Roberts Space Industries

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Roberts Space Industries last won the day on November 22 2015

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  1. Roberts Space Industries

    [SC] Subscriber Flash Sale!

    Gladius Valiant Subscriber Sale! Greetings Subscribers! The Gladius Valiant is on sale this weekend only for subscribers. This dogfighter is renowned as the first to defeat a Vanduul in combat. Sale runs Friday through Monday, so get it while you can! Interested in learning about our Subscriber Program? More information can be found here! Visit the Valiant Original link here.
  2. Roberts Space Industries

    [SC] Around the Verse

    Chris Roberts and Sandi Gardiner share the Austin and Turbulent studio updates. They also share a look at dev ops, who make Star Citizen function. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Original link here.
  3. Roberts Space Industries

    [SC] Loremaker's Guide to the Galaxy

    Senior Writer David Haddock discusses the Rihlah System, located within the Xi’An empire. Learn how the Xi’An geo-planned this system found near the Perry Line. And read about Marie Sante here: https://robertsspaceindustries.com/comm-link/transmission/15192-Galactic-Guide-Horus Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. Original link here.
  4. Roberts Space Industries

    [SC] StarWatch: Ancient Scandals

    Send Your Tips to StarWatch! Get ready, get set, because Callie C is about to go full StarWatch on you. We’ve got the hottest celebrity entertainment news from across the Empire primed to beam direct, with only the freshest of the fresh thanks to our insightful insiders and tenacious tipsters working tirelessly to get the drop for you. First up, a new fashion trend that’s less about what you wear, and more about what you don’t. Specifically, onola gems. These pale blue incandescent crystals have been showing up on runways all over the place since Opal Sky used them heavily in their Spring ’46 collection. I’m sure some of you deep scanners out there have spotted my festive Venti slips that are just oozing with the suckers. Cute as hell, but that might not be enough to save them from being trashed. A fashion design collective calling themselves Last Impression have started a movement to get manufacturers to boycott the use of the little sparkles. Turns out that the mines in Tyrol where they’re collected may not be the nicest place to work. The group’s been sharing some pretty nasty vid of the poor conditions there, and it’s heartbreaking. Celebrities like Uvara, Karen Masters and Trilo have already joined the boycott effort, and as of right now, so am I. ’Cause fashion is just as much about reflecting who you are on the inside as it is what you look like on the outside, right? Next, we got some musical mayhem going on. From what we hear, not all is synching on the Cries of Whispers tour. Musically, the pairing of electro-thunk sensation Miss Nomer with the traditional Xi’an choral septet Nyalāth has been earning tons of exube reviews from fans and critics, but apparently, backstage things weren’t as harmonious. Now, we haven’t received deets on exactly what the drama was — I don’t buy for a second the spectrum theory that it’s the food smells coming from Nyalāth’s dressing room — but our tipster’s reporting that Miss Nomer has officially broken her contract and is ending the tour early. While normally this would be devastating news, it has the makings of something a bit more dire since the tour was officially sponsored by the Xi’an government. Planned as part of the push to get that treaty thing everyone’s been talking about passed, they had hoped this concert tour would spread a little xeno-goodwill around. Definitely an ill omen if Miss Nomer — who had the fortitude to date the infamously annoying Sess Tendi for three whole weeks — can’t make peace with them. With her exiting, the organizers are desperately pinging other musicians to take Miss Nomer’s place. My vote? Raz Ditto. Those otherworldly Xi’an trimonic chords with Raz’s soulful wail? Yes, please. From there we go to the case of the missing Cass. Tons of you who tuned in to watch the new series Then There Were Three last night were surprised to see the role of Agent Styles played not by infamous gadabout Ellroy Cass, as showcased in the trailer released a few months back, but by the adequately handsome Tyrese Leroc. Reaching out, we got confirmation that the studio decided to “go in a different direction for the role.” Or in other words, they spent a lot of time and credits at the last minute to reshoot all the scenes with Cass so that they wouldn’t be associated with his all-consuming wreck of a life. For those of you keeping track, this is the third major role poor Cass has lost in the wake of his drug fueled crash and burn at the Crimson Tower premiere two months ago. Of course, the first two hadn’t started shooting yet, so this one has got to be stinging a bit more. I’ll admit it. I’m getting worried about our golden boy. After all his slip-ups and comebacks, has he finally vented all his good will? Scary thought. I’m not sure I want to live in a ‘verse void of his scandals and overacting. I mean, just think about all he’s given us this year alone. Glitter abs? Jumper juice? The phrase “I just cassed out”? To help him rise phoenix-like once again, I wanted to use a bit of our precious StarWatch time to put all of Cass’s celebrity ass-hatery in proper historical context. And people say this show’s not educational and stuff! I am one hundred percent stoked to welcome friend and historian, Jane Osbar, professor of new media at U of R and author of Pixels and Pain: Digital Emotional Transcendence. For the next couple of shows, she is going to highlight some of the biggest celeb scandals of the past few centuries, all of which make the stuff Cass’s been up to look all kinds of tame.Thanks for being on the show again, Jane! JANE: You know as soon as you comm, Callie, I come running. Ancient celebrity gossip is my passion. I am totally picturing a class full of confused students wondering where the heck you are right now. JANE: No way, they totally know where I am. StarWatch is required viewing for all my classes. Hey, guys! Are you serious? This might be the most touched I’ve ever been other than that time I got to meet Jo Niar. Surprisingly into hugging, that one. Speaking of inappropriate actions, care to share the first shocker you’ve selected for us? JANE: I thought we’d start with Gil Taggart from way back in 2762. Oh man, I love this story. So dark! JANE: It is definitely a skin crawler. Basically, imagine the most attractive person you can and that was Gil for people back then. When you see the pics of him, it doesn’t quite translate because of the long hair braids, but take my word, those were totally in style. Our fashion expert, Nisco, has promised me those are coming back but I refuse to believe him. Anyway, Gil. Super-hot. JANE: Right. He has fame and fortune, and then one day he’s flying to some big party, and his ship runs into some engine trouble. The pilot sends out an emergency signal, but it cuts off almost immediately. It was still on long enough to attract the attention of a nearby repair station, so they send out a trawler just in case there’s some credits to be made. When they approach the ship they can’t raise anyone on the comms, so they send someone over to investigate. It’s like something straight out of vid. JANE: They EVA over, cut their way into a hatch, and find the pilot shot to death in a pool of blood in a room with three stasis pods, each one containing a greenish-skinned person also shot to death. Gil is nowhere to be found. And on top of all that, it turns out that the ship had been set to self-destruct, but thanks to the same mechanical problem that had killed the engine, it didn’t work. Can you imagine finding that on an abandoned ship? Goodbye, sleep. JANE: It’s even worse once you know what he had been doing with those bodies. The Advocacy would find out that as Gil was getting older, he had been more and more preoccupied about the signs of aging. Somehow he had come to believe that the copper rich blood of people from Lorona would help him stay young, but only if he got it directly from the source. So for going on five years, he had been storing people in those pods and using them for forced blood transfusions. He did them constantly, hence why he had to bring them when he traveled. When the ship broke down, Gil panicked, killed everyone, set the self-destruct and fled. And no one ever found where he went, right? JANE: Yup. Vanished. Though there are some rumors in Kesseli that Gil stills roams the caves sucking the blood of the innocent. How’s that for putting Cass doing a bit too much flow in perspective? At least he’s not vampiring all up on people. On that happy thought, StarWatch is taking a quick break. Don’t you dare go anywhere. Original link here.
  5. Roberts Space Industries

