.1 very soon and although there is no particular date for it yet, it will contain a lot of bugfixes for things like the unwanted aggressiveness of NPCs who recently started to rush players more often than intended, fire rate of semi-automatic weapons, sound, and cosmetic item issues, etc. The next content drop is a little bit further away and can be expected with Title Update 4, which will introduce a fourth Specialization as well as other activities for all players. Another PTS will be launched before this update goes live. The post State of the Game: World-First Raid Teams, Record Time at 16 Minutes, Difficulty Rumors & What’s Next? appeared first on The Division Zone. View the full article
  10. While Title Update 3.0 was successfully deployed earlier this day, players are now eagerly waiting for the game’s first Raid to become available in less than 48 hours. Operation Dark Hours, so the name of The Division 2’s first 8-player Raid, will be released this Thursday, May 16 at 6PM CEST / 12 PM EST / 1AM KST / 2 AM ACT. Ubisoft has released a new trailer to introduce players to the Raid’s location at the Ronald Reagan Washington National Airport and to give a glimpse of the different challenges that will await us. One of them will be the coordination between the two sub-groups as the whole team will split up into two parties of four players each to find and fight their own way through the airport. Despite CERA’s best efforts to contain the outbreak at the Washington National Airport, the situation quickly became untenable, resulting in the airport being coated in DC-62 and subsequently abandoned. When the Black Tusk arrived in D.C., they set up shop in the now derelict airport. The Black Tusk units are stronger than ever before and will try to defend the airport at all cost by bringing in heavy support such as unique bosses with the most exotic mechanics and technology that players haven’t experienced so far in The Division 2’s Open World. Race to World First The Raid will feature exclusive rewards, while the developers have thought about a very special one for the first team to finish it. History Will Remember There will be only one team in the world and across all platforms which can and will complete this challenge first, and the players who manage to do so will receive a very unique and permanent recognition in the White House in the form of a painting in the corridor near the Clan room. This painting will be visible to all players in the game and show the eight players’ usernames as well as their Clan name. Although the aforementioned Clan name might lead to some confusion, it’s not required that all players in the team are also part of the same Clan. The winners will be officially announced a few days after the completion. Find out more about the “Race to World First” Terms & Conditions on the official website. Beat the Raid as a Clan Another time-unlimited challenge requires players of the same Clan to complete the Raid to receive a unique Clan insignia as well as a unique Raid trophy. Beat the Raid During the First Week Last but not least a challenge for everyone out there who likes to take on the Raid that doesn’t require you to be in a Clan or group. The reward will be a unique Arm Patch, but don’t hesitate too long as it will only be available to unlock within the first week after release. The infographic also mentions extra rewards when watching the Raid on Twitch, so be sure to check the official channel to earn these rewards. Raid Details The Raid can be started by speaking with the helicopter pilot at the Base of Operations, which will unlock a new tab to build and manage for this game mode specific groups to start the game. The following requirements need to be met by players in order to participate in the Raid; Character level 30 World Tier 5 Gear Score 490 A full party of eight is not required, but it’s worth to mention that the overall difficulty will not scale as it will be always scaled for eight players. Besides the already listed rewards from above, the bosses in Operation Dark Hours will drop Raid-exclusive loot, including three new Gear Sets, a new Exotic Assault Rifle called “The Eagle Bearer” and vanity items. Moreover, new Commendations and unique Arm Patches will also become available. Although the Raid can be completed multiple times, a weekly timer will protect the boss’ loot from dropping again within the same week, until it resets for the week after. Dark Hours Apparel Event A new Apparel Event will be launched alongside the release of Operation Dark Hours and will include the following cosmetic item rewards: 5 Outfits and 1 Uniform 2 Masks 4 Emotes 8 Weapon Skins The post Operation Dark Hours: 8-Player Raid Releases May 16th; Race to World First, Exclusive Gear and Apparel Event appeared first on The Division Zone. View the full article
