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View Full Version : PTS Patch Notes - 02.21.08


Alita
Thu 21 Feb 2008, 1251, Thu 21 Feb 2008
Maps and Missions
Added new named regions on Torden Abyss for: Tampeii Cavern, Tampeii Settlement, Dybukkar Underground, Dybukkar Cavern, Tantalus Cave, Tantalus Base Hospital.
Added a Death Region for a fade to black when player leaps over the edge of the Abyssal Shelf.
Made several corrections to region overlaps that were causing awkward lighting and music changes.
Level 1 and Level 3 Access Key passes will now drop for every player in Maligo Base regardless of distance.
"One Way Trip" should now be possible to complete on additional attempts if a player has failed the mission.
Three new bosses added to Bane Supply Depot.
"Operation Cauterize" will now only complete for a player's group when placing the beacon.
Adjusted objective text for "Damn Dirty Bots".
Fixed typos for dialog in "The Core of the Matter".
Individual Bosses can no longer be repeatedly killed for credit for the Incline ToO.
Corporal Wainwright's armor regeneration has been significantly reduced.
The DISPERSE logos dispenser's timer is now fixed in P'reo Das.
The Kill Boss objective for "Chaos Theory" will now autocomplete if the player has already killed the creature.
Added additional creatures and treasure dispensers in cave between Abyssal Shelf and Tantalus Base on Abyss.
Added additional creatures and treasure dispensers in cave between Abyssal Shelf and Charon's Crossing on Abyss.
Added treasure dispensers in cave between Abyssal Shelf and Tampeii on Abyss.
Removed Beam Mantas from the immediate vicinity of the entrance to Magma Caverns on Abyss.
Sector 5 Thrax Machina spawns have been thinned significantly and placed on patrol paths on Abyss.
Machina Tank's health has been reduced by 80% in Sector 5 on Abyss.
Added additional creatures outside Charon's Crossing on Abyss.
Added creatures and treasure dispensers in cave between Charon's Crossing and Tampeii on Abyss.
The destroyable pipes for "Pipe Down" have had their health reduced significantly.
Creatures in Dybukkar Cavern have been thinned significantly on Abyss.
"Stingers" has had its mission prerequisites removed.
Mission items requirement for "Giants of the Abyss" have been reduced.
The Thrax Machina Super Soldier has had its health slightly reduced on Abyss.
"Styx & Stones" now gives proper credit for grouped players.
Removed "The General Will See You Now" from Abyss ToO.
Removed Abyss instance missions from Abyss ToO.
Fixed typo in Agent Pearce's greeting on Abyss.
Control chips should now only drop from Thrax Machina for "Product Recall".
Mission "Faulty Wiring" is now radio completable.
Sergeant Carr will now allow completion of "Crossing Guard" while other players are actively on the mission.
Mission log for "Eyes of Darkness" will now indicate mission giver/completer.
Mission log for "The Twelve Chairs" will now indicate mission giver/completer.
"Questioning Authority" will now be available as soon as a player blackmails Corporal Cottman.
"Questioning Authority" will no longer be available to players if they turn down helping Corporal Cottman.
Mission objects for "Open Says Me" should properly be distributed among party members.
Fixed Dialog and Objective text for "Flare Gasher Genocide" to reflect actual mission objectives and mission items.
Added additional Flaregashers inside of the Ruins of Tampeii.
Added check for "Final Task" to see if target creature has already been killed inside of Devil's Den.
Updated mission log text for "Survivors".
Fixed Waypoint inside Bane Supply Depot
Added Mission indicators for "Insertion Point" on the Bane Mortars
Added additional Mission Indicators for "Mind Bender"
Kardash Atta Colony: Improved player navigation through the map.
Added 6 new camera cutscenes and updated mission information in Kardash Atta Colony.
Updated creatures in Kardash for better balance.
Runi Valley - 6 new missions.
Howling Maw Death Burrow: layout rework of central cave area.
Howling Maw Death Burrow: 4 new cave decorated cave rooms.
Cuthah Base: layout rework of service tunnel area at start of map. made easier to navigate.
Live Target Pens: improve flow of map through mission tweaks and door use.
Fluxite Mines: Added "Shipping and Handling" and "Deadly Vapors" missions with rewards.
Fluxite Mines: "Capturing Supply Lines" created new boss mob; extended mission length; 3 new objectives added.
Fluxite Mines: "Making a Run for It" extended length of mission; 2 new objectives added.
Fluxite Mines: Creature spawn pass for better balance; nearly all spawns are on patrols now
Fluxite Mines: Deactivated interactive props that were not being used.
Fluxite Mines: Reward pass on cipher crates; 10 reward crates added.
Live Target Pens: Security Cameras no longer respawn when destroyed.
Live Target Pens: Chemical containers no longer respawn when destroyed.
Live Target Pens: Bane machinery has been removed. Players now destroy Experimental Weapons Locker for the mission "Lockdown".
Live Target Pens: Certain doors near the Dropship Hanger can now be opened.
Live Target Pens: Certain switches that were inoperable should now function properly.
Live Target Pens: Spawn pass. The instance should be more difficult more a greater variety of opponents to fight.
Live Target Pens: Some doors should now open automatically while others no longer open at all.
Cuthah Base: Sections of the service tunnels at the beginning of the instance have been removed to improve flow.
Cuthah Base: Sentinels now have slower respawn times.
Creatures
All creatures will now correctly turn at varying speeds when they are running vs walking.
Powerful Juggernauts now employ a directed gravity well to pull their targets into their ideal firing range and keep them there. This black hole can be disrupted by weapons fire, dissipating the gravity effect.
Bane Lightbenders have developed a method to overload the optical sensors on AFS infantry targeting equipment at close range.
Thrax Pistol Soldiers of rank Corporal or higher now have the ability to summon a necromite which will attempt to dive into a nearby corpse, triggering a chemical chain reaction and resulting in a massive explosion.
You will now receive a debuff icon when rooted by Xanx webs.
The Engineer ability Bot Construction will no longer create a robot pet on top of the head of your target.
You should no longer be stunned for a significant duration after standing up from a knockback.
AFS Mechs are now authorized to utilize their ballistic payload.
Extremely talented NPC Mech Pilots have learned how to use their jets to launch into the air and slam down into nearby enemy targets.
Bane shield drones will once again mitigate a large portion of incoming damage and reflect a smaller portion of that damage to the attacker. EMP damage is still unaffected.
NPCs created by the Engineer Bot Construction ability will no longer give experience.
NPCs created by the Exobiologist Clone ability will no longer giver experience.
Classes & Combat[LIST]
The Blade