    [SC] This Week in Star Citizen

    Greetings Citizens Short, sweet, and to the point this week. The Banu Defender concept sale finishes up today. It was a unique sale in that we got to support it not just with a dedicated ATV segment the day before, but a Town Hall in the middle, both a Jump Point magazine and Vault Update for Subscribers with the BTS of it’s development and unused concept images, and finally one of the most robust Q&A we’ve gotten to do towards the end. There was no shortage of information this sale, and I think it’ll become a template for how we support the amazing work our developers are doing going forward. In community shows, this week sees Gaige Hallman take on the Quantum Questions challenge and community member Nighthawk Zale discusses his tabletop creation, Traverse the ‘Verse while Dave Haddock explores the Rilah System in Loremaker’s Guide to the Galaxy. This week’s ATV comes to us from Austin and Montreal, while the Happy Hour Interview will be your chance to put questions directly to another of our developers. Stay tuned for the specific time later this week. With that, we’ll see you in the ‘verse. Jared “Disco Lando” Huckaby Community Manager The Weekly Community Content Schedule MONDAY, MAY 1ST, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, MAY 2ND, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, MAY 3RD, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, MAY 4TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, MAY 5TH, 2017 Happy Hour Interview – Time TBD (https://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: May 1st, 2017 – Fan Art Citizen This week’s theme is “Fan Art Citizen,” highlighting cool images that you have created using original art, concept images, in-game screenshots and photo editing software. Normally we highlight a few different images that the developers have as their desktop backgrounds in the office, but this week, I think it’s long overdue to shine a light on someone that brings a lot of joy to our offices around the world: AdzAdama. Visit the Community Hub Intro to AdzAdama 101 AdzAdama started his crusade to immortalize CIG developers in pop art way back in October 2014. In his own words, “This is a compilation of the CIG Staff Tribute Photo Montage Art works I have created in dedication to the hard work of all individuals within the Teams who toil so constantly to create the Verse for all Star Citizens, I want all of you to know this Citizen truly appreciates your efforts.” In the subsequent months and years, his thread grew to 22 pages with about 30 posts each, and has become a defacto Table of Contents for nearly every developer we’ve ever highlighted on one of our broadcasts, not to mention a sort of time capsule of our development. So today, all four entries in This Week in Star Citizen are devoted to exploring the one-of-a-kind voice of AdzAdama, and the way he chose to express his appreciation has affected CIG staff over the years. The Rite of AdzAdama Passage It’s not uncommon for staff members to check in on the thread every couple months, and it’s always a delight when you discover that Adz had turned his certainly unique and very creative eye in your direction. Being made up in an original AdzAdama soon becomes a kind of rite-of-passage for those new to CIG. You know you’ve made it when you’ve made it to the infamous AdzAdama thread. Choosing which images of the hundreds of images he’s done over the last two years to highlight isn’t an easy thing to do, and I’m certain no four can fully express the entire AdzAdama experience, but I’m including this specific picture here because today is Brian Chambers’ birthday, and I imagine this is precisely how he’s spending the day. And if he’s not, then he should be. AdzAdama in Action If you’re a regular watcher of Bugsmashers! you know that Mark usually has a unique image posted up on his desktop. One of the most common questions we get about the show is, “Where do those come from?!” Well, look no further than AdzAdama. His artwork has graced the desktops of many a developer over the last two years, and has even made the bulletin board in the kitchen on more than one occasion. destination: adzadama AdzAdama has become prolific in making hundreds of these images over the last two years, with a style all his own and a good nature that comes through in each and every one of his creations. If his original thread was a tribute to our “dedication and hard work” then this post today is my tribute to the same in him. If this is your first time seeing the work of AdzAdama, I encourage you to check out his original thread and do what every CIG developer does the first time they see it: Ask yourself if what you’re seeing is real, accept that it’s actually happening, and give in to the sheer delight involved in ever image. Original link here.
  6. Roberts Space Industries