  11. The Division 2’s Title Update 3.0 is finally live. The around 6.5 GB update includes the first two Classified Assignments, Post Mission Activity Summaries, preparations for the upcoming raid, a Neutral Lighting setting on all platforms and a lot of changes to the game itself. Classified Assignments Classified Assignments are narrative missions that allow you to explore additional lore within the 7 months between the events of New York and the fall of Washington, D.C. Similar to Contaminated Zones, they are filled with a range of collectibles, unique cosmetics and for Year 1 Pass holders exclusive trophies. The first assignment can be initiated upon reaching level 10. When reaching level 30, you will be notified of the second one. Raid Release The raid Operation Dark Hours will be released later this week on Thursday, May 16th, including a “Race to World First”, three new Gear Sets, a new Apparel Event and much more. All of this will be covered in more detail very soon. Patch Notes The full patch notes of The Division 2’s Title Update 3.0 can be found below. New Feature: Operation Dark Hours Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon. New Feature: Classified Assignments: The Fall of DC Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments. New Apparel Event: Dark Hours Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins! Achievements & Trophies Added Operation Dark Hours Achievement / Trophy. Commendations Added new Commendations for Operation Dark Hours. Removed the following Commendations. 28 Days Distinction – Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission. Supreme Response Distinction – For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians. Year One Merit – Play on 14 days per month, on a total of 12 months. Division Service Merit – For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points. Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed. Added a new vanity patch reward for all players as compensation for any lost time due to the above changes. Added five new Commendations Full Deck Distinction – Acquire all Snitch Cards. Distinguished Service Distinction – Complete 30 hours of service. Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit – Take over 50 Heroic Control Points. Invasion Service Merit – Complete 10 Invaded Strongholds. Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote. Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions. Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier. Gear Bonus Armor granted on blue attributes gear significantly increased. Armor percent can now be found as Defense Attribute rolls. Health percent can now be found as Defense Attribute rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. Icons The Confidential Gear Set intel item now has a project icon to better reflect its use. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Dark Zone contaminated loot does not drop below player’s average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score. Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score. Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often. Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score. Missions New feature: Post Mission Activity Summary After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Bank HeadquartersReduced difficulty for solo players. Roosevelt IslandReduced difficulty for solo players. Mods Hive users can now find +healing on the Experimental Blend mods. Hive users can now find +radius on the Network Firewall mods. New mods: Auxiliary Skill BatteryAuxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. NPC Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers. Slightly decreased damage of Elite/Named War Hound. Civilian Control Point Officers now wear pants. Civilian Control Point Officers now wear protective body armor. Safety first. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increased Civilians’ damage. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Decreased likelihood of NPCs using ladders in combat. Decreased likelihood of NPCs using special navigation out of combat. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot. Civilian Hostages are now more protective of their lives. Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs. Fixed various sliding issues with NPCs following recovery from a Status Effect. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. Open World Implemented various UI and audio improvements to Living World activities. Control Points Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level. Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover. The Civilian Officer will now revive downed players during Control Point takeover and judge you silently. Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight. Players can now fast travel to civilian convoys and takeover squads from the map. Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available. Recalibration Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition.Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DronePvE: The Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against a NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Talents Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds, was 10 seconds. Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvEDepleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvP Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. CriticalReduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. Now requires 4 or less Defense Attributes. Entrench Increased Armor repair for Headshots from cover from 5% to 10%. Hard Hitting Reduced Damage to Elites from 15% to 10%. Knee CapIncreased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration from 20 to 5 seconds. Can only occur once every 20 seconds. This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. SurgicalReduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Weapon Talents Frenzy PvEFor every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvPFor every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. Killer Now grants 30% critical damage for 5s instead of 50% critical hit chance. Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly. Measured Now grants 20% rate of fire and -15% in the top half of the magazine. Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating. Preservation PvE:Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvP Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Reduced duration from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. StrainedIncreased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. Unstoppable Force PvEKilling an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvP Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor. Now requires 7 or more Defense Attributes. Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force. Vendors Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. Weapons SOCOM MK20 SSRNow has a skin slot from Specialized quality and up. NemesisMod slots Optic: +35% Headshot Damage Magazine: +10% Reload Speed Muzzle: +15% Critical Hit Damage Rail: +15% Damage to Elites Chatterbox Damage increased. Mod slots Optic: +5% Critical Hit Chance Magazine: +10% Reload Speed Muzzle: +10% Critical Hit Chance Rail: +15% Handling Sweet Dreams / Lullaby Damage increased. Mod slots Optic: +15% Accuracy Magazine: +15% Reload Speed Rail: +25% Optimal Range Merciless / Ruthless Damage increased. Mod slots Optics: +10% Accuracy Magazine: +15% Reload Speed Muzzle: +20% Stability Rail: +20% Handling Pestilence Damage increased. Mod slots Magazine: +10% Rate of Fire Muzzle: +20% Stability Rail: +15% Handling Liberty Damage increased. Mod slots: Optic: +10% Critical Hit Chance Magazine: + 15% Damage to Elite Muzzle: + 15% Stability Rail: + 15% Rate of Fire TAC-50Now has 2 zoom states. Conflict Armor boostBoost provided reduced by 50%. Armor value on nameplatesImproved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied. Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers.Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boostBoost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. RespawnRespawning players are now much more likely to respawn with their teammates. SkillsSkill cooldowns no longer reset when a player is killed. PvP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. Dark Zone Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. DZ bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. DZ Brackets Reduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. LandmarksAdded a short cooldown to landmarks. Rogue Removed cooldown. There is still a 5 second toggle cooldown. Thieves DenNow allows players to switch weapons. Occupied Dark Zone Damage modifiers Added a separate PvP damage modifier. XPReduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. General Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. Settings Added a Neutral Lighting setting to all platforms. PC SettingsAdded “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheetWill now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Social menu When downed, agents now have the possibility to open the Social menu via hotkey. Players will now be able to matchmake during Heroic difficulty missions. Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity. Bug Fixes Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player. Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly. Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria. Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions. Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy. Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen. Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat. The post The Division 2 Title Update 3.0 is Live, Including Classified Assignments & Post Mission Activity Summaries appeared first on The Division Zone. View the full article
  12. Today’s The Division 2 State of the Game episode #119 was all about the upcoming Title Update 3. The PTS will shut down tomorrow to pave the way for TU3’s release next week, with the 8-player raid following shortly after its release sometime later. Gear Score Cap Untouched The community was concerned that the developers might want to increase the Gear Score to 500+ as part of the next update, which essentially would have made most parts of the up to now collected gear items useless. Thankfully, the team was listening to the players’ feedback and decided to leave the cap untouched for now and will keep it at 500 to allow players to continue min/maxing their gear for activities like the incoming raid. Your gear and your builds are important to you and to us. The same goes for item stats. Even though higher stat ranges would have improved the one or other gear item, optimization of current builds is currently more encouraged than having to be afraid of another chase of a new set of items that might not fit your playstyle. More Rewarding Loot Because of the current inconsistency in drop rates of items with higher Gear Score (such as GS 500), the activities system has been reworked in terms of rewards for Title Update 3. Since the Gear Score cap will not be increased, these changes will lead to more valuable items with the same or higher Gear Score than the one of your character and introduce guaranteed loot with Gear Score 500 if your Agent’s average Gear Score has reached 500 in the following scenarios: Daily Priority missions (Hard/Challenging) Heroic Mission bosses Stronghold bosses Bounty bosses Control Point Alert Level 4 reward containers DZ contaminated loot (won’t drop below the player’s average Gear Score anymore) Raid Although the 8-player raid Operation Dark Hours is scheduled to be rolled out a bit later after Title Update 3’s release, players can expect exclusive loot consisting of new Gear Sets (Sneak Peek) as well as a new Exotic weapon (Assault