Kavadas
Mon 07 Apr 2008, 1808, Mon 07 Apr 2008
[quote]Patch Notes for 1.7.2
Avatars
Improved lighting in Character Selection & Character Creation windows.
We are working on the female avatars in an effort to make them more beautiful!
Refined female stances on all weapon types.
Refined female body shape on Motor Assist armor sets.
Maps and Missions
Respawns: Palisades, Incline, and Plains have had their spawns significantly adjusted to better balance spawn across the full map. Divide and Wilderness have had spot adjustments to remove a few excessively tough areas.
Aggro adjustments: Bane and other aggressive mobs on Wilderness, Divide, Plains, Mires, Plateau, and Marshes have adjustments to their aggro groups. You will no longer be able to shoot a Bane in the back and expect that his buddies won't notice. Also, higher level mobs will react smarter and more violently than their lower level counterparts.
Creatures
The Atta Queen will no longer dodge.
All creatures are now more aggressive in entering combat and will typically return fire much quicker than previously witnessed.
Creatures will now consistently call for help from allied creatures within a short distance around them. This may make combat significant more challenging in some areas, please proceed with caution.
Most creatures capable of summoning additional creatures will not do so while under the direct influence or control of a player.
All humanoid NPCs should now display the correct turning animation when in combat.
Bane control point pistol and grenadier Thrax bosses now have a unique appearance.
Classes & Combat
General Changes
Pets will now receive a damage bonus from the number of points their master places in their Mind attribute.
Enemies will now have a chance to drop rare Healing Disks and Repair Tools.Ranger Class Changes
Stealth armor will now reduce the wearers radar signature in PvP duels. The distance that a player will show up will change depending on how many skill points they place in the skill and how many pieces of Stealth armor they are wearing.
Fire Support (Replaces Carpet Bombing) - HQ has tactical weapons such as various bombs and ion cannons on hand and ready for a Ranger to call into use. By using micro-mech, the Ranger can flag areas or specific enemies with beacons to be the targets of these weapons. Once a beacon is in place, a delay occurs while the weapons are prepped and teleported through logos to the target.
Rank 1 - This ability functions similar to how Carpet Bombing 1 did previously.
Rank 2 - Ion Strike. The ranger can now call in a powerful laser that is centered on one target and does damage and has the chance to stun anyone with in a small radius around the target.
Rank 3 - This ability functions similar to how Carpet Bombing 2 did previously.
Rank 4 - Ion Strike 2. A more powerful version of Ion Strike, this ability has a larger radius, does more damage, and has a longer stun.
Rank 5 - Napalm. The ranger can call down powerful napalm bombs to set an area ablaze; damaging any enemies within the area.
Spotter (Replaces Reinforcements) - Tap into the Waypoint Network and open a gate, bringing an ally on to the battlefield to provide combat support. Once the ability's energy is expended the ally will return to base. While active, this Spotter will enhance your Radar by negating the effects of enemy Stealth technologies. Spending more skill points will add to all spotters ability to see enemy stealthers.
Tactical Evasion (Replaces Polarity Field) - The Ranger can utilize Logos to get themselves into and out of a fight while suffering minimal damage.
Rank 1 - Mag Flash 1 - Nearby enemies will be unable to target for a short time.
Rank 2 - Smoke Screen 1 - Creates a ring of smoke that interferes with enemy targeting; those with in the smoke screen will take less ranged damage for a short time.
Rank 3 - Mag Flash 2 - More powerful version of Mag Flash 1
Rank 4 - Smoke Screen 2 - More powerful version of Smoke Screen 2 that offers more damage mitigation.
Rank 5 - Tactical Retreat - Creates a beacon that the Ranger will teleport back to after a short time.Spy Changes
Cloak Wave - The signature ability of the Spy now creates a light displacement field around the spy shrouding the player and nearby squad members in a bubble of limited invisibility. In PvE combat this will drop aggro of enemies and cause them to wander away. In PvP combat this will render the Spy and her squad invisible to enemy players unless they are very close to their target. Attacking, taking damage, or using abilities will break the invisibility though.
Polarity Field (moved from the Ranger and replaces Mag Flash) - This ability exploits holes in the target's armor allowing specific damage types access to its most vulnerable areas. Each rank of Polarity Field adds a damage type and additional resistance reduction that gets added to the base. The more points players add into this ability the more powerful every rank becomes.
Rank 1 - Electric Polarity Field
Rank 2 - Photonic Polarity Field
Rank 3 - Kinetic Polarity Field
Rank 4 - Incendiary Polarity Field
Rank 5 - Cryogenic Polarity Field
Blades - Because of the greatly increased combat effectiveness of the Spy and Ranger abilities the damage of all swords has been reduced.
Polymorph - No changes were made.