    [SC] Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. Streamer Nighthawk Zale and his Star Citizen tabletop game are in the Citizen Spotlight. Will technical artist Gaige Hallman become the new Quantum Questions champ? Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Nighthawk Zale and Traverse the ‘Verse TOP 5: SpoofGhost with Banu The Drake Interplanetary Caterpillar Commercial by HanPritcher Ocypete’s Low Poly Portrait of the Genesis Starliner Holoviewer’s Ships Viewer by Captain Spock MVP: Saioden and Dragonflying New Player Experience thread: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/new-player-experience Original link here.
  7. Roberts Space Industries

    [SC] New Merchandise is Now Available!

    New Merchandise is Now Available! Greetings Citizens, In an effort to improve our globalization and provide more in-store merchandise, we’re changing how shipping is handled for all our products. Now, all items are ready to ship at the time of purchase and shipping fees will no longer be included in the price of our items displayed in the store. Instead, shipping fees will change based on your country and region. Confused? Don’t worry. Your total will be provided before checkout. More importantly, we’re now rolling out our next level of merch! Show off your Star Citizen spirit with one of our new “staple” items, which include an all-new Squadron 42 shirt, Star Citizen shirt, Squadron 42 military cap, Star Citizen baseball hat, and Terra-printed mousepad. Subscribers will also have exclusive access to purchase the RSI Polaris t-shirt, which is back by popular demand! If you’re a subscriber, keep an eye on the Subscriber’s Den for upcoming polls on what ships you’d like to see on our future shirt designs. Original link here.
  8. Roberts Space Industries

