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View Full Version : Earthrise QOTW: Two Questions, Two Answers


Kavadas
Mon 30 Jun 2008, 1551, Mon 30 Jun 2008
Hi there!

We've got two very different short questions this week for you to enjoy.

Q: How much do we (as players) affect Organizations in the game? Will our actions affect how much the Nathurians hate the Codiax (or Red Dragons vs Syndicate)? Are we able to shift their power to get more and/or better stuff? Or are these groups more static and unchanging?

Initially the relationships between organizations are designed to be static, but at some point players may start to see a shift in these standings that they will be able to influence. Regardless of any systems put in place to allow this shift and flow in an organization’s relationship with another, players should keep in mind that unlike alliances between players that can shift overnight, the organizations of Enterra have had long and varied histories with each other that mean changes might appear to be a bit slower in nature due to this, the natural influx of new players, and events within the world itself.

Q: It is known that the exoskeleton mechanoids have various tasks. How many exoskeleton mechanoids can a player resp. a guild own? Which tasks will they take over (apart from guarding the natural resources e.g.) and will we be able to buy upgrades for the exoskeleton mechanoids?

Players can own as many exoskeleton mechanoids as they can afford. Driving such combat machine would require serious investment in learning skills, as well as providing fuel and maintaining the machine, which is a very important consideration given that everything in Earthrise wears out and even when properly maintained, eventually breaks and becomes unusable. Mechanoids will be used for harvesting natural resources in biohazardous environment, transporting huge amounts of inventory due to their increased capacity, as well as combat. Mechanoids will not have upgrades that the owner can install in it, but rather it has to be built with certain options (Designs) that make it more suitable for specific actions; such as special devices, weaponry and programmed Abilities. This gives power to crafters to create Mecha builds, advertise and sell them rather than make them utility manufacturers who just provide the end user with a set of tools.

Feel free to comment and ask away, below.
~m.
Original Link (http://forums.play-earthrise.com/index.php?topic=1451.msg22212#msg22212)

Horizonz
Mon 30 Jun 2008, 1843, Mon 30 Jun 2008
WEWT! Crafters ftw! ;)

Kavadas
Mon 30 Jun 2008, 1905, Mon 30 Jun 2008
I figured you'd like that list bit about crafters making all of the decisions about mechs' components instead of just providing a frame for players to tinker with. I think it's a pretty wise decision on their part.

Campbell
Tue 01 Jul 2008, 1752, Tue 01 Jul 2008
That just sounds awesome.

Welcome to Campbell's mining supply emporium.