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[SWG] *Friday Feature - Tricks Of The Trade*

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In this week's Friday Feature we are taking a look at a few tricks of the trade when it comes to running and understanding smuggler underworld missions which is exclusive in-game content for the Smuggler profession.

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Smuggling the Goods
"Lando's not a system, he's a man. Lando Calrissian. He's a card player, gambler, scoundrel. You'd like him."


  • Once you find contraband, you can take it to any of the smuggling Brokers located throughout the galaxy. There is a Broker named Barak in Bestine on Tatooine (-1049, -3538) that can start your smuggling career, but there are many Brokers to discover.


  • When you speak with a Broker, he will give you more information about the various smuggling missions and delivery assignments available.


  • If you don't have any contraband, you can also go directly to a Broker for smuggling missions.


  • Some Brokers already have contraband that needs to be delivered safely to their customers...for a price.


  • Once you take a smuggling mission, it's up to you to run the goods to the Broker's customer.


  • Broker's clients are underworld criminals, so there's always an element of danger involved. Smugglers can expect to be randomly attacked while delivering contraband so be on guard!

  • Once the contraband is successfully delivered, you will win the mission and be rewarded with credits and Underworld Faction.


  • If you die at any time during a smuggling mission, the mission fails.



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Underworld Faction
"Well, there's a price on my head. If I don't pay off Jabba the Hut, I'm a dead man."


  • Smuggler's have a reputation to protect with all the wrong people! Being a successful Smuggler means gaining respect in the underworld. As you complete your missions, you will earn credits and underworld faction points.


  • Underworld Faction is a faction scale ranging from -3000 to 3000. A Smuggler's goal is to earn positive Underworld Faction to represent their reputation in the underworld.


  • As Smugglers gain Underworld Faction, more profitable and challenging missions become available to them.


  • Underworld Faction can only be earned by successfully completing smuggling missions. If you fail a smuggling mission, you will lose Underworld Faction.



Smuggling: Sticky Situations
"It's too late. You should have paid him when you had the chance. Jabba's put a price on your head, so large that every bounty hunter in the galaxy will be looking for you. I'm lucky I found you first."


  • Underworld criminals don't know how to keep a secret, so the word usually gets out when a Smuggler is carrying valuable goods. Smugglers can be attacked by mysterious rivals, thugs and an assortment of enemies at any time during a smuggling mission both on the ground and in space. These criminals might be the same level or below the smuggler or even elite!


  • Criminals working to take a Smuggler's contraband might come alone or with friends, so be prepared to use as many skills as possible to get out of sticky situations.



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Smuggling in Space
"I've outrun Imperial starships, not the local bulk-cruisers, mind you. I'm talking about the big Corellian ships now. She's fast enough for you, old man. What's the cargo?"


  • Sometimes, smuggling missions will lead Smugglers to the stars. Broker's clients can sometimes be on other planets and the only way to complete these missions is to travel through space.



  • To successfully complete smuggling missions in space, Smugglers will have to go to the nearest starport to take off after talking to a Broker.



  • Instant travel vehicles are scanned for contraband and will be unavailable to Smugglers for the duration of their smuggling mission.



  • Sorosuub Yachts are all registered as recreational vehicles and also go through rigorous scans at starports. Using a Yacht to run a smuggling mission will fail the mission.


  • Like on the ground, Smugglers know that news about valuable cargo travels fast—even in space. Therefore, attacks from underworld thugs are common.
  • Be forewarned! Criminal enemies have ship technology that will prevent Smugglers from being able to hyperspace out of the sector.



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Smuggler: The Hunters and the Hunted
"I'm just a simple man, trying to make my way in the universe..."


  • PvP smuggling missions are also available from Brokers.



  • When a Smuggler accepts a PvP delivery mission he is immediately placed on the Bounty Hunter terminals.


  • You can earn more credits and Underworld Faction for successful PvP missions than other types of smuggling missions.


  • Player Bounty Hunters can take these missions and hunt the Smuggler down.



  • If a Bounty Hunter kills a Smuggler at anytime during the smuggling mission, the Smuggler will fail the mission.



  • Bounty Hunters who successfully kill a player Smuggler on a PvP smuggling mission lose Underworld Faction.



  • A Bounty Hunter's goal is to lose Underworld Faction because as they hunt down their bounties, it represents their reputation, or fear, from underworld factions. A successful Bounty Hunter is often feared by underworld thugs because they never know when a bounty might be placed on them, quickly turning them from being the hunters to the hunted.



  • Losing Underworld Faction opens up new Bounty Hunter titles available.



  • If a Smuggler completes a PvP smuggling mission before being killed by a Bounty Hunter, the mission succeeds and earns the Smuggler some hard earned credits and Underworld Faction.



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We hope you enjoyed learning more about smuggling within this weeks Friday Feature.

May the force be with you,
SWG:Legends Staff

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