    [SC] Q&A: Banu Defender

    Q&A: Banu Defender Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, and those we felt we could confidently answer at this early stage in the Banu Defender’s life. Now that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Banu Defender in game, we hope you’re as excited as we are as the Star Citizen pantheon of ships expands with the exotic addition of this alien spacecraft. As always, a special thanks to Jonny Jacevicius, John Crewe and Todd Papy for their help in answering your questions. Let’s get to it. -DL Will you address the issue with cockpit visibility? Short Answer: Yes. Longer Answer: As we discussed on the Subscriber’s Town Hall (helpfully included down below) we’ve been looking at several solutions for the visibility issue since before the sale was announced, as indicated in this month’s Jump Point. While we’re exploring several options, none of them should majorly impact the overall look or aesthetic of the ship, but we anticipate will greatly improve pilot and co-pilot visibility. Will the front prongs fold back during combat to offer a better view forward? The mechanisms on the prongs offer a lot of movement flexibility, so this is certainly one of the likely avenues for improvements to the visibility we’re exploring, possibly by angling them down/outwards more. How will the range and mobility of the Defender compare to other fighters? The Banu developed the Defender to provide protection and fly alongside the Merchantman, so its design includes a much improved range over other fighters of similar size due to its fuel intakes, dual fuel tanks, and large quantum drive, as noted in the brochure. We intend it to have an edge in mobility for a fighter of its size, due to a light hull construction and its use of Xi’An engine tech. As often happens in game design, all this mobility and range must come at a price, for this case in armor protection, so you’ll need to use that agility to your advantage. Are the four S3 gimbal mounts including the size reduction for the gimbal or not? (Four S3 or Four S2 weapons on gimbals?) The size indicated in the stat block is for the hardpoint as a whole, so it doesn’t include the size reduction. Therefore, these S3 hardpoints are fully utilized, fitted with gimbals capable of mounting S2 weapons. Can the Defender mount fixed S3 guns instead of using gimbals? Yes, the current plan for the Defender’s gun hardpoints is that you can choose to mount either a S3 fixed weapon or a S2 gimbaled weapon. We expect this sort of loadout to be favored by solo pilots or used in a crew arrangement where the co-pilot is completely focused on other tasks, like shield or power management, as a fixed weapon loadout for this ship would make life harder for a co-gunner who doesn’t have independent control of where they’re pointing. Does it come with a jump drive as standard? It does! While not every fighter-sized ship comes with a jump drive, since escorting Merchantmen on their journeys is part of the Defender’s job description, it’s natural for them to have one as standard equipment. Will it be possible to store a Defender inside a Merchantman’s cargo hold? We’re considering options for this but haven’t decided one way or another whether the Defender will be able to be carried internally in the Merchantman at this time. How does the Banu weaponry differ from other weapon types? The Defender introduces a brand-new weapon to our in-game armory, the tachyon cannon! It is an energy weapon that fires its projectiles at an extremely high velocity, making it both very long-ranged and accurate relative to its peers, while we are still working out what its other performance characteristics and balancing characteristics will be. As some of you may have noticed from our newsletter sneak peek several weeks ago, the tachyon gun deviates from other Banu engineering choices, and UEE historians suspect that the Banu assimilated this weapon technology from some other culture. In terms of combat capability, how does it compare to ships like the Anvil Super Hornet or Aegis Sabre? The Defender has an edge in maneuverability over human mainstays like the Super Hornet and Sabre, which themselves have edges in durability and armament, respectively. Defenders excel in distracting and confounding would-be attackers, giving their charges (like the Merchantman) the chance to slip away to safety. Their speed and mobility make them good for holding the point position, intercepting threats, and reacting quickly to flanking maneuvers. These traits make the Defender an excellent… well, defender. They present attackers with a dilemma; expend precious time and fuel trying to pin down an agile escort, or try to weather their fire while focusing on the Merchantmen? Since raiders often favor fast, heavily armed, but lightly armored ships, the choice can be a difficult one. The Defender’s robust shielding combined with its agility make it an enduring adversary when piloted well, but in a straight up brawl, the Sabre and Super Hornet might have the edge. Both of these fighters are designed with a heavy focus on attack, and particularly when the attackers are less concerned with another objective, they’ll present a hearty challenge to Defenders and their crews. Between the three, we’d bet on the skilled pilot that knows how to utilize their ship best more than just the ship. Can this ship be used effectively in combat by a solo pilot? Yes – the Defender is completely functional with a crew of one. There is no reason you must have a second crewman for a Defender any more than you would for the currently flyable Super Hornet, with the pilot tasked in managing all ship functions. The main edge granted by a second pilot in the Defender would be having someone to manage ship systems optimally during combat, whether handling the weapons and/or shields while the pilot focuses on maneuvering, or jumping into the back and conducting repairs or damage control on the fly to keep this long-ranged fighter in play over a long haul. The Banu prefer to fly their Defenders with two-person crews, but as a player, the choice is in your hands. Because the Defender relies more on its shields than it does on its armor, it can pay handsome dividends to have a crew member dedicated to getting the best performance out of them. Will it have cargo space? No – the Banu predilection for specialization leaves the cargo hauling to the Merchantman, which has more than enough space to go around. =) Once we’ve blocked out the Defender’s needs for internal space and equipment, it’s possible we might have some space on the ship for storing personal items, but that’s not the same as setting aside dedicated space for more serious haulage, like cargo pallets or crates. Since it is a nimble ship where does it compare to other ships like the Sabre, Buccaneer or Khartu-al? The Khartu-Al emphasizes mobility in general; it’s hard for most ships in its size category to compete with, especially