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Kavadas
Mon 10 Nov 2008, 1803, Mon 10 Nov 2008
Hello!

Today we've got a short and sweet Question of the Week from our developers. Let's dive right in.

This week we dabble in all sorts of things you can do with items in Earthrise, and it's Leprikhan's turn to ask us a question by pondering, "I'm wondering if Earthrise's item system will allow for creative use of various items, rather then the simple "right click to use" from other MMOs."?

Like any other MMO on the market today, Earthrise will feature default usage only for its tens of thousands of different items. While it may sound disappointing to some, default usage actually helps the gamer by providing a seamless and intuitive method of using his or her inventory without need to deal with various interfaces and usage methods that might or might not be clearly presented (the so called "creative usage" that players figure on their own). Instead of allowing users to use non-standard items in order to achieve certain goal, we actually allow players to disassemble items to their parts and use these parts to build new compatible items that may have shared qualities. So while you cannot use a syringe with a dagger to poison your buddy, you can disassemble a poison syringe to toxins, use toxins to build a melee weapon energy fuel cell that adds a poisonous quality to its strike, and implement that fuel cell into a compatible weapon of choice (say, an energy dagger) to make it poisonous. Earthrise allows you to reach the same effect, although through crafting compatible items, rather than using incompatible items.

Feel free to discuss below.
~ m.
Original Link (http://forums.play-earthrise.com/index.php?topic=2280.0)

Valdin
Mon 10 Nov 2008, 2336, Mon 10 Nov 2008
Well this is going to be one of those questions that i dont think certain players are not going to like. I like the idea of pretty much being able to reverse engineer everything and then custom build other things.

That all goes back to me really thinking the crafting system is going to be a one of a kind system that will take a lot to master and try and figure out.