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      Senatus Populusque Marianus, Citizen: Enlist today!   09/21/2017

      Citizen of the Marian Hegemony; our records indicate that you have not enlisted in the Marian Hegemony Armed Forces.  It is every citizen's duty stand as bulwark against the savages in the inner sphere.   >> Enlist in the Legions today!


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Everything posted by Odin

  1. For Honor Closed Alpha

    If anyone is interested I can invite (3) Friends to the For Honor Closed Alpha. It starts tomorrow, and goes through the 18th. Let me know if you are interested.
  2. For Honor Closed Alpha

    What is your ubisoft handle again?
  3. Empyrion - Galactic Survival

    Can we use the Normandy to transfer into the new server? I thought at some point someone mentioned that accessing other servers is possible. If so, we could scrap that beast for materials.
  4. Empyrion - Galactic Survival

    Oh, and they probably used a wall hack to find the core. It appears that the EAC anti cheat is a pretty crappy one.
  5. Empyrion - Galactic Survival

    What kind of defense can he use? We were offline, with offline protection up. Seems pretty cut and dry.
  6. Empyrion - Galactic Survival

    LDM has just destroyed the FOB. Not sure who they are, or where they are, but I feel like eliminating them would bee a good idea.
  7. The issue goes deeper than this. It's great that they are finally taking strong actions against current exploiters/cheaters/hackers. The problem is that they probably won't go back and punish people that have cheated in the past. Unless they do something about the extreme differences in gear level, acquired materials, credits, and DZ rank, the people that exploited in the past, while always be able to dominate the DZ over people that played the game normally...
  8. Sometimes I think that they are actively trying to kill the game.
  9. Tom Clancy's The Division

    There is also a glitch that allows you to retrieve unlimited items from the rewards vendor... People are using it for crafting materials, and unlimited Phoenix Credits...
  10. Tom Clancy's The Division

    So... I think I am going to just work on the PVE side with my alt character for a while... I am getting completely frustrated in what the state of this game is like.
  11. Tom Clancy's The Division

    Read about a exploit that allows one to cheat their way through the incursion. Apparently one can beat it in 30 min or so on challenging without any spawns occurring...
  12. Tom Clancy's The Division

    It would have been nice if the sets had a group bonus.
  13. Tom Clancy's The Division

    Per the patch notes, all the recipes from the DZ6 vendor will be moved to the BoO, and sold for Phoenix credits. The Division Tech requirement will be removed for crafting. The DZ6 vendor will get new Blueprints that will be purchasable with DZ credits. These blueprints will be DZ level locked. I think they will be levels 50, 75, and 99.
  14. Tom Clancy's The Division

    Note that the crafting costs will be doubled, the breakdown halved. Also note they are fixing an issue that occurs with "Logitech Peripherals" That may fix Cav's mouse issues.
  15. [DIV] Patch Notes 1.0.2

    I agree completely. Being able to be DZ 50 to get blueprints gives people a huge advantage in crafting. That plus the HE loot that was dropping all willy nilly like... In a game where HE drops are so rare, (and the two that I have gotten so far have been complete shit) it may become difficult for newer players to compete in the now Rouge infested dark zone. Granted I think a lot of things will work themselves out in time as a lot of pent up rougeness is released (they are calling the 0 penalty time "The Purge"). There are current reports of extraction zones become PVP slug-fests. Which I think could be a both good and bad thing. Only time will tell! I am interested to see how the drops in the Hard and Challenge modes were affected by the patch. Hopefully that will be a good way for up and coming players to get competitive gear for the DZ. It would be nice if the increased drop rates in the DZ allow for a lot more High End gear in general. I think that it would be best if they increased the loot, but have most of the rolls make it slightly better than purple items, but make the best rolls really rare.
  16. [DIV] Patch Notes 1.0.2

    And chaos ensued... Apparently, the patch didn't fix Bullet King, and game him the full HE loot table. Allowing people to farm for some great gear. Also there was no penalty for death as rouge in DZ. Allowing people to gain a lot of DZ rank fast, by trading kills. These have apparently been fixed, and the patch properly implemented. There will be no Roll Back of character data.
  17. I found the perfect one for you Cav! http://store.ubiworkshop.com/tom-clancys-universe/the-division/accessories/the-agent-go-bag/
  18. You guys should check out some of the offerings form Hazard4: https://www.hazard4.com/bags.html They have a few that you might like.
  19. Here is the two backpacks that I am looking at now: http://www.oakley.com/en/mens/new-arrivals/new-bags-and-accessories/chamber-range-backpack/product/92799 http://www.first-spear.com/product.php?productid=17529&cat=300&page=1 Never been to fond of sling bags... If Cave gets one, I may try it and see how it sits on the body.
  20. Tom Clancy's The Division

    So... I have put in a preorder. I will be playing on launch, and I will have fun. Please note that all of my comments were more on what I wanted form the game. I wasn't trying to convince people not to play it. I was just mentioning things that I would have either liked to see, or things that concerned me. Sorry if I came across negative.
  21. Tom Clancy's The Division

    It's not that I think they will add a subscription, it's more that I think that they end up making the game free, while adding microtransactions. Not so much a negative, just what I expect to happen. Remember how Defiance went Free to Play? I can see The Division ending up in a similar place. All they need is some kind of random loot box mechanic... I might be wrong, I am just looking at the game through a negative lens right now. Not sure why. Maybe because I think that it could have been so much more than it is, or maybe I am just in a bad mood, and need to eat something. The only real fact that I have right now is the gameplay while fun, may not be worth full retail cost for me.
  22. Tom Clancy's The Division