the lightly-armed Scout variant. In terms of straight SCM or AFB speed, the Defender will edge out the Sabre. With the Buccaneer, the Defender should outperform slightly in terms of general maneuvering, but have to contend less favorably with the Buccaneer’s strong retro-thrusters and better strafing ability. Since we seem to get access to most components in the ship from the inside, does it have the benefit of easier maintenance over other fighter ships? Yes – internal access to components should provide an advantage when it comes to maintenance and repair, especially while on the move or in space. With other fighters, particularly single-seat fighters with no walk-able interior to speak of, or whose component access is strictly by way of external access panels, a crew member would have to exit the ship in order to perform most repairs on damaged components. In space, this means EVA, and it would be extremely difficult if not impossible to manage these things in pitched battle, or while speeding along towards a destination! For a Merchantman on the move, having to stop to make repairs isn’t ideal; an escort that can keep pace is worth its weight in… well, anything you’ve got in the cargo hold, potentially. Do the shields perform better because of their Tevarin origins? Another point discussed in the Town Hall this week! (See below if you haven’t already…) The Tevarin were masters of shield technology, especially for their time. Their Phalanx and air shields are far more capable and sophisticated than the shields fielded by the UPE during the Tevarin War. The Defender’s shield generators, while not Phalanx in design, are still of Tevarin origin, considered large for a ship of the Defender’s size, and are backed up by an impressive dual power plant system which feeds the necessary juice to keep those exotic shields going while powering the Xi’An propulsion system as well. How good is this ship’s range? How will its range compare to that of the Merchantman and other vessels in need of escort? For a fighter in its size class: very good indeed. While the Defender should never quite be able to match the long-range endurance of a Merchantman, as it’s size gives it ample room for a powerful, efficient jump drive and lots of fuel, a Merchantman that wants to keep its escorts around for the entire trip might need to stop more often for resupply and make fewer jumps at a time than it might be able to do on its own. Even so, if you want to make a long, multi-system journey, the Defender should have the the best range of same-size fighters, and be your best option for longer hauls. Does the Banu Defender come with an ejection system? It does! The Banu are highly skilled in their roles and therefore put a lot of value on the safety of their crew. Both cockpits will have ejection capability, with the compartmentalized ejection systems allowing each crewmember to eject independently. Features like the Xi’an engines, Tevarin shields, and tachyon guns are discussed as central features of the ship. Will these be hull-locked like the nose guns on the Vanguard? The engines, shield generator and all weaponry can all be swapped out as usual. The component interchangeability will be normal. How will the Banu Defender perform in atmospheric flight? It’s sleek enough to not suffer too much from drag, but the maneuverability might take a slight hit compared to what it can do in Zero-G. The ideal is that it is able to accompany the Merchantman from ground to space and space to ground without having any problems to remain an effective escort. Is this ship intended to be used with long range and high damage weapons? The Defender is quick and agile and able to maneuver its way into position where it’s out of harms way but still able to fire, so the tachyon cannons are a good fit. Of course, as always, should these weapons not suit your style of play you can swap them out for something you might find more in tune with your own preferences. Why does the ship only have 1x S1 shield listed, and only 1x S1 power plant? It has an S2 shield generator and 2x S1 power plants. As noted previously in the Monthly Reports, Around the Verse and most recently this week’s Town Hall, we are still in progress on a major revision to the presentation of ship stats on our website, due to the changes inherent in the continuing development of Item System 2.0. As such, they don’t translate too well to the current display. The information given in this answer tracks properly with what is shown in the Defender brochure here. Will there be size 3 and 2 versions of the tachyon cannons available in the EA store when the ship is flyable? We intend for the full range of sizings to be available in time, but dependent on resources only the S2 may be available from the start. Recommended Viewing Introducing the Banu Defender In the Banu Protectorate, tradesmen are known for hauling precious cargo across long distances in their Merchantman ships. While the Merchantman boasts a cavernous cargo area, it lacks the offensive capabilities to ward off large numbers of attackers. Meet the Banu Defender, a multi-crew fighter whose patchwork design features both Xi’an thrusters, Tevarin shields, and four Singe tachyon cannons. Though cargo space is limited, the Defender features modest accommodations for its crew and provides easy access to components. The Defender gets its name from the role it serves: the first line of defense against enemy attacks. That’s why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting. Every Banu merchant knows an investment in defense is an investment in their livelihood. Now, you can purchase both ships as part of the Banu Pack! This exclusive 2-ship pack is available for a limited time. The Defender and Merchantman can also be bought individually in two models: Standard and War Bond. This special sale ends on May 1, 2017. About the Sale The Defender is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. All revenue collected from Concept Sales goes directly to supporting the development of Star Citizen; to building a game with a scale and depth that’s never been accomplished in games before. Your contributions directly finance the hundreds of developers striving to create the Best Damn Space Sim ever and the team engaging with the Best Damn Community Ever. Concept Sale profits don’t go to shareholders or personal pockets; they go directly into developing a better game. Star Citizen wouldn’t exist without the continued support of our backers. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Defender poster and then once the in-game model is finished you will also be given an in-game Defender mini ship model! In the future, the ship price will increase and the offer will not include Lifetime Insurance or these extras. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, please note that the Defender will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Original link here.
  9. Roberts Space Industries