Rifle?). As the first raid in The Division’s history, the developers want to make sure that everything else is ready and stable for players to prepare themselves for one of the most difficult challenges ahead. Patch Notes Preview Besides today’s focus topics related to Gear Score, Commendations as well as Control Points, the following patch notes excerpt gives a glimpse of what players can expect of the next update. Please be aware that these patch notes are not final and therefore not complete. They will be published alongside the release of Title Update 3 during next week. Gear Score Gear score won’t be increased beyond 500 for TU3 as most players have yet to reach the cap, or have only just reached the cap and haven’t had time to optimize their builds. The decision is meant to encourage players to reach the 500 cap and optimize their loadouts and builds to suit their play style before the raid. The rewards for daily Priority Hard and Challenging missions have increased. Once you reach gear score 500, those activities will guarantee gear score 500 drops. Heroic Mission bosses, Stronghold bosses, and Bounty bosses, as well as Control Point Alert Level 4 reward containers, guarantee gear score 500 items if your average gear score is at 500. Dark Zone contaminated loot does not drop below player’s average gear score. When you reach an average gear score of 500, contaminated loot will guarantee gear score 500 items. Loot has been balanced across the board to reduce the chances of items dropping at a lower gear score than that of your character. Commendations Some Daily Login Commendations have been removed because they were unfair to dedicated players who were unable to play every day. The following Commendations have been removed: 28 Days Distinction: Record 672 hours (28 days) of time in-game. Distinguished Service Ribbon: For 30 consecutive days, on each day play for at least one hour and complete one mission. Supreme Response Distinction: For seven consecutive days, on each day complete four main missions and rescue five civilians. Year One Merit: Play on 14 days per month, on a total of 12 months. Division Service Merit: For a total of 100 days, on each day play for at least one hour and deliver 20 resources to control points. Vanity patch will be added for those that have already earned the removed Commendations. The following Commendations will be added for Operation Dark Hours: Full Deck Distinction: Acquire all Snitch Cards. Distinguished Service Distinction: Complete 30 hours of service. Supreme Response Distinction: Complete all main missions and Strongholds on Hard difficulty (or above). Control Point Takeover Merit: Take over 50 Level 4 Control Points. Invasion Service Merit: Complete 10 Invaded Strongholds. Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200; caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor. You can find her next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used. Armor and Gear Sets Bonus Armor granted on Defense Attributes significantly increased. Armor percent bonuses can now be found as Defense Attribute rolls. Health percent bonuses can now be found as Defense Attribute rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the quality of items from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Missions After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics. Difficulty level for Bank Headquarters and Roosevelt Island has been reduced for solo players. Enemy NPC Changes Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Reduced Impact radius. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Greatly decreased melee damage of all Tank NPCs. Moderately decreased melee damage of all non-Tank NPCs. Decreased Thrower NPC’s accuracy with grenades. Slightly decreased damage of Elite/Named War Hound. NPCs will now be slightly less defensive while in cover and being aimed at by a player. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter’s health, damage, and movement have all been increased. Decreased Outcast Suicide vest explosion radius. Lowered NPC damage and health above normal difficulty. Increased variety of enemy NPCs at higher difficulty levels. Friendly NPC Changes Civilian Control Point Officers now wear protective body armor. Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health. Upgrading a Settlement now slightly increases Civilian damage. Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. Civilian Hostages are now more protective of their lives. Control Points Control Point difficulty has been renamed to conform to the difficulty level names used in the rest of the game (Normal, Hard, Heroic, etc). Civilian officer can revive players during Control Point takeovers. Players can use the civilian retake icon on the map to respawn after dying. This is only possible before the enemy leader appears. Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. New daily Project: SHD Requisition.Requires crafting ingredients and rewards high quality gear and blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DroneIn PvE, the Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds no longer stack. