Kavadas
Fri 13 Jun 2008, 1922, Fri 13 Jun 2008
So someone created a game where you get to be the lead producer for an MMORPG. The point is to keep your forum posters happy. The game is hilarious and I'm actually enjoying it quite a bit. Check it out:
Congratulations, you're the new owner of ShadiSoft Software, the latest software development house to have gone bust when their exciting new MMORPG failed to catch the public's attention! With a full staff of programmers, designers and artists to obey your every whim, it's your job to reverse the company's fortunes and become the most popular MMORPG on the block.
In the game, you have the power to zone the world into level ranges, to set up and adjust the powers of the available player and monster classes, to place and move towns, respawn points, and initial starting areas, to place major quests, to hire and fire employees, to set the game's subscription cost... and a few other bits and pieces.
In terms of procedurally generated content, the game generates content based upon the name the player gives to the MMORPG. This includes:
MMORPG world geometry (oceans, continents, the names of regions, etc)
The initial MMORPG setup which you inherit (and can then adjust)
All simulated players and their preferred activities in an MMORPG.
The available player and monster classes and stats.
The rival MMORPGs, and their players.
Various incidental background graphics
Download:
Win32 v1.0.6 (http://www.vectorstorm.org/downloads/MMORPG-1.0.6-Win32.zip) (8.9 mb)
Mac OS X v1.0.7 (http://www.vectorstorm.org/downloads/MMORPG-1.0.7-OSX.dmg) (Universal binary, requires OS X 10.4 or later) (10.4 mb)
Homepage:
http://www.mmorpg-tycoon.com/
I'm planning to continue development on this game even after the competition is over; there's just too much stuff that I wanted to do that I didn't have time to do. I'd like to procedurally generate newspaper headlines and the subject lines of forum posts as the game goes on, to give the player more power over class and monster types, and I'd especially love to make monsters visible directly on the map. But that simply didn't get finished in time for this competition's deadline.
The little house icons represent towns, and the square in the green territory is a new player starting area. You can zoom in and out at this screen; if you zoom in close enough, you can see the players moving around and completing their quests, gaining levels, and use the "Inspect" tool to check out their vital stats (name, health, level, happiness, etc).
http://www.vectorstorm.org/wp-content/uploads/2008/06/mmorpgshot4.pngOriginal Link (http://forums.tigsource.com/index.php?topic=1735.0)
Congratulations, you're the new owner of ShadiSoft Software, the latest software development house to have gone bust when their exciting new MMORPG failed to catch the public's attention! With a full staff of programmers, designers and artists to obey your every whim, it's your job to reverse the company's fortunes and become the most popular MMORPG on the block.
In the game, you have the power to zone the world into level ranges, to set up and adjust the powers of the available player and monster classes, to place and move towns, respawn points, and initial starting areas, to place major quests, to hire and fire employees, to set the game's subscription cost... and a few other bits and pieces.
In terms of procedurally generated content, the game generates content based upon the name the player gives to the MMORPG. This includes:
MMORPG world geometry (oceans, continents, the names of regions, etc)
The initial MMORPG setup which you inherit (and can then adjust)
All simulated players and their preferred activities in an MMORPG.
The available player and monster classes and stats.
The rival MMORPGs, and their players.
Various incidental background graphics
Download:
Win32 v1.0.6 (http://www.vectorstorm.org/downloads/MMORPG-1.0.6-Win32.zip) (8.9 mb)
Mac OS X v1.0.7 (http://www.vectorstorm.org/downloads/MMORPG-1.0.7-OSX.dmg) (Universal binary, requires OS X 10.4 or later) (10.4 mb)
Homepage:
http://www.mmorpg-tycoon.com/
I'm planning to continue development on this game even after the competition is over; there's just too much stuff that I wanted to do that I didn't have time to do. I'd like to procedurally generate newspaper headlines and the subject lines of forum posts as the game goes on, to give the player more power over class and monster types, and I'd especially love to make monsters visible directly on the map. But that simply didn't get finished in time for this competition's deadline.
The little house icons represent towns, and the square in the green territory is a new player starting area. You can zoom in and out at this screen; if you zoom in close enough, you can see the players moving around and completing their quests, gaining levels, and use the "Inspect" tool to check out their vital stats (name, health, level, happiness, etc).
http://www.vectorstorm.org/wp-content/uploads/2008/06/mmorpgshot4.pngOriginal Link (http://forums.tigsource.com/index.php?topic=1735.0)