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View Full Version : (QOTW 03232009) The Benefit of Grouping Up


Campbell
Mon, 23 Mar 2009, 17:05
New question of the week. There's a bit about how healing might work in this one.

Original Link (http://forums.play-earthrise.com/index.php?topic=3881.0)



Hello everyone,

With our developers traveling to GDC in the United States (just like last year), our time this week is understandably short, and appreciate your understanding and patience. To make up for this, I can already tell you that next Monday we'll be discussing the Interface a little bit as our developers travel back from San Francisco. Additionally, I can't wait to show you some of the things we've got put together for GDC.

But let's not get off topic already, okay? We can go speculate on GDC in Off-Topic. Smiley

That said, this week's question is based on Party/Guild System:
It has been mentioned that players can group up into squads. What are the advantages for a group of players to form a squad?

Players in Earthrise are encouraged to support each other in combat, and the best way to do this is to form a group. While many abilities and combat attacks require the player to directly aim at or be close to a target, players in a group can still help each other out. Currently, we have implemented a simplified interface which does not take the player away from the combat, and at the same time allows group members to potentially support each other through the use of their abilities if they choose to do so. We find this system allows the greatest amount of flexibility in playstyle and tactics, and you should be able to support each your comrades without requiring dedicated healer characters. By not requiring a healer whose singular attention is set on helping others we believe when groups are in combat every player is not only capable of fighting, but should feel free to do so! For example, some of these abilities we are referring to can be directly used on another player as long as there's an acceptable distance between players.

Groups also have extensive loot options that allow distribution of found items between players in many ways, from random or free for all to distributing items depending on their type and quality, and we look forward to sharing more details on how that particular distribution system works in future weeks.

There are many reasons why players should feel free to form squads and groups, and when exploring the vast world of Earthrise, you may find it to your benefit to take advantage of this opportunity whenever possible. After all, it isn't always safe out there, is it...

I personally found the healer's comment to be rather interesting, and imagine some of you inclined towards support characters may as well. What do you think?
~ m.

Cooke
Wed, 25 Mar 2009, 15:17
Sounds pretty standard. Maybe they're thinking about a separate targeting system for squads and enemies? Now that would be something different, to keep a squad target and use buff/heal abilities on that target while still being able to target an enemy. Hopefully that's what will happen, but who knows?

Thanks for the post Campbell.