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against an NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Exotics All exotics will have their damaged increased across the board PvP In Conflict, players are now scaled to max World Tier gear score Assault Rifles now have a 1.25 PvP damage scaler applied. Damage modifier has been reduced on PvP, there is now an increased time to kill. Skill modifiers have been increased, so they will be more effective in PvP. Dark Zone Contaminated loot is guaranteed to drop from bosses. Higher challenge landmarks can drop more contaminated loot. Dark Zone will generally drop more contaminated loot. Max bag size is now 10 when fully upgraded. Bracketing system will be changed to group players level 1-30 together, while each World Tier will be grouped together. Normalization still occurs. You can switch weapons in the Thieves Den to better take advantage of special ammunition. Occupied Dark Zone XP loss upon death has been reduced to 35%. Maintenance 9/5 There will be a scheduled maintenance tomorrow Thursday, May 9th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 2 hours. Please follow the official thread for any updates during the maintenance. Source The post State of the Game: Title Update 3 is Coming Next Week; No Gear Score Increase & More Rewarding Loot appeared first on The Division Zone. View the full article
  13. There will be a scheduled The Division 2 server maintenance tomorrow, which includes the rollout of a long overdue bugfix for an endgame blocker connected to Henry Hayes. The servers will shut down Thursday, May 2nd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. The estimated downtime is approximately 3 hours. Henry Hayes leads the Campus Settlement and is one of the main characters in the game. However, a randomly occurring and therefore hard reproducible issue prevented players from interacting with him which, in the worst case, lead to players being stuck at this point without being able to progress in the campaign or entering The Division 2’s endgame. The original changelog can be found below. Fixed an issue where players could not interact with Henry Hayes. You can follow the maintenance’s progress in the official forums. The post The Division 2: Maintenance 2/5; Bugfix for Henry Hayes Blocker appeared first on The Division Zone. View the full article
  14. While The Division 2’s Title Update 3.0 has been postponed to sometime in May, the second phase of the Public Test Server has been started a few days ago. Because the developers are still actively working on the update itself, the PTS doesn’t contain all the changes, and some information might be missing in the patch notes as well. PTS Phase 2 focuses on the following major areas and changes. Any feedback is highly appreciated and can be provided in the official PTS forums. RecalibrationHow does the new system feel in terms of power, usefulness and comparing it to its previous version? Reviver HiveThe developers added further fixes to this skill which should significantly increase its reliability. Character getting stuckFurther improvements have been made to prevent agents from getting stuck. Control PointsAlert Levels (difficulties) have been adjusted, and incoming attackers should be better highlighted now. The developers are especially interested in the difficulty changes of higher Alert Levels. Missions Changes to NPC sponginess, lethality, and spawning in missions were applied. Heroic should still be very difficult, but not impossible to master with good gear in a group. Post-Mission Stats The developers are also experimenting with new features such as the newly added post-mission stats screen, which optionally allows players to get an overview of their group’s as well as their performance within the previously played mission. The overview highlights the players’ Gear Score, Specialization, Clan and Arm Patch as well their dealt damage, the number of kills, revives count and accuracy, whereas the expanded section shows more detailed information about the player, including taken damage, Headshot kills, etc. Please note that all of this is still subject and currently only available on the PTS. Thanks to reddit user bartex69 for sharing these two screenshots. New Gear Sets Furthermore, three new Gear Sets have been spotted by reddit user Soulless_BabyPsn on the Public Test Server. The sets (their 5- and 6-piece bonuses in particular) seem to be tied to one of the Specializations and can currently be acquired the same way as the Hard Wired Gear Set, by using Blueprints to craft the gear pieces through collecting components via Projects. Aces and Eights Requires Sharpshooter specialization for 5- and 6-piece bonuses. Set Bonus (2/6): +20.0% Weapon Handling Set Bonus (3/6): +20.0% Accuracy Set Bonus (4/6): +10.0% Marksman Rifle Damage Set Bonus (5/6): Dead Man’s Hand: Flip a card by shooting an enemy with your Marksman Rifle, headshots flip two. Full House refills your weapon and stops ammo depletion for 10 seconds. 4 of A Kind grants 30% bonus armor for 10 seconds. Aces and Eights grants the next 5 bullets 100% damage. Set Bonus (6/6): Sheriffs Favor: Effects of Dead Man’s Hand are applied to all of your Party/Raid members. Tip of the Spear Requires Survivalist specialization for 5- and 6-piece bonuses. Set Bonus (2/6): +20.0% Pulse Skill Power Set Bonus (3/6): +20.0% Cooldown Reduction Set Bonus (4/6): 20% Protection from Elites Set Bonus (5/6): Electromagnetic Trigger: Crossbow bolts are equipped with proximity detonators. On impact, bolts trigger a 9m pulse. Set Bonus (6/6): Aggressive Recon: When killing an enemy, trigger a small pulse from their location. Party/Raid members deal 20% extra damage to pulsed targets. Negotiators Dilemma Requires Demolitionist specialization for 5- and 6-piece bonuses. Set Bonus (2/6): 10,000 Armor on Kill Set Bonus (3/6): +30.0% Health Set Bonus (4/6): 30% Explosive Resistance Set Bonus (5/6): Blowback: Launch a grenade at the target that depleted your armor, can occur once every 3 seconds. Set Bonus (6/6): Press Home for Advantage: Explosions caused by the player stacks a bombardier buff. Each stack of the buff grants Party/Raid members +10% explosive damage and the player with 10% bonus armor for 10s. As mentioned before, we don’t know yet whether these Gear Sets will actually make it into Title Update 3.0, however, and since the developers have enabled them on the PTS, chances are high that they will make it into the next update. Patch Notes Game Changes Crafting Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks. Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock. Added an extra weekly Blueprint to her stock. Moved crafting Blueprints from the Base of Operations vendor to her stock. Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points. Crafted Exotic weapons will now always upgrade to the maximum Gear Score of the World Tier they are crafted in, when the Upgrade Blueprint is used. Gear Gear will now include better defensive rolls. Gear sets Hard WiredNow grants Skill Damage instead of Shock Duration. Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped. Now grants special ammunition on any kill, not just weapon kills. True Patriot Decreased debuff cycle from 4 seconds to 2 seconds. Increased damage dealt to nearby targets when Full Flag is active to 50%. New mods: Auxiliary Skill BatteryAuxiliary Skill Batteries fit in Skill mod slots and grant Skill Power. IconsThe Confidential Gear Set intel item now has a project icon to better reflect its use. Loot Loot containers will now reset at a preset time of day.Control Point reward container will now also reset with this daily timer. Improved quality and quantity of Drone Helicopter loot. Slightly reduced the maximum available loot from Clan Caches. Cabinet loot containers now have a chance to contain Dark Zone keys. Increased ammunition drop chance from enemy NPCs to decrease situations where players would run out of ammunition during prolonged fights on higher difficulty activities. Missions Bank HeadquartersReduced difficulty for solo players. Roosevelt IslandReduced difficulty for solo players. NPC AI Updated RC Blade to fix various issues. Elite Medic’s Pulse Grenade has been changed. No longer applies disrupt. Impact radius reduced. The grenade impact radius should now be easier to see. Decreased damage of Veteran, Elite and Named NPCs. Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped. Drone Helicopter Increased health. Increased damage. Improved movement. Decreased Outcast Suicide vest explosion radius Lowered NPC damage and health above normal difficulty. Increased variety of NPCs at higher difficulty levels. Recalibration Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number, next to the gear score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format. Adjusted cost and ability to be recalibrated for Terminate Knee Cap Calculated Rewards XP from Bounties has been increased. All Settlement Weekly Projects now award blueprints. Added a new daily Crafting Project that awards blueprints. Increased the quality of Weekly Project equipment rewards. Skills Assault DronePvE: The Drone will now more actively look for a new target once it loses its current target. Defender DroneWill now drain more quickly once a shot has been deflected. Reinforcer Chem LauncherReinforcer gas clouds do not stack anymore. Reviver Hive Fixed further occurrences of players not being revived. Revive time slightly increased. Riot Foam Chem LauncherIncreased base duration of Riot Foam when used against a NPC. Scanner PulseReduced cooldown from 120 seconds to 90 seconds. Talents Gear Talents Berserk Increased required max armor depleted from 10% to 20%. Now requires 7 Offense Attributes. Blacksmith Increased Armor repair from 25% to 50%. Can now occur every 15 seconds. (was 10 seconds) Now requires 7 Defense Attributes. Bloodlust PvE Increased granted Weapon Damage from 25% to 35%. Decreased duration from 10 seconds to 5 seconds. PvP Decreased granted Weapon Damage from 25% to 20%. Decreased duration from 10 seconds to 5 seconds. Now requires 9 Offense Attributes. Bloodsucker PvEDepleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5) PvPDepleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5. Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped. CriticalReduced Critical Hit Damage bonus from 8% to 5%. Clutch Increased Health gained per Critical Hit from 15% to 20%. Reduced Armor gained per Critical Hit from 2% to 1%. EntrenchIncreased Armor repair for Headshots from cover from 5% to 10%. Knee CapIncreased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%. Patience After being in cover for 5s, armor repairs by 5% every 1s. (was 3s). Now requires 6 Defense Attributes Safeguard Reduced Duration to 5 seconds. Can only occur once every 20 seconds.This was already the case but is now reflected in the tooltip. Now requires 4 or less Offense Attributes. Spotter Increased Weapon Damage to Pulsed enemies from 10% to 20%. Now requires 5 Utility Attributes. SurgicalReduced Critical Hit Chance bonus from 8% to 5%. Unbreakable PvE Increased amount of Max Armor repaired when armor is depleted from 25% to 70%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. PvP Increased Max Armor repaired when armor is depleted from 15% to 25%. Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds. Now requires 11 Defense Attributes and no other Talents affecting Armor Kits. Weapon Talents Frenzy PvEFor every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty. PvPFor every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty. KillerNow grants 30% critical damage for 5s. Preservation PvEKilling an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%) PvPKilling an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%. Now requires 7 Defense Attributes. Reformation Increased Headshot kill skill repair and healing to 50% from 25%. Duration decreased from 25 seconds to 20 seconds. Now requires 9 Utility Attributes. Spike Increased skill damage from 25% to 35%. Increased duration from 10 seconds to 20 seconds. Now requires 5 Utility Attributes. StrainedIncreased missing Armor requirement from 5% to 10%. Unhinged Reduced Damage Bonus from 25% to 20%. Reduced Handling negative from 35% to 25%. Unstoppable Force PvEKilling an enemy now grants 2% Weapon Damage for every 25.000 Max armor. PvPKilling an enemy now grants 1% Weapon Damage for every 25.000 Max armor. VendorsVendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group. Weapons SOCOM MK20 SSRNow has a skin slot from Specialized quality and up. ChatterboxDamage increased. Sweet Dreams / LullabyDamage increased. Merciless / RuthlessDamage increased. PestilenceDamage increased. LibertyDamage increased. TAC-50Now has 2 zoom states. Conflict Armor boostBoost provided reduced by 50%. Armor value on nameplatesImproved visuals to better reflect how much armor an enemy has. Balance All players are now scaled to Max World Tier Gear Score. Primary stats are set to high-end values. Normalized talent overrides are applied. Budget distribution of un-normalized items is preserved. No additional bonus is applied Unlocked mods and talents from un-normalized builds are active. Items above Gear Score 500 will be scaled to 500. No bonus stats will be applied to these items. Recalibration bonuses are not applied. PvP specific overrides Weapon and Skill global damage modifiers. Targeted weapon and skill damage modifiers.Assault Rifles now have a 1.25 PvP damage scaler applied. Skill behavior overrides. Damage boostBoost provided reduced by 50%. The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations. RespawnRespawning players are now much more likely to respawn with their teammates. SkillsSkill cooldowns no longer reset when a player is killed. PvP Damage modifier reduced to increase time to kill. Skill modifier increased to let Skills have more impact in PvP. Dark Zone Contaminated loot Bosses now guarantee a contaminated loot drop. Higher challenge landmarks can drop multiple contaminated items. Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot. Dark Zone bag size Default bag size increased to 6. Tier 1 perk Bag Space now increases bag size to 8. Tier 4 perk Bounceback now reduces Dark Zone XP lost on death. Tier 10 perk increases bag size to 10. Dark Zone bracketsReduced bracketing to: Level 1 – 30. Players in World Tiers. NPC AI Reduced damage output. Increased Time to Kill. LandmarksAdded a short cooldown to landmarks. RogueRemoved cooldown.There is still a 5 second toggle cooldown. Thieves DenNow allows players to switch weapons. Occupied Dark Zone Damage modifiersAdded a separate PvP damage modifier. XPReduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed. General Text Chat improvements Players can toggle displaying personal and group loot drops. Text chat will now lose focus after sending a message. Group tab will be populated with all raid members when queueing for a raid. Improved feedback when attempting invalid actions in text chat. SettingsAdded a Neutral Lighting setting to all platforms. PC SettingsAdded “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion. UI Character sheetWill now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses. Bug Fixes Fixed an issue where NPCs in the Bounty screen had broken animations. Fixed an issue where players on PlayStation 4 were unable to complete the Big Game Hunter commendation. Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack. Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly. Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP. Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration. Fixed various issues where Skill bonuses were not applied properly. Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits. Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session. Source The post The Division 2 Title Update 3.0: PTS Phase 2 Started; Sneak Peek at Post-Mission Stats & 3 New Gear Sets appeared first on The Division Zone. View the full article
  15. The Division and The Division 2’s game servers will shut down for a scheduled maintenance tomorrow on Tuesday, April 16th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. The estimated downtime is approximately 3 hours and will be used to deploy Patch v2.1. You can find the patch notes below. More information about the currently known issues as well as future feature plans can be found here. Fixed an issue where enemy NPCs could get stuck in a T-pose when being killed out of view. Fixed another issue with the Revive Hive not working properly. We are still working on instances where the skill sometimes will not resurrect players. Fixed an issue where the Gila Guard brand gear could not be donated to the Campus Daily Project “Brand Request: Gila Guard”. Fixed an issue where the Crafting Bench upgrade blueprint would not be granted to players when moving from one World Tier to another. Fixed an issue where the two piece bonus of the True Patriot gear set would not trigger correctly. Source: Official forums The post The Division 2: Maintenance 16/4; Patch v2.1 Release & Changelog appeared first on The Division Zone. View the full article