    I here what you are saying Bealin. And truth be told I am too critical about the game. It wasn't supposed to be a dig on the game so much as an explanation on what I would have preferred. The Defiance comparison is a good one. This game seems to be similar to Defiance, though with a cover mechanic. While that doesn't detract from the game, or make it bad, I feel as if they are pushing this game as a bit more serious, with more of a survivalist element to it than is offered. It just sits funny with me that it has such an arcade feel to it. I did have fun in the beta. It's just that I don't know if it is worth a pre-order or not. I have a feeling that the game might not have the longevity that I would like from it. It also seem that Ubisoft designed the game so that it will be an easy transfer to free to play. While that is an extremely smart move on there part, I don't know how I feel about it yet. So to summarize all my critical posting: I had fun in the Beta! I am not sure if I am going to get the game at launch yet.
  23. Tom Clancy's The Division

    So after playing a bit this weekend, here are my position on the game: -Not a fan of the shooting mechanics. While I like the 3rd person/cover based style, I don't like the implementation of scopes and zoom. I feel as if it should be one or the other. It seems as if the scopes provide the same as zoom, just with a cross hair. The crosshairs becomes pointless, when it takes 4 headshots to take a npc down. -I don't really like the "survival" aspect of this game. The fact that ammo and medpacks are primarily refilled by resupply points bothers me. If they were truly going for a survival aspect of the game, ammo should be more difficult to acquire. Making the decision to engage random enemies should be more of a cost vs reward. As it stands, one can engage just about anything knowing that they can just run back to a supply point to get more ammo. I don't quite understand the "water" mechanic though. Maybe that adds more depth to survival. -I am also not a fan of the leveling system. I know that one of the first rules of any MMO is creating a grind so people have something to work for. The problem here is that if I shoot someone in the head with a 7.62 rifle, they should be dead. Not take 50 hit points, and start shooting back. The areas of the game are also broken up by levels, which splits up progression of a group. I would have preferred if the areas where split up by difficulty. Having more difficult AI, requiring to work as a group, or trying to stealth through. It also makes the pistol next to useless. A suppressed .45 ACP to the head, should be viable. -The levels lead into the gear system. Why the fuck can't I put on a higher level pair of work gloves? Is there some magical reason that I need to have more experience in killing people to fit my fingers into a pair of gloves? On that note, why do two of the same pair of work gloves have different properties? I get that it's a game, and they are trying to make sense of leveling and progression, but I really don't like it. I also hate the sling bags. No self respecting warrior would go into combat with a sling bag... -Not enough varied game play. Each area that I played became a shoot everything in the face. I would like it if they allowed for more ways to complete missions. An example is sneaking in, rescuing the hostage, and sneaking out. While I have no doubt that they will have varied missions in the final game, I would prefer if they allowed the players to make the decision on how things will progress through a level, not have the mission system dictate how the level would be played. -Linear Areas. They have set up movement to be primarily linear. While there are many ways you can move from one point to another, all of them push you down liner streets. They don't effectively use the natural vertical environments that New York has to offer. Imagine a group moving throughout the city using grappling hooks, rappelling ropes, and zip lines. Or even allow you to use more interiors of buildings to flank, escape, or set up ambushes. All in all, I think that it will be fun to play for a while, but I think that it will become repetitive quickly. The live action trailers, and all the literature that I read on the game, implied a much different game than was presented in the open beta.
  24. Bug Out Bags

    I think it all depends on what you are planing for. There are a bunch of different scenarios that all require different supplies. Here is the basic escalation of prepping that I am working on: Get Home: Pretty simple here. The goal is to just get home from wherever you are. Equipment would all depend on how long it would take you to get home. Generally a small backpack with some basic supplies will take care of this one. Bug In: This one is the most important for me. To start with, you can store more gear at home. This allows you to insure that you have the food, weapons., ammo, gear, and even a water source or storage that you would need (Those bathtub bladders are a good example of cheep and easy emergency water storage). This will also allow you to determine if you need to bug out, and what you need to bug out for. Bug Out, Evacuate the Area: This would be if you need to leave for a period of time, but will be able to return at a later date. Your BOB would need everything that you require to survive for the time you are would be gone (Always assume that you will be gone longer than you think you will). The key here is to insure that you have enough to keep alive for a longer period of time. Ideally, you have a safe location that you can head to, that has more gear and supplies (Like a cabin). If you have a group of people that will be bugging out, you should insure that everyone is of the same understanding as to where you are going, how to get there. Chances are you might get separated, so having periodic rally points, and backup gear spread throughout the group wouldn't be a bad idea. You should also have more than one plan available. If you are able to take vehicles, you will be able to carry a lot more gear and people. If you are on foot, insure that you may want to split up into a couple of smaller groups to insure ease of movement to the next objective. For some people, they will be traveling with spouses and kids. This creates a whole different set of challenges that need to be overcome. Bug Out, Long Term Survival: Classic end of the world type scenario. Meteor/Zombies/Nuclear... This is where Strikers $1200 water filter comes in handy! You would need to insure that your going to be located somewhere that is safe, and have the renewable resources that you will need for the rest of time. This is the most costly and difficult to prepare for. It could help to get a group of like minded people together to pool funds, and resources. This got convoluted, and I am forgetting what my point is...