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Ubisoft Massive

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Everything posted by Ubisoft Massive

  1. Agents, This week there will be an in-game event where agents will receive twice the normal amount of rewards for High Value Targets. Twice the normal reward for High Value Targets. Starts at: February 9th 00:01 UTC Ends at: February 12th 00:01 UTC Enjoy and see you in New York! / The Division Team View the full article
  2. Global Event #4 is coming, and Agents will have to adapt to new modifiers to earn the newest round of Classified gear. Start: January 23, 12:00 UTC End: January 30, 12:00 UTC The following modifiers will be live during Ambush: Ambush - Always active: agents deal increased damage while stationary. Covert Ambush - Ambush behavior, plus health diminishes once Damage Buff expires. Strategic Ambush - Covert Ambush behavior, plus Damage Buff, then health diminishes when close to other teammates. Agents will have an opportunity to earn the following Classified sets: Classified AlphaBridge Classified Firecrest Classified Hunter's Faith Classified Tactician's Authority In addition, new vanity rewards are available during the event. Three new facemasks, three new weapon skins, and one new vanity outfit make their way into The Division during the event. Good luck out there, Agents! View the full article
  3. Agents, This upcoming weekend there will be an extra rewards event. Agents will receive additional rewards for killing named enemies. Note: Classified drops are not included in the extra reward pool. Starts: January 5th 00:01 UTC Ends: January 8th 00:01 UTC Enjoy and see you in New York! / The Division Team View the full article
  4. Greetings Agents, The servers will shut down for maintenance on Thursday, August 31st at 01:00 PM CEST / 07:00 AM EDT / 04:00 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  5. Greetings Agents, The servers will shut down for maintenance on Thursday, August 31st at 01:00 PM CEST / 07:00 AM EDT / 04:00 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  6. <div><b><font color="#ff8c00">Greetings Agents,</font></b><br /><br />The servers will shut down for maintenance on <b><font color="#ff8c00">Thursday, August 24th</font></b> at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately<font color="#ff8c00"> <b>3 hours</b></font>.<br /><br />Please follow this thread for any updates as the maintenance progresses.<br /><br />Thank you,<br /><font color="#ff8c00"><b>The Division Team</b></font></div> View the full article
  7. Greetings Agents, The servers will shut down for maintenance on Thursday, August 24th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  8. We are now in week 2 of The Division’s public test phase for the upcoming Update 1.7. YouTuber MarcoStyle has spent some time on gathering the preliminary stats for th Here are the changes to be implemented with the August 18th maintenance. Fixed an issue where agents were stuck on the loading screen, after choosing a character, due to having a certain Padded Scarf equipped on that character. The scarf will now be unequipped automatically. / The Division Team View the full article
  9. Greetings Agents, The servers will shut down for maintenance on Friday, August 18th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Changelog. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  10. Greetings Agents, The servers will shut down for maintenance on Friday, August 18th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Changelog. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  11. Here are the changes to be implemented with the August 18th maintenance. Fixed an issue where agents were stuck on the loading screen, after choosing a character, due to having a certain Padded Scarf equipped on that character. The scarf will now be unequipped automatically. / The Division Team View the full article
  12. Greetings Agents, The servers will shut down for maintenance on Thursday, August 17th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Changelog. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  13. Greetings Agents, The servers will shut down for maintenance on Thursday, August 17th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours. Changelog. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  14. Here are the changes to be implemented with the August 17th maintenance. Fixed an issue where agents would not always receive all Global Event token rewards for completing a mission while a Global Event activity modifier was active. / The Division Team View the full article
  15. Greetings Agents, The servers have shut down for maintenance on Tuesday, August 15th at 10:00 PM CEST / 4:00 PM EDT / 01:00 PM PDT to deploy fixes for login issues. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  16. Greetings Agents, The servers will shut down for maintenance on Tuesday, August 15th at 18:00 AM CEST / 12:00 PM EDT / 09:00 AM PDT to deploy stability fixes. Estimated downtime is approximately 30 minutes. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  17. Greetings Agents, The servers will shut down for maintenance on Tuesday, August 15th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. During this maintenance window Update 1.7 will be deployed. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  18. Greetings Agents, The servers will shut down for maintenance on Tuesday, August 15th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. During this maintenance window Update 1.7 will be deployed. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  19. Greetings Agents, The servers will shut down for maintenance on Thursday, August 3rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  20. Greetings Agents, The servers will shut down for maintenance on Thursday, August 3rd at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  21. Greetings Agents, The servers will shut down for maintenance on Thursday, July 27th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  22. Greetings Agents, The servers will shut down for maintenance on Thursday, July 27th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  23. Greetings Agents, The servers will shut down for maintenance on Thursday, July 20th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  24. Greetings Agents, The servers will shut down for maintenance on Thursday, July 20th at 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours. Please follow this thread for any updates as the maintenance progresses. Thank you, The Division Team View the full article