    [SC] Around the Verse

    Chris Roberts and Sandi Gardiner share the Frankfurt studio update. Also, get some insight on the department responsible for assuring the quality of Star Citizen. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions Original link here.
  10. Roberts Space Industries

    [SC] Bugsmashers!

    Senior Gameplay Engineer Mark Abent discovers a bug that causes players to float into oblivion when they spawn into a single player match. Find out how he smashes this bug in this week’s episode. Original link here.
  11. Roberts Space Industries

    [SC] TRACKER: Technical Difficulties

    Sponsored by WillsOp This is TRACKER, your best source for official Bounty Hunter Guild news. I’m you host, Garet Coliga, and it is my distinct pleasure to track down all the latest info, tips and tech reviews before they have a chance to slip away. Today’s show is sponsored by WillsOp Systems, makers of quality avionics, sensors and targeting systems for over four decades. Personally, I got one of their Mobius scanners hooked into my Dragonfly, and while I don’t pull down too many contracts these days, it’s fairly obvious that it would be a real boon hunting an asset surface-side. Plus, I’ve heard from plenty of others that WillsOp’s targeting systems are among the more consistently high-rated suites you can buy. If you check them and like what you see, you can use the code TRCK47 to get a special bonus offer on your order. Now before we get started, there’s a bit of Guild business to take care of. It seems that a fair amount of members may have started recently using a new Xi’an focus-drug called E’tâm. From what I hear, it can really be a huge help on long stakeouts or extended surveillance ops, but it’s looking like there may be some unexpected side effects for Humans. Turns out that a few weeks back there was a murder case in Lo where the suspect went into some sort of fugue state after a bad ‘flow’ ride and killed her crew. Guild Health Services is currently recommending that members avoid the herbal supplement until more testing can be done, just in case this isn’t an isolated incident. While you’re at it, it’s probably worth being more careful if you’re approaching a target who seems to be under the influence. With that out of the way, let’s move on to today’s HotSheet, shall we? Now, since today’s sponsor specializes in high tech, we figured it would be a good excuse to do a bit of a themed warrant list and highlight a few of the more choice tech-focused contracts available on the boards. Of course, before you pursue any of these jobs and confront a fugitive, remember to consult your local Guild or Law Enforcement office as bounties may have been cleared. And as always, all contracts must be executed by licensed Guild Members in good standing, so please make sure that if you’re planning to work, you get those dues in on time. First up on the HotSheet is a hacker who goes by the alias GibMercy and is wanted in connection to a series of heists out in Hadrian. Turns out Gib had managed to infiltrate a couple of the shopping kiosks in one of the busier sectors of the flotilla and reroute the loading protocols for several high-value orders. By the time the discrepancy was noticed, Gib and their cargo-laden Hull-C were long gone. The authorities were able to identify GibMercy’s handywork based off their coding fingerprint, but they haven’t been able to pin down a real ID to go with the handle. That’s why they passed it off to the Guild. All you’ll have to go on is the ship make and the manifest for the stolen cargo, so it will definitely be a puzzler, but on the plus side, the payout’s a large one. Next bounty that caught our eye is for one Shakara Toula. Last seen operating near Asura, she is what’s commonly known as a “gasper.” In other words, she hacks remote stations, seals all the doors and begins venting rooms until the poor folks aboard pay her demands. There’s been a bounty on her head for a little while now, but recently she knocked over an older station and the aging life support system wasn’t able to kick back online. Two people expired before a nearby ship was able to arrive and lend assistance to the rest of the station. That tragedy was enough to move Toula up a warrant-class. Note that she’s proven difficult to apprehend thus far, as her advanced computer skills have allowed her to slip away from the few Agents and bounty hunters who’ve managed to catch up with her. Bit of advice, anyone who attempts the job should make sure their electronic security measures are up to snuff. The final snag and bag on our list is one I’m sure many of you have heard of — Ivan Pannich. The illegal gun and ammo mods he manufactures have been linked to eleven Guild deaths over the years, including the unfortunate passing of my good friend Ariel Liang. After four months off the grid, two days ago a security scan picked up Pannich leaving Severus. With his weapon proficiency, he should be considered extremely dangerous. My advice would be to go in wearing heavier armor as an extra precaution. A few deployable shields would probably not be entirely amiss either. Now, since the Guild has a vested interest in seeing Pannich brought to justice, they are offering to fund bonuses on the contract to any hunters who assist in bringing him in before the trail goes cold again. TRACKER will definitely be providing any updates as they come in. Looking at the three jobs in the rundown today, you can see why it’s vitally important for a bounty hunter to stay up to date on the latest tech. Not only because it might give an advantage out on the job, but because you can be sure that as soon as a new piece of gear hits the market, there’s going to be some outlaw scum perverting it for ill-gotten gain. Don’t get me wrong, I know how tough it can be staying current. Sometimes, the last thing you want to do after keeping tabs on a bail-skip all day is study a tech manual. So, to help you out, famed Guild member Joss Han will be joining us after the break to explain how with a few core skills under your belt, you’ll be able to better analyze and adapt to malicious tech you may encounter on the job. Joss Han, you may remember, is the hunter who took down the notorious infoagent SyNide a few years back, so he knows his stuff. All right, TRACKER’s going to take a quick pause for a word from our sponsor, WillsOp Systems, but make sure to stay put to hear what Joss has to say when we come back. Right after these commercial messages. Original link here.
  12. Roberts Space Industries

    [SC] This Week in Star Citizen

    Greetings Citizens .We’ve also introduced new reward levels to our existing referral program and kicked off a limited time contest to get everyone pumped for Star Citizen Alpha 3.0 and Gamescom. We’ve heard a lot of excellent feedback over the weekend that we are working on further updates; stay tuned! So what’s going on this week? Today’s Citizens of the Stars has Jared Huckaby talking with Tirent, co-founder of the Star Citizen Competitive League, a massive Star Marine tournament that was broadcast live on Twitch.tv with over 55 teams that signed up! Then, I sit down with Mark Abent, Senior Gameplay Engineer and host of “Bugsmashers!” for this week’s Quantum Questions. Will Brian Chambers be knocked down from being Quantum Champion? Only one way to find out! Tuesday is a new Subscribers Town Hall featuring the Banu! Join Jared Huckaby, writers Dave Haddock and William Weissbaum, and ship designer Jonny Jacivious as they take questions from subscribers about the Banu and other alien races found within the Star Citizen universe. Also if you are a Subscriber, this is your last chance to get your question submitted or upvote the ones you want to be asked by visiting the Subscriber’s section on Spectrum here. On Wednesday, our bi-weekly show “Bugsmashers!” is back! Bug hunter extraordinaire Mark Abent tackles a bug in Single Player Arena Commander, where a player floats indefinitely out of his ship and into the verse if left idle at the start of the match. These episodes give detailed insight into the development process and is a must watch for those interested in the technical aspects of the Star Citizen. This Thursday on Around the Verse is the Foundry 42 Frankfurt Studio Update! Brian Chambers shows off all the cool tech the team is working on to bring Star Citizen to life. Also included is a feature about our QA teams from around the globe and the never-ending work they do to verify changes, and report new bugs to our development team. Every new concept sale brings with it our dedicated Questions and Answers post, and last week’s launch of the Banu Defender is no different. There’s a thread open in Spectrum now where you can not only submit your questions for consideration, but upvote on the ones you want us to answer most. Questions will be picked later this week, and a single, super-sized post will go up this Thursday. Rounding out the end of the week is Happy Hour: Museum. Resident historian Ben Lesnick dives deep into the lore and history of the games that pave the way to Star Citizen. That’s all from me, see you in the ‘Verse! Tyler Nolin AKA Admiral Sloth Community Manager The Weekly Community Content Schedule MONDAY, APRIL 24th, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, APRIL 25th, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) Subscribers Town Hall: Banu & Other Aliens – Noon PST (https://twitch.tv/starcitizen) WEDNESDAY, APRIL 26th, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, APRIL 27th, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Q&A Post: Banu Defender FRIDAY, APRIL 28th, 2017 Happy Hour RSI Meusum – Noon PST (https://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: April 24th, 2017 – News Citizen It’s no secret that the Star Citizen community is the best there is, the best there was, and the best there ever will be! Some people have dedicated their time to be able to spread the word and share all the new details regarding the development of Star Citizen. Without them, we wouldn’t be able to reach nearly as many other citizens without them. Below you will find a few of the communities dedicated to sharing the news and updates from within Star Citizen to fans around the world. Visit the Community Hub Star Citizen Subreddit With over 100,000 subscribers, the Star Citizen subreddit has always been a popular site for those looking to find out the latest in Star Citizen. Relay.sc Relay was developed as a means to transcribe and summarize all of our content, analyze the Star Citizen development process, and bring you up to the minute news. Imperial News Network Developed by Nehkara and Wolf Larsen, INN is a place where their team will create, curate, and aggregate the best Star Citizen content – whether it’s research, images, video, or anything else, so long as it’s related to the Star Citizen universe. Original link here.
  13. Roberts Space Industries

