Search the Community

Showing results for tags 'incursions'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Articles
    • Forum Integration
    • Frontpage
  • Pages
  • Miscellaneous
    • Databases
    • Templates
    • Media

Forums

  • Official Frequencies
    • Imperial News Network
    • CQ Desk
    • The Canteen
  • Forum Imperium
    • Liaison Office
  • Pirate Frequencies
    • General Support
    • Other Games
    • Elysian Fields
  • Space Engineers's Server Details
  • Space Engineers's Galactic News Network
  • Project Genom's Topics
  • Dual Universe's Topics
  • No Girls Allowed's Topics
  • Edengrad's Topics

Blogs

There are no results to display.

There are no results to display.

Categories

  • Programs
  • Audio
  • Video
  • Project Genom's Files
  • Dual Universe's Files
  • No Girls Allowed's Files
  • Edengrad's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitch TV


Interests


Location


Hometown

Found 3 results

  1. The Division – Incursion Patch Notes New patch notes for the Incursion Update have been released: New Features Falcon Lost Falcon Lost is a new incursion available in the Stuyvesant area You must be level 30 and have completed the mission "General Assembly" to access this mission The encounter is balanced for 4 players with high level gear Gear Sets Gear set equipment can be found by completing the most challenging activities in Manhattan Collecting and wearing gear sets grant powerful stat bonuses and talents Different Gear Sets: “Tactician's Authority” – enhances electronics and support capabilities “Striker's Battlegear” – provide bonuses for assault capabilities “Sentry's Call” – enhances marksman capabilities “Path of the Nomad” – provides bonuses for lone wanderers Trading Items dropped by enemies can be shared with other players Trade items by dropping them as loot from your inventory, so players in your group can pick them up You can only share items for during the first 2 hours after you have acquired them Items can only be shared with players who are currently in your group and who were also in your group when the item was originally dropped Assignments Assignments are automatically obtained when you log in and can be tracked from the map via the menu called “Mission Overview” Assignments are available for a limited time (24h for Daily Assignments and 7 days for Weekly Assignments), after which, they will be replaced by different assignments Most assignments can be completed while playing alone but some will require enlisting other agent’s assistance to complete Assignments come in different categories: Combat Dark Zone Crafting Assignement Teaser Video Dark Zone Supply Drops Dark Zone Supply Drops are a global event where the Strategic Homeland Defense agency airdrops multiple supply caches to assist Division agents Supply drops will occur multiple times over the course the day The supply drops will contain non-contaminated gear of all types that will be ready to use without the need for extraction These supply drops will be heavily sought after by other agents and enemy factions that roam the Dark Zone, so be ready for resistance Gear Score Every non-vanity gear piece that can be found when your agent is level 30 has a Gear Score value. The higher an item’s Gear Score, the stronger the item The overall Gear Score of your agent can be seen in your main menu next to your player level. Gear Score indicates the advancement of an agent Other agents’ Gear Scores are displayed next to their health bars Improving your gear and increasing your overall Gear Score will grant your agent access to the most dangerous high-end challenges Group Spectator Camera The Group Spectator Cam lets players spectate members of their group while waiting to be revived or the entire group to be down Players can use RB/LB, R1/L1 or Q/E keys to switch between group members New High-End Named Weapons Added new High-End named weapons: Warlord: Assault Rifle Valkyria: Submachine gun (Historian: Marksman Rifle) Please note that while the Historian will be implemented in the game with this update, it will not be acquirable in-game until update 1.2 Game Changes Gameplay Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits Phoenix Credits drop have been increased on lvl 31 and 32 named enemies: Level 30: 1-3 Phoenix Credits Level 31: 2-4 Phoenix Credits Level 32: 3-5 Phoenix Credits Dark Zone The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits Added a new Dark Zone bracket for characters with Gear Score 160+ Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted: Superior (Purple) items: Rank 15 instead of 30 High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50 High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50 Crafting Added new level 31 and 32 High-End items Blueprints to Vendors Removed Division Tech requirements from some level 31 High-End Blueprints Increased costs for converting crafting materials and crafting High-End items: 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item Changed deconstruction yield of Standard (Green) and High-End (Gold) items: Deconstructing a Standard (Green) item yields 1 Standard material instead of 2 Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2 User Interface Added gamepad deadzone calibration in settings menu (all