Interactions
[LIST]
Loading screen tips: Tips now appear at the bottom of the loading screen when you
Avatars
Improved lighting in Character Selection & Character Creation windows.
We are working on the female avatars in an effort to make them more beautiful!
Refined female stances on all weapon types.
Refined female body shape on Motor Assist armor sets.
Maps and Missions
Respawns: Palisades, Incline, and Plains have had their spawns significantly adjusted to better balance spawn across the full map. Divide and Wilderness have had spot adjustments to remove a few excessively tough areas.
Aggro adjustments: Bane and other aggressive mobs on Wilderness, Divide, Plains, Mires, Plateau, and Marshes have adjustments to their aggro groups. You will no longer be able to shoot a Bane in the back and expect that his buddies won't notice. Also, higher level mobs will react smarter and more violently than their lower level counterparts.
Creatures
The Atta Queen will no longer dodge.
All creatures are now more aggressive in entering combat and will typically return fire much quicker than previously witnessed.
Creatures will now consistently call for help from allied creatures within a short distance around them. This may make combat significant more challenging in some areas, please proceed with caution.
Most creatures capable of summoning additional creatures will not do so while under the direct influence or control of a player.
All humanoid NPCs should now display the correct turning animation when in combat.
Bane control point pistol and grenadier Thrax bosses now have a unique appearance.
Classes & Combat
General Changes
Pets will now receive a damage bonus from the number of points their master places in their Mind attribute.
Enemies will now have a chance to drop rare Healing Disks and Repair Tools.Ranger Class Changes
Stealth armor will now reduce the wearers radar signature in PvP duels. The distance that a player will show up will change depending on how many skill points they place in the skill and how many pieces of Stealth armor they are wearing.
Fire Support (Replaces Carpet Bombing) - HQ has tactical weapons such as various bombs and ion cannons on hand and ready for a Ranger to call into use. By using micro-mech, the Ranger can flag areas or specific enemies with beacons to be the targets of these weapons. Once a beacon is in place, a delay occurs while the weapons are prepped and teleported through logos to the target.
Rank 1 - This ability functions similar to how Carpet Bombing 1 did previously.
Rank 2 - Ion Strike. The ranger can now call in a powerful laser that is centered on one target and does damage and has the chance to stun anyone with in a small radius around the target.
Rank 3 - This ability functions similar to how Carpet Bombing 2 did previously.
Rank 4 - Ion Strike 2. A more powerful version of Ion Strike, this ability has a larger radius, does more damage, and has a longer stun.
Rank 5 - Napalm. The ranger can call down powerful napalm bombs to set an area ablaze; damaging any enemies within the area.
Spotter (Replaces Reinforcements) - Tap into the Waypoint Network and open a gate, bringing an ally on to the battlefield to provide combat support. Once the ability's energy is expended the ally will return to base. While active, this Spotter will enhance your Radar by negating the effects of enemy Stealth technologies. Spending more skill points will add to all spotters ability to see enemy stealthers.
Tactical Evasion (Replaces Polarity Field) - The Ranger can utilize Logos to get themselves into and out of a fight while suffering minimal damage.
Rank 1 - Mag Flash 1 - Nearby enemies will be unable to target for a short time.
Rank 2 - Smoke Screen 1 - Creates a ring of smoke that interferes with enemy targeting; those with in the smoke screen will take less ranged damage for a short time.
Rank 3 - Mag Flash 2 - More powerful version of Mag Flash 1
Rank 4 - Smoke Screen 2 - More powerful version of Smoke Screen 2 that offers more damage mitigation.
Rank 5 - Tactical Retreat - Creates a beacon that the Ranger will teleport back to after a short time.Spy Changes
Cloak Wave - The signature ability of the Spy now creates a light displacement field around the spy shrouding the player and nearby squad members in a bubble of limited invisibility. In PvE combat this will drop aggro of enemies and cause them to wander away. In PvP combat this will render the Spy and her squad invisible to enemy players unless they are very close to their target. Attacking, taking damage, or using abilities will break the invisibility though.
Polarity Field (moved from the Ranger and replaces Mag Flash) - This ability exploits holes in the target's armor allowing specific damage types access to its most vulnerable areas. Each rank of Polarity Field adds a damage type and additional resistance reduction that gets added to the base. The more points players add into this ability the more powerful every rank becomes.
Rank 1 - Electric Polarity Field
Rank 2 - Photonic Polarity Field
Rank 3 - Kinetic Polarity Field
Rank 4 - Incendiary Polarity Field
Rank 5 - Cryogenic Polarity Field
Blades - Because of the greatly increased combat effectiveness of the Spy and Ranger abilities the damage of all swords has been reduced.
Polymorph - No changes were made.
Interactions
[LIST]
Loading screen tips: Tips now appear at the bottom of the loading screen when you