    [SC] Citizens of the Stars

    Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This week’s Citizen Spotlight explores the backer-created Star Citizen Competitive League with Tirent, and the Bugsmasher himself Mark Abent takes the hotseat to compete in this week’s Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Tirent and the Star Citizen Competitive League TOP 5: Frustmaster and Covalex Fights (Video Link Removed by User) The New Merlin – a Star Citizen short movie by Zero-Sense oni-ni-kanabo and their gallery of 700+ 4k In-Game Screenshots Astoria Wide News Magazine by Luckystarstrike MVP: Combined Arms Part II by Terallian and Little Armada Original link here.
  14. Roberts Space Industries

    [SC] Jump Point Now Available!

    Jump Point Now Available! Attention development subscribers: the April 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of Banu Defender! That, plus a look at Basilisk, a visit to the Hadrian System, behind the scenes of Star Citizen’s sound design and the fourth chapter of an all-new Star Citizen serial from lead writer Dave Haddock! Grab your copy today. Interested in becoming a development subscriber? You can learn more here. Original link here.
  15. Roberts Space Industries

    [SC] Banu Defender

    A Guide to Visiting the Banu Protectorate Welcome, Citizen, to the official “A Guide to Visiting the Banu Protectorate”, 65th edition. There are new, fun, and informative additions to the Guide, such as tips on negotiation and personal safety. Enjoy your time in the Protectorate and thank you for making us your choice in planning your voyage. Sincerely, The UEE Diplomatic Corps Why visit the Banu? The Banu are not only the first alien species that Humanity had contact with, but they have been a consistently peaceful and respectful neighbor who have fostered a close relationship with the UEE and her citizens through economic trade and cultural exchange. On top of all that, they are a rich and vibrant people well worth a closer look. Known best for their industrious nature, Banu pride themselves on their artisanal craftsmanship and astute business acumen. Rather than the traditional family units or corporations typically found among Humans, the Banu instead have a societal structure that combines both into one single unit – the Souli. Often translated as ‘guild,’ the Souli is the foundation for life in the Protectorate, where Banu work and live together. Each Souli specializes in a specific industry and can vary widely; from a ship manufacturing Souli, to a trade Souli, even a Souli that raises Banu young. There is a Souli for everything. This regimented division of labor translates directly into the skilled expertise present on Banu worlds, markets and trade-vessels making for a memorable visit. Where to go? Travelling throughout the Banu Protectorate offers a variety of exotic sights and sounds. From the flotillas of Yulin to the hallowed halls of Trise, you can find adventure and mystery around every corner. So where do you even start? We’ve assembled a handy guide of some of the systems to make planning your journey even easier. Bacchus II​ – Skip between the thousands of archipelagos and islands across this vast ocean world to experience what many consider the quintessential Banu world. Geddon I​ – Fancy a little danger? Visit the arcologies among the beautiful desolation of this geologically active volcanic world to see how mining soulis are harvesting planetary resources for trade goods. Gliese IV – Ever wonder what an uninhabited planet looks like? Traverse the unkempt wilds of Gliese IV, perfectly habitable to Humans and Banu, but completely unoccupied. Kins II – For you history buffs, no trip to the Banu Protectorate would be complete without seeing the ancient structure on Kins II. Completely defying any existing Banu engineering styles, these sites have long baffled xenoarchaeologists about who (or what) built them. What to do when I get there? Of course, the Banu don’t spend all their time working and trading. With a strong belief that you should always live in the moment and focus on the present, they take their relaxation almost as seriously as they take their work. There are plenty of options to choose from when it comes to diversions and there’s sure to be something to match almost any taste. Maybe you would like to try your hand at one of the bustling gambling halls where goods are exuberantly exchanged in games of chance. If you’re passionate about sports, the Banu have taken a strong liking to the Human game of Sataball with many arenas to be found throughout the Protectorate — just be warned that it’s common for Banu to cheer for both sides in a match! For many who visit the Banu, the biggest draw will be the markets which many consider to offer some of the best shopping anywhere in the universe. Not only can you peruse the elite craftsmanship of the various Souli, but because the Banu trade with many other species, you can often find exotic goods from almost every corner of known space and some items from even farther than that. Wandering down the crowded stalls of a Banu Flotilla can be a treat for the senses, but to get the full experience you will definitely want to have the fun of purchasing an item of your very own. For those looking for just a small keepsake of their travels, a popular item to purchase is a tholo, a small three-sided token representative of Cassa, the Banu patron of luck. - These trinkets are sold as decision-making devices, so ask a question, then roll the tholo to get a ‘yes,’ ‘no’ or (what roughly translates to)‘run’ as an answer. And after all that exploring and shopping, make sure to stop by one of the dining Souli to experience some of the Banu’s hospitality firsthand and partake in one of their large communal meals. While Banu typically eat with their hands, some places that cater to Humans will have silverware available. In the Marketplace When visiting any Banu population center, from the smallest enclaves to the thriving cities, you will notice one thing: they are always built around a central marketplace. Human anthropologists theorize that early Banu societies must have grown around crossroads, placing themselves along the confluences of travellers allowed them to maximize their exposure to goods moving around their planet. The more popular