  25. Today’s maintenance downtime was used to deploy the next build (version 3) of The Division’s PTS for Update 1.7 for players on PC while console players have to be a bit more patient to try it out. Besides some loot changes regarding Classified Gear in Global Events and some general tweaks here and there, also the gear recalibration has been reactivated again and is currently free to use for testing purposes. For further questions around the PTS, please head over to the official FAQs. The current Global PTS Patch Notes can be found here, the ones for PTS week 3 down below. Patch Notes Global Events Loot changes: As a first attempt to tweak acquisition rate of Classified Gear, our approach was to refocus the caches to make sure they provide something relevant. To keep things balanced, we modified the rhythm by which caches can be obtained, now that we’re sure they will provide something of use. Increased the price of Superior Caches to 1500 (from 650) Increased the price of Regular Caches to 900 (from 350) Increased the token drop rates of Normal and Hard missions to compensate the caches price increase. Superior Caches will now drop only one item. This item will be of either Gear Set, Exotic or Classified quality. The chances of this item to be Exotic or Classified have been increased. Vanity rewards are now awarded in Leaderboard Caches only. Outbreak Added a new stat for number of group headshots completed after you tagged the enemy. Fixed a bug where a player dying from contamination would be shown as having killed himself. Fixed a bug where Global Events would not be sorted alphabetically in the help menu. Commendations Fixed a bug where a Reward section would be shown in the UI of Commendations that do not yield any Reward. Recalibration Gear recalibration has been reactivated and made temporarily free on the PTS for testing purposes Gear Sets Striker’s Battlegear: Overall we were happy with the healing potential of the set in PTS 2 but we felt that players were getting too much base heal per stack while still being able to push their build towards high DPS. The new will actually allow slightly better max healing but require you to go all in on Stamina to get the bulk of the heal. 6 Pieces: Every hit adds a self-healing bonus for 0.01% of max health (instead of 0.1%) of max health per second. This bonus is further increased by 0.03% (instead of 0.01%) for every 2000 Stamina. Stacks up to 100 hits. Bonus is reduced by 0.01% (instead of 0.1%) every second. The 4 Pieces and 6 Pieces talents will now be paused by an EMP effect, instead of being completely reset. Example 1: 4000 Stamina and 100 stack: PTS2: 12% health/second (10% + 2%) PTS3: 7% health/second(1% + 6%) Example 2: 6000 Stamina and 100 stack: PTS2: 13% health/second (10% + 3%) PTS3: 10% health/second (1% + 9%) Example 3: 10000 Stamina and 100 stack: PTS2: 15% health/second (10% + 5%) PTS3: 16% health/second (1% + 15%) Lone Star: In the previous iteration the relatively low percentage change of gaining the buff mixed with the inability to chain buffs together greatly reduced the impact of the set. In this update, the chance of gaining the Berserk buff has been increased and players can now chain multiple Berserk buffs together. 5 Pieces: LMG/Shotgun damage bonus increased to 12% (instead of 8%). 6 Pieces: When a weapon has 50% (instead of 25%) of its magazine remaining, there is a 75% chance (instead of 50%) to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 20% (instead of 15%), fire rate is increased by 20% (instead of 25%), and stability and accuracy are decreased to 0 (instead of decreased by 15%). The bonus is cancelled by reloading or exiting combat. 6 Pieces: The bonus can now trigger of itself with diminishing chances. This means that each time the bonus triggers, the chance for it to trigger again is reduced until the players exits combat or reloads. Improvements were made to the visual feedback of the 6 Piece bonus. Fixed a bug where the 6 pieces bonus could be activated when shooting while out of combat. Final Measure: Our goal was for all the buffs to temporarily be very impactful to your play style in different ways. The way Armor was being calculated was unintentional and has been fixed to be an additive increase to your armor mitigation. 6 Pieces: All bonuses received from defusing grenades are increased to 20% (instead of 15%). This bonus is now a flat armor bonus instead of a multiplication of the existing armor value. This means that if your Armor Damage mitigation is at 35%, receiving the Final Measure buff will increase it to 55%. Fixed the description to correctly refer to Fragmentation Grenades instead of HE Grenades. Reclaimer: We wanted the Classified Reclaimer to be the ultimate support healer build. This led us to the new iteration which allows players building purposefully to guarantee that their cooldown resets when their station is destroyed by an enemy.6 Pieces: Support station gains a 50% chance (instead of 25%) to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 10% (instead of 2%) for every 2000 Electronics (instead of 1000). Path of the NomadFixed a display bug where the talent cooldown icon would not display after the talent effect was triggered. DeadEYE 4 Pieces: Fixed a bug where headshot damage would do less damage than bodyshot damage when scoped in PvP. 6 Pieces: Fixed a bug where the bonus would trigger with any weapon type instead of only Marksman Rifles. Fixed a bug where deconstructing a Classified Gear piece would not yield any material. Skills EMP Sticky Bomb no longer staggers the enemy. Fixed a bug with First Aid Defibrillator where a player equipped with a Vigorous chest rolling into the area would only receive the instant heal and not the heal over time. Weapons Added a hard cap on RPM for all weapons. It will no longer be possible to overcome the RPM limitation of a weapon, no matter what shooting method is used. Fixed a bug where Pakhan’s talent could be staked if the reload animation was interrupted. UI Fixed a bug where a dead group member would still appear as unconscious in the group UI. Fixed a bug in the Group Management menu where the Agent Details could overlap with the server warning “Poor connection to host server”. Fixed several instances of debug_text appearing in the UI. Survival Fixed a bug where Mods could not be equipped on items in Survival. Other Fixed a bug where equipping the Pork Pie hat would make it appear on the character’s feet instead of their head. Fixed a bug where players receiving a burn status effect right after throwing a grenade or throwable skill would disable the grenade or skill. The post The Division Update 1.7 PTS3 for PC now Live and Patch Notes Revealed appeared first on The Division Zone. View the full article