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Found 3 results

  1. Official Website: http://www.dualthegame.com/ Still in early development but someone is finally attempting an Empyrion/Space Engineers MMO. Not only that, but a procedurally generated galaxy to scale, full voxel everything, and even advanced (LUA) scripting for programming and controlling in-game computers. No bullshit quests or storylines or confines. Complete player freedom. I am flippin' stoked over this one.
  2. Empyrion - Galactic Survival

    Official Website: http://empyriongame.com/ Steam: http://store.steampowered.com/app/383120/ Wow, gotta say this game looks super impressive. Hugely positive reviews on Steam as well. Definitely going to pick this one up and give it a shot. EDIT: The server we're currently playing on:
  3. Rebel Horizons

    So this is other game the guys behind Miscreated recently announced. It's eons before even pre-alpha but I wanted to get a thread made so I wouldn't forget about it again. Official Website: http://www.rebelhorizons.com/ Press page: http://www.rebelhorizons.com/press/ While continuing to work on Miscreated, the team at Entrada Interactive have started laying out plans for our next game, Rebel Horizons. We wanted to build a game universe that would be large enough to encompass numerous unique worlds, and allow thousands of concurrent players and millions of entities all working together to create a game of unprecedented scale. What we needed was a radical new technology that didn’t follow traditional methods, but rather, redesigned the way game data is processed and synchronized. After having discussions with several leading technology companies we found the incredible technology that UK-based Improbable have been creating. Upon seeing what was possible using their SpatialOS technology we knew it would be the best choice to bring the universe of Rebel Horizons to life. SpatialOS solves many of the basic issues found in large online games today. Issues such as having to run multiple copies of the game on many independent servers, small amounts of players on each server, and non-persistent game worlds with limited interactability. Now, those are no longer issues. SpatialOS runs the entire universe in a cluster of interconnected servers with automatic fault tolerance and the entire game universe is truly persistent – exactly what we need for Rebel Horizons.