crossroads attracted more and more Banu until permanent settlements began to take shape around them. Interestingly enough, these are just theories and not even Banu ones. The most comprehensive historians of the Banu culture are actually Humans and that only goes back as far as our first interactions with them. The Banu belief that one should always live in the present has created a cultural mentality that disregards facts of the past. To that end, while technical knowledge will be preserved (until they come across a better design), all other facts (historical figures, key events, even their own homeworld) have been lost to the ages. So, while Humans place great value on deeds and noteworthy actions, to the Banu it is the accumulation of material goods that truly represents a life well spent. No where is this clearer than in their markets. From stalls packed to the brim with odds and ends to the immaculate showrooms aboard a Merchantman, there are a few things to keep in mind when trading with the Banu: Negotiating is a must. It is considered very strange to accept an initial offer. Even though an item or a ship can look the same on the outside, it’s worth taking a closer look as Banu manufacturing can vary widely from Souli to Souli. It may be worth shopping around till you find the one that matches your price and quality standards. As trade between our two species grows, many Banu are making products specifically to cater to Human tastes. For example, there are now numerous ship Souli who are constructing Human flight ready versions of ships like the Merchantman and Defender. It is traditional for Banu to offer hospitality while negotiating and you will often see traders gathered around a slomaddon, a large ornate brewing vessel, each of them having contributed an ingredient to the drink, sloma. If you are offered a cup, be polite and take a sip, but make sure to drink responsibility — sloma can sometimes be quite potent. Most Banu will consider a deal final once the transaction is complete. Make sure you inspect everything closely and double check the terms of your agreement before leaving. A good tip for finding a reputable dealer is watching where other Banu shop. If a Souli doesn’t have very many customers there might be a reason for it. If you see something you like, go ahead and buy it! Banu traders are often transient and may not be there next time you return. Safety and Security Here are a few tips and pointers to keep in mind during your visit: Many Humans find that bringing earplugs or other hearing protection can be helpful since the Banu’s hearing isn’t as sensitive and noise levels can get quite high. While many Banu will deal with you honestly, they have what can be described as a lax view of crime and expect visitors to look after themselves, so keep your wits about you at all times. Some travelers find hiring local Banu mercenaries or Defender escorts to be a sound investment. If you are the victim of a crime, you will be expected to hire a security Souli to investigate the matter for you. In cases of theft, many are willing to take a percentage of the recovered goods as their fee. One of the biggest dangers that Humans can encounter in the Banu Protectorate is slavery. We strongly advise people avoid the “Servant Markets” of Kins II for this reason. However, please note that if you are captured by Banu slavers you will most likely be offered the opportunity to purchase your own freedom. There are few companies that offer travelers slavery insurance in case of emergency. Please note that while many visitors have read the popular book A Human Perspective, we would like to remind people that this is a work of fiction and should not be counted on as an accurate source of information on the Banu. A Guide to Visiting the Banu Protectorate “A Guide to Visiting the Banu Protectorate” is prepared by the United Empire of Earth Diplomatic Corps for the use of UEE members, both public and private. Logos & photos used with permission. All Rights Reserved. [/article] Download UEE Guide Discover the Defender Learn more about the Banu’s unique culture and their premiere fighter in this brochure. Read the brochure or Download Introducing the Banu Defender In the Banu Protectorate, tradesmen are known for hauling precious cargo across long distances in their Merchantman ships. While the Merchantman boasts a cavernous cargo area, it lacks the offensive capabilities to ward off large numbers of attackers. Meet the Banu Defender, a multi-crew fighter whose patchwork design features both Xi’an thrusters, Tevarin shields, and four Singe tachyon cannons. Though cargo space is limited, the Defender features modest accommodations for its crew and provides easy access to components. The Defender gets its name from the role it serves: the first line of defense against enemy attacks. That’s why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting. Every Banu merchant knows an investment in defense is an investment in their livelihood. Now, you can purchase both ships as part of the Banu Pack! This exclusive 2-ship pack is available for a limited time. The Defender and Merchantman can also be bought individually in two models: Standard and War Bond. This special sale ends on May 1, 2017. About the Sale The Defender is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. All revenue collected from Concept Sales goes directly to supporting the development of Star Citizen; to building a game with a scale and depth that’s never been accomplished in games before. Your contributions directly finance the hundreds of developers striving to create the Best Damn Space Sim ever and the team engaging with the Best Damn Community Ever. Concept Sale profits don’t go to shareholders or personal pockets; they go directly into developing a better game. Star Citizen wouldn’t exist without the continued support of our backers. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Defender poster and then once the in-game model is finished you will also be given an in-game Defender mini ship model! In the future, the ship price will increase and the offer will not include Lifetime Insurance or these extras. Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, please note that the Defender will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Original link here.