platforms) Bug Fixes Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements Fixed a bug where players could exit the Dark Zone on East 43rd street Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns) Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip Fixed an exploit where players could shoot through corners of covers Fixed a number of locations where NPCs could shoot through walls Fixed an exploit where players could ignore the fire rate of certain weapons Fixed some locations where players would get stuck in Queen Tunnel Camp mission Fixed various prop collisions so that players no longer become stuck Fixed a bug where the final cut scenes would unlock before the final missions were completed Fixed a bug where the Water Supply side mission would not activate Fixed an issue where the Morphine Supply side mission sometimes would not complete Players no longer receive too much XP for completing the Morphine Supply side mission The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover Fixed some bugs where deployable skills would not activate under certain circumstances Fixed a bug where voice chat volume indicators would overlap in the group UI frame Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons Corrected the colors for the appearance items in the Mission rewards list NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs) Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone Several clipping issues have been fixed with various appearance items Some tooltips have been updated with more clear information And many more PC specific Added new resolution scaling and lighting options Added support for reporting players on PC. Players can now type in chat /report Improvements to resolution detection and switching between display modes Fixed some issues with camera movement while using Tobii Eye Tracker Fixed screen look for minimap when using Tobii Eye Tracker Fixed several issues with Logitech peripherals Fixed several graphic issues due to dual monitor display Fixed an issue where players could move UI elements out of the visible screen area
  2. STATE OF THE GAME: MARCH 29, 201629/03/2016 02:37 PM Greetings Agents! We have now been playing on Patch 1.0.2 for a week, and it’s been amazing! We’re glad to see more people daring to go Rogue but simultaneously are struck with a bit of sadness for Bullet King. May his soul rest atop a mountain of Caduceuses. Your feedback regarding the patch, the balancing and any issues you may have encountered has been great as well, and we’re definitely listening to what you all have to say. For a quick reminder, we’re still going strong on Twitch where you’ll find us streaming every week day. Also be sure to check in during server maintenance periods, as we have special State of the Game livestreams which go deep into what is happening with the game. LOOKING FORWARDOur next update will introduce Incursions, which we’re sure many of you have been waiting for! Of course, that’s not all that the update will include, and to go as deep as possible, we’ll be hosting a Special Report livestream on Twitch very soon! Aside from the update that will be introducing Incursions among other things, the team is of course still looking to balance certain elements of the game as well! Of course, to balance and adjust we’re looking for your feedback on our channels. Primarily we’re looking at our forums, so feel free to join the conversation and put forward your opinion on additional balancing as well as suggestions for new features on the Suggestions & Feedback forum COMMUNITY LOVEThis week, we have a special Community Love section, dedicated to the fearless Bullet King. Many of you have been making tributes, both digitally as well as in the real world, many of you have requested a memorial to the man for whom a million deaths appeared to be sufficient, and while we can’t confirm anything, the developers are aware of your request. 04AM recorded their penultimate Bullet King run. Many cheers were had! KineticGTR made a touching tribute to the passing of our friend. Next up, we have some screenshots paying tribute to Bullet King’s pillars of light. Starfire013 on Reddit meanwhile took things into the real world and made this memorial. Don’t worry, the backpack was promptly removed to not cause panic. The inscription reads: “Spires of light, Purple and Gold; Twice every minute, it never got old” Tyler Durden touched up one of the wallpapers to make the reference. And to round it off, one of our artists created this iconic image: There’s also a Wikipedia page, but it’s under threat of being deleted! (how ironic) If you want to share your creative content with the chance of being featured in our State of the Game updates (or in our Community Wrap-Ups), be sure to tweet your awesome content to us on Twitter using the hashtag #AgentHighlights. We look forward to seeing your creations! Be sure to join us over on the Official Forums or on the community Reddit if you’re looking for a place to discuss all things related to The Division. We will remain active on our forums and social channels to keep an eye on incoming feedback and bug reports so we are able to further improve the game. We’re looking forward to sharing more epic moments with all of you! Until next time, The Division